Announcement Article Up

By Toqtamish, in Legend of the Five Rings: The Card Game

1 minute ago, Mirith said:

Some other interesting things to note is that there doesn't seem to be the concept of a particular player's turn. Each turn is done semi-simultaneous.

Destiny and Arkham have both used this style as well, FFG's been moving away from full turn designs for a while.

2 minutes ago, Gaffa said:

You mean the thread where, over a month ago, you were bitching over the exact same things you are here, and even complained that if FFG included a dial in the game you'd be even more upset? Is that the eager appreciation we're supposed to admire?

It looks more from here that your "last straw" is the same straw from the same straw man you were pitching hay a month ago; you just changed forums to share your joy to more.

Haymaker!

4 minutes ago, GoblinGuide said:

Speaking of the Unicorn province. Say I put that under my stronghold, because I am a madman. Then my opponent, with 1 honor left, attacks my stronghold with a dishonored guy and I break my stronghold to kill it. Do I lose? Do I win? What do?

Oh, great. You broke the game before it's even been released! <sigh> Guess we'll just have to wait another two years so they can rework the game...AGAIN!

5 minutes ago, Buhallin said:

I believe the only province we've seen so far needs 5 power to break

We've seen a 2, a 3, 3 4s and part of what might be a 5.

2 minutes ago, El_Ganso said:

I have to say that I like what I've seen so far :)

From the Story Reboot, to mitigating snowball effects, to the new economy system. The Fate system even discourages turtlening, which I love!

That said (and I'm sorry if somebody already mentioned this, don't really want to go through all those pages and filter out the kneejerk haters), what are the odds of Dueling being based on Fate? i.e. you bid Fate, you win the duel you get more Fate on your duelist, you lose the Duel your Duelist is insta-jibbed.

Well, we won't know until the dueling mechanic is revealed... unless I missed something?

1 minute ago, Buhallin said:

Destiny and Arkham have both used this style as well, FFG's been moving away from full turn designs for a while.

Once both players have drawn cards, conflict begins in earnest, inviting players to initiate military and political confrontations. These confrontations could represent pitched battle, a physical fight, a trial, a debate, or a contest of courtly intrigues—but in any circumstance, your end goal is to break your opponent’s provinces.

Each player has the option to declare up to two conflicts during the conflict phase. Players alternate declaring conflicts, and each player can initiate one military conflict and one political conflict. You may even choose to pass your first conflict, waiting to see how your opponent acts, and then commit your full strength to your second conflict later.

This seems very likely given the wording

2 hours ago, oDESGOSTO said:

40K is a strong IP in the "hobby gaming meta".
Stronger IPs, yeah, sure: Star Wars, LOTR
Lesser IP: Android
Most played LCG: Android: Netrunner

When a game is good, it reflects on the player base. And A:NR is a pretty good game when you look at it's IP vs # of active players.

Yeah I have to agree here. A strong IP can make a mediocre game more popular then a good game with a weak or less known IP. Though strictly speaking from a sales perspective when it comes to collectible card games, FFG doesn't even register in the top 10 with any of their games, knocked out by the likes of Pokemon, Yu-Gi-Oh, Dice Masters, even stuff I have never even heard of like Future Card Buddyfight and Weiss Shwarz? Its strange how that works, I suppose there is no accounting for taste.

Legend of the Five Rings will be really their first IP that they have that is already one of the top 10 best selling card games of all time, so it remains to be seen if they can convert that audience to the new system.

1 minute ago, Ryoshun Higoka said:

Well, we won't know until the dueling mechanic is revealed... unless I missed something?

which is why I was asking for odds ;)

Matsu Gohei got lost in the Endless Plains. That's some tasty flavor.

l5c01_showcase_cardfan.png

2 minutes ago, El_Ganso said:

I have to say that I like what I've seen so far :)

From the Story Reboot, to mitigating snowball effects, to the new economy system. The Fate system even discourages turtlening, which I love!

That said (and I'm sorry if somebody already mentioned this, don't really want to go through all those pages and filter out the kneejerk haters), what are the odds of Dueling being based on Fate? i.e. you bid Fate, you win the duel you get more Fate on your duelist, you lose the Duel your Duelist is insta-jibbed.

While your idea is creative if you do it like that as soon as i have more fate than you to cover the stat gap i can instantly slay your personalities as the math says you have no chance. That's probably too strong. Although i love the idea of earning more fate for your personalities from actions.

Just now, El_Ganso said:

which is why I was asking for odds ;)

50-50!

70-30!

45-55!

+5 on the Lions in the first quarter!

Scorpion by 8, and take the points!

Where's my fantasy L5R league?

Notice how attachment cards have their names on the side so you can stack them so everything lines up?

1 minute ago, Kakita Shijin said:

Matsu Gohei got lost in the Endless Plains. That's some tasty flavor.

Sweet, delicious flavor.

Someone might have mentioned it already, but looks like "Way of the Dragon" text is missing from this card:

l5c01_anc_cardfan_3.png

Just now, slowreflex said:

Someone might have mentioned it already, but looks like "Way of the Dragon" text is missing from this card:

l5c01_anc_cardfan_3.png

Oh snap, good eye.

Just now, slowreflex said:

Someone might have mentioned it already, but looks like "Way of the Dragon" text is missing from this card:

l5c01_anc_cardfan_3.png

It looks like it might be an attachment which would put the title on the side.

4 minutes ago, Kakita Shijin said:

Matsu Gohei got lost in the Endless Plains. That's some tasty flavor.

l5c01_showcase_cardfan.png

I've only had time to skim the article. Did they explain the ring icons in the bottom-right?

Also looks like a different card type. It looks like an item... maybe an ancestral sword? Ooh, wild speculation time!

Yea, it looks like the Way of the Dragon is an attachment. From the partial text it looks like it lets you use the attached character's ability an extra time that turn/phase. Which maybe means that character abilities don't bow, but are instead limited by turn?

Just now, JJ48 said:

I've only had time to skim the article. Did they explain the ring icons in the bottom-right?

Yes - they're the Ring/Elemental types from battles (I think).

Just now, Ryoshun Higoka said:

Also looks like a different card type. It looks like an item... maybe an ancestral sword? Ooh, wild speculation time!

Tattoo I bet!

Just now, JJ48 said:

I've only had time to skim the article. Did they explain the ring icons in the bottom-right?

If they have, I missed it.

1 minute ago, JJ48 said:

I've only had time to skim the article. Did they explain the ring icons in the bottom-right?

Looks like it's just the faction symbol for the card.

5 minutes ago, chaosvt80 said:

While your idea is creative if you do it like that as soon as i have more fate than you to cover the stat gap i can instantly slay your personalities as the math says you have no chance. That's probably too strong. Although i love the idea of earning more fate for your personalities from actions.

Yea, Fate offers some design space where a character can pay Fate for added benefits, or gain Fate in certain circumstances. I think Dueling would be a good place to include Fate.

Just now, Wispur said:

Looks like it's just the faction symbol for the card.

No, that's in the top-right.