38 minutes ago, Ryoshun Higoka said:So, let's broach a topic that has absolutely no disagreement whatsoever... what's everybody think about the new Fate system?
My first reaction was honestly negative; building up a character or an army or a stronghold or whatever is a fun part of a lot of games. This Fate system means that it looks like we won't get to have that kind of fun in L5R 2.
That being said, reading a lot of the discussion on the board has got me to thinking about the ways that the mechanic is interesting. There are a lot of things it does for game flow; now, you can do stuff from turn 1. And because the board state is transient, it could mean that there is more chance for come backs even after a few encounters go poorly for you. Since cards are fading out of play anyway, you are not getting too far behind your opponent. It may help prevent the situation where a game's result is already basically decided early on but the two players have to play it out anyway. (The changes to province breaking also help with this, too.)
So while I'm not sure I like the idea of the mechanic per se (and that is probably due to L5R 1 nostalgia baggage, I will admit) I am looking forward to trying out this fate mechanic and seeing how it plays.