6 hours ago, Matrim said:They did mention in the reddit thing that having fate on characters can protect them from certain things (I expect such as 'send a character home who does not have a fate counter) to stop your highly expensive unique getting blocked.
As another example, The previewed Ring of Water has such a mechanic printed unto it: If you win the challenge you can either unbow anyone or bow a character without fate on it.
QuoteWhen L5R first came out, it didn't have an established storyline. So most of the players who were drawn to it were samurai fans and card players looking for a new challenge. Since the samurai fans didn't know who these people not the story were, they had no expectations of how battles should play out so pretty much anything was expected and the level of play was elevated from the onset. Now we're looking at a reboot of a game with 20+ years of story that was largely directed by those players. That's something L5R did not have to deal with the first time around. There are way more expectations that people have for the game this time....and it's already starting to show. From what I've seen to this point I think FFG is doing a good job at trying to clean up some of the mechanical and gameplay problems that L5R has had in the past while still keeping the essence of the game. Until I see all of the rules and cards I can't give an educated opinion about if they pulled it off and even if I was disappointed with what I've seen so far, I wouldn't pass judgement without playing it first.
For those of you that feel let down by what's being offered in the reboot, I hope you can let go of the expectations you've built in the past and can appreciate the new game enough that your be willing to support the game for the future.
For those of you like me who need to go but a new pair of pants because they couldn't contain their excitment I can only say this.......
UUUUUUUTTZZZZZZ!!!!!!
BANZAAAIIII !
Edited by Talaris1