Announcement Article Up

By Toqtamish, in Legend of the Five Rings: The Card Game

5 minutes ago, Ryric said:

What if you don't keep your hand from turn to turn? What if the bidding war for draw is your entire hand for that turn and you discard unused cards at the end or put them back into your deck? I don't think the preview specified that you keep them, we're just assuming that.

We've also seen a fraction of the cards in this set. There could be plenty of ways to get cards into your hand that don't involve the bid. And there could be nasty punishments for players who draw more than X cards in a given turn.

I have to think that if posters here have seen a downside to this, there's a good chance it might have cropped up on FFG's radar during the design and playtest of the game.

1 minute ago, Silverfox13 said:

You realize that drawing 4 more cards than your opponent costs you 4 honor each time? 2 turns like this and you have 2 honor. They don't even need to break your provinces to make the Ring of Air effect go off and steel your last 2. You have beaten yourself in your theory crafting.

This is called Seppuku. lol

1 minute ago, JJ48 said:

Ok, but that's Warhammer 40k Conquest. This is L5R, which hasn't even had its full cardlist revealed yet. It just seems a bit discourteous to accuse someone of lying when we have no reason to believe that this will be exactly the same case as Warhammer.

But all games are the same, aren't they? I mean, what applies to one applies to all, right?

Oh... game design... :)

7 minutes ago, Ryoshun Higoka said:

Oh, and can I gush about the art for a sec? Seeing old favorites in "hi-res"... there's a reason Clan War sold out really fast. We like our old guys!

Okay, rant over. Yokuni is real pretty...

l5c01_art_6.png

Thought Yokuni was a girl from the first set of pics :D

3 hours ago, Reaver027 said:

Correct i don't buy into games when i disagree with the business model behind it. Even if i am interested in it. I don't want to spend money on stuff i can pretty much just throw away after buying it. Netrunner is one of the biggest offenders. Where you had to buy a third core set just for a handfull of cards.

You didn't have to buy a third core set. Netrunner (and all of their LCGs) are perfectly playable out of just one core.

That you felt you needed three copies of Desperado is your decision, not FFG's.

Just now, Moto Subodei said:

Thought Yokuni was a girl from the first set of pics :D

Hey, I'm not going to assume anything. Hoturi is now Hatoru. Anything goes in this new Emerald Empire!

2 minutes ago, chaosvt80 said:

Also note that turn 1 attacks that can break provinces are perfectly fine if there viable options for defending them. This simply removes the 1-3 turns of buildup older versions had . The fate system also prevents the dreaded 45 min tournament rounds where both players just sit there never attacking each other building massive armies .

Both points make the game much more tournament friendly.

Excellent point. Turn 1 attacks sound bad to veteran players because in the old game there were few ways to defend against such an attack, and all pretty much relied on getting lucky with your opening draw. If the game has been designed with such things in mind, however, odds are there are ways to deal with it, too.

3 minutes ago, chaosvt80 said:

Also note that turn 1 attacks that can break provinces are perfectly fine if there viable options for defending them.

This. We honestly don't know if 7 military will be a lot - I believe the only province we've seen so far needs 5 power to break, which means it wouldn't take all that much to block that solo berserker.

We also don't know what the deckbuilding restriction will be. 3 is pretty standard for FFG, but their recent games have trended towards 2. Who knows how common this combo will be?

1 minute ago, JJ48 said:

Excellent point. Turn 1 attacks sound bad to veteran players because in the old game there were few ways to defend against such an attack, and all pretty much relied on getting lucky with your opening draw. If the game has been designed with such things in mind, however, odds are there are ways to deal with it, too.

Would you please stop reading/typing faster than me?

Imagine on T1 spending, say 4 fate to bring out that berserker for several turns, loading him up with conflict cards to make him beefy, then hitting that Unicorn province that just kills him.

1 minute ago, JJ48 said:

Excellent point. Turn 1 attacks sound bad to veteran players because in the old game there were few ways to defend against such an attack, and all pretty much relied on getting lucky with your opening draw. If the game has been designed with such things in mind, however, odds are there are ways to deal with it, too.

"After both players have passed on the chance to play additional characters in the dynasty phase, the game proceeds to the draw phase."

It seems to me that both players buy their characters in this phase, so there should always be the potential for a defender.

Different point I haven't seen mentioned yet: It looks like the cards are all full bleed. That's rather unusual, and contributes to their attractiveness.

Just now, Ryric said:

Imagine on T1 spending, say 4 fate to bring out that berserker for several turns, loading him up with conflict cards to make him beefy, then hitting that Unicorn province that just kills him.

Speaking of the Unicorn province. Say I put that under my stronghold, because I am a madman. Then my opponent, with 1 honor left, attacks my stronghold with a dishonored guy and I break my stronghold to kill it. Do I lose? Do I win? What do?

"it's not fair that I have to spend ~$120 to have a COMPLETE SET of all the cards! I miss the old days when I only had to buy 2-3 booster boxes at $80-$100 each and then still no guarantee I would get a full set!"
also
"This set sucks because no spider...spider iz kewl"

absolutely fine if these two types of players stay away from this game.

Edited by Hidatom
Just now, Ryric said:

Imagine on T1 spending, say 4 fate to bring out that berserker for several turns, loading him up with conflict cards to make him beefy, then hitting that Unicorn province that just kills him.

*Chuckling* That sounds fairly Unicorn-ish. "Come, attack this fortress! We promise it's completely helpless. *sounds of battle going poorly for the attackers* Call us gaijin again."

Remember, the Scorpion don't have the market cornered on deception...

Just now, GoblinGuide said:

Speaking of the Unicorn province. Say I put that under my stronghold, because I am a madman. Then my opponent, with 1 honor left, attacks my stronghold with a dishonored guy and I break my stronghold to kill it. Do I lose? Do I win? What do?

Now this sounds like a fun match lol.

1 minute ago, Buhallin said:

Different point I haven't seen mentioned yet: It looks like the cards are all full bleed. That's rather unusual, and contributes to their attractiveness.

While they're in some striking frames, they are all full-bleed. I second that gorgeousness.

Some other interesting things to note is that there doesn't seem to be the concept of a particular player's turn. Each turn is done semi-simultaneous.

I also didn't see any stronghold specific restrictions on deck building besides the bamboo symbol. Nothing to indicate deck size, which was something I found interesting in Netrunner.

2 minutes ago, GoblinGuide said:

Speaking of the Unicorn province. Say I put that under my stronghold, because I am a madman. Then my opponent, with 1 honor left, attacks my stronghold with a dishonored guy and I break my stronghold to kill it. Do I lose? Do I win? What do?

Pretty sure you'd lose, but I like the way you think!

1 minute ago, GoblinGuide said:

Speaking of the Unicorn province. Say I put that under my stronghold, because I am a madman. Then my opponent, with 1 honor left, attacks my stronghold with a dishonored guy and I break my stronghold to kill it. Do I lose? Do I win? What do?

These sorts of detail questions will probably be better to wait on the full rules. No way for anyone (outside playtesters, I suppose) to know how this sort of thing will time out.

Just now, Silverfox13 said:

"After both players have passed on the chance to play additional characters in the dynasty phase, the game proceeds to the draw phase."

It seems to me that both players buy their characters in this phase, so there should always be the potential for a defender.

Good catch! So I guess both players are playing an entire turn together, with a first and second player each phase rather than you take an entire turn then I take an entire turn. I guess that makes sense given the bidding mechanic.

3 hours ago, oDESGOSTO said:

Wrong!
If you followed the thread I've opened on BGG you would see pretty much the opposite.

You mean the thread where, over a month ago, you were bitching over the exact same things you are here, and even complained that if FFG included a dial in the game you'd be even more upset? Is that the eager appreciation we're supposed to admire?

It looks more from here that your "last straw" is the same straw from the same straw man you were pitching hay a month ago; you just changed forums to share your joy to more.

Just now, Ryoshun Higoka said:

*Chuckling* That sounds fairly Unicorn-ish. "Come, attack this fortress! We promise it's completely helpless. *sounds of battle going poorly for the attackers* Call us gaijin again."

Remember, the Scorpion don't have the market cornered on deception...

Remember the old faceless dragon stronghold? There's no one in play, just these facedown personalities at every province I have. While you think about attacking ill just run honor off my holdings thanks. That deck was brutal.

2 minutes ago, Hidatom said:

"it's not fair that I have to spend ~$120 to have a COMPLETE SET of all the cards! I miss the old days when I only had to buy 2-3 booster boxes at $80-$100 each and then still no guarantee I would get a full set!"

Ah, economics. Cold hard facts. However, it's hard to beat emotional responses with factual evidence. :)

I have to say that I like what I've seen so far :)

From the Story Reboot, to mitigating snowball effects, to the new economy system. The Fate system even discourages turtlening, which I love!

That said (and I'm sorry if somebody already mentioned this, don't really want to go through all those pages and filter out the kneejerk haters), what are the odds of Dueling being based on Fate? i.e. you bid Fate, you win the duel you get more Fate on your duelist, you lose the Duel your Duelist is insta-jibbed.