Announcement Article Up

By Toqtamish, in Legend of the Five Rings: The Card Game

5 minutes ago, Shikaku said:

nice... what will you be spending your other 4 Fate on? The 4 cost Yogo for a turn? Blackmail is super powerful, but I'm not sure how much Fate we are going to have to play with during conflict to make it that viable.

you assume that you will only have 4 fate, but it states that there are other ways to gain fate during play.

6 minutes ago, Shikaku said:

nice... what will you be spending your other 4 Fate on? The 4 cost Yogo for a turn? Blackmail is super powerful, but I'm not sure how much Fate we are going to have to play with during conflict to make it that viable.

I'd be surprised if there wasnt some kind of combo. :D

Just now, Ryoshun Higoka said:

So, reading the fanned-out cards from the showcase ( https://www.fantasyflightgames.com/en/legend-five-rings-showcase/) there are definitely factionless Provinces. Elemental Fury, in particular, seems to state that the Rings will be a bit more important than the press release intimated (Reaction: After this province is revealed - switch the contested ring with an unclaimed ring). Neat-o!

The Crab province allows them to "win" as a defender (very Crab-like), the Phoenix one allows the player to manipulate the game state, the Unicorn one sacrifices the province to blow up an attacker... very, very flavorful. The flavor seems intact... cautious optimism!

well, good catch, this shows way more Provinces, and they are all quite varied.

1 minute ago, the eigensheep said:

How much was the Berserker with attachment?

total cost 1 Fate, no attachment, way of the Lion is a 0 cost event...

Addendum - it looks like the "factionless" characters are Imperials! I would also guess Ronin.

10 minutes ago, Shikaku said:

1 Matsu Beserker + Stronghold Ability + Way of the Lion = 7F for 1 Fate. Now that is value, especially given that limited amount of characters we have seen and the max military skill has been 3 on most of which have been 2 cost or greater (Doomed Shugenja being the exception.. but you can put a fate on the Beserker to keep them around, and you can't do that with the DS) And did you see that other 1 drop weenie? Doesn't get discarded if the Lion player has 5 or more honor than his/her opponent... weenies that stick around...

Yeah but all of this means I have to find a new clan because Lion Weenie was never and has never been of interest to me as a deck building concept. sigh

Have we gotten any description on how one "breaks" a province? Is it "win a battle at a province" or is it "Win a battle at a province + that number in the top left hand corner."? I didn't see anything, but there is a lot of info floating around that I think I missed.

3 minutes ago, Shikaku said:

total cost 1 Fate, no attachment, way of the Lion is a 0 cost event...

Sorry, I meant Way of the Lion. I got it confused with something else.

In any event, it's a difference of 2 fate - which may be nothing or everything given the circumstances.

Edited by the eigensheep
Formatting

I wonder if the printed +PS on the stronghold effect all provinces or just the one it's in.

13 hours ago, cielago said:

i haven't parsed this entire thread, so maybe this has already been hashed out, but the implications of starting this reboot where they did is kind of blowing my mind. we could end up with the lion clan coup, or the crab clan coup, and then a new dynasty founded by the scorpion or crane. thats BONKERS.

as mechanics go, its a lot to process . i'm thrilled they gave us so much to work with. its a lot for the community to chew on, and with the AMA tomorrow i'm sure we'll get more tidbits. two thumbs up to FFG for really giving the community a solid blast of info.

A lot to process is right. For us old-timers it is a substantial departure. While it is hard for me to embrace it fully without a sense of loss, I am happy they've taken steps to make it their own. My hope is that this will be fresh and accessible enough to engage lots of new players. In my mind this is more important than satisfying us rabid ol dogs.

That being said, it looks like there are a bunch of (potentially) neat new mechanics and strategic components.

Now I'll just patiently wait and watch the feeding frenzy.

3 minutes ago, Mirith said:

Have we gotten any description on how one "breaks" a province? Is it "win a battle at a province" or is it "Win a battle at a province + that number in the top left hand corner."? I didn't see anything, but there is a lot of info floating around that I think I missed.

you have to win a battle exceeding both the province you are at's strength and the opposing army's strength so same as before really for that

1 minute ago, Mirith said:

Have we gotten any description on how one "breaks" a province? Is it "win a battle at a province" or is it "Win a battle at a province + that number in the top left hand corner."? I didn't see anything, but there is a lot of info floating around that I think I missed.

Guessing the second since descriptions seem to imply winning a conflict without breaking a province.

1 minute ago, Shikaku said:

I wonder if the printed +PS on the stronghold effect all provinces or just the one it's in.

I'm betting just the one it's in since we will be attacking the stronghold after breaking 3 provinces.

1 minute ago, Akodo_Metuki said:

you have to win a battle exceeding both the province you are at's strength and the opposing army's strength so same as before really for that

Furthermore, if their total skill value, less the defenders' total skill value, is equal to or higher than the strength value of the province they are attacking, the province becomes broken, bringing the attacker one step closer to victory.

55 minutes ago, Shikaku said:

Oh good God... I just read Way of the Lion. LOL. T1 6 strength Matsu Beserker... oi...

That brings back memories of Imperial Edition :lol:

Looks like provinces can be broken by card abilities too, like this Unicorn province.

l5c01_showcase_cardfan.png

3 minutes ago, Akodo_Metuki said:

you have to win a battle exceeding both the province you are at's strength and the opposing army's strength so same as before really for that

Also, why are we "breaking" provinces instead of "taking" them? Just seems wasteful...

Edited by Ryoshun Higoka
mis-spoke
2 minutes ago, C2K said:

That brings back memories of Imperial Edition :lol:

Turn one turi or gohei, charge, thanks for playing...

Just now, Ryoshun Higoka said:

Also, why are we "breaking" provinces instead of "taking" them?

Because we can continue playing cards from the province after the province's defenses are broken through.

So, 1 Matsu Beserker + Stronghold Ability + Way of the Lion for 7 F vs a lone 3 skill Doomed Shugenja at an Elemental Fury province should break it. But that is without any cards from the dragon player being used. Downside, Lion used a card, Dragon didn't; upside, the Doomed Shugenja is bowed (resolution) and can't attack the Lion player's provinces... which we don't know if they could threaten anyway... I can't wait to see more cards.

1 minute ago, Ultimatecalibur said:

Because we can continue playing cards from the province after the province's defenses are broken through.

...and that's why you read the full release, kids! My bad :)

Time for my 2 cents...

I really love that they have two types of conflict in the game. I love the Crane but they were often very defensive as I try to build up enough honor to win. It makes me feel like I have more options in how to win with them.

I have mixed feelings towards card drawing and Honor. I can see good and bad it in and would really need to play the game first.

The use of the elements is interesting. Not sure if I like them being used with every conflict though. I think I would like it if they happened less often but were slightly more powerful.

Fate has me worried. It could make for an interesting mechanic by making you feel you need to get stuff done ASAP but I also tend to despise games in which I'm on a time limit. It is one mechanic that really sucks the fun out of games for me.

The story being tossed out is very disappointing. Mostly because I really loved the Spider Clan and now they are pretty much saying they are gone.

12 minutes ago, Ryoshun Higoka said:

Addendum - it looks like the "factionless" characters are Imperials! I would also guess Ronin.

And hopefully monks, minor clanners, such.

I hope to see way more minor clans.

...have you met Kisada?

l5c01_art_5.png

1 minute ago, Smobey said:

And hopefully monks, minor clanners, such.

I hope to see way more minor clans.

Just think, in two to three years, all those neutral minor clan mantis characters they could make could be used in a deck to make a Faux Mantis deck!

No Spider Clan. :(

Edited by PSXfile