9 minutes ago, Ryoshun Higoka said:Again, layers upon layers. The decision tree looks like (with the limited info we have) a very complex, but still accessible, one. Throwing away a few bits of fodder to find out what your opponent's provinces contain is a valid tactic - and again, as jj48 pointed out, it's more about tactics and strategy in-game than in deck building.
I'm wondering what implications the fate system will have on the Dynasty draw (and above that, deck construction ratios). You no longer need to include an economy chain in your deck, so that frees up 18 or so required slots depending on the era we're talking about. Do most of those slots become characters? Utility? Something else that is essentially required? Something else that is completely optional? They haven't revealed what the mulligan might look like, though they hinted somewhere that there might be one. It's too early to have any real answers to those questions, but they are interesting questions to know exist.