Announcement Article Up

By Toqtamish, in Legend of the Five Rings: The Card Game

As a long time player(since Obsidian Edition), I'm more disappointed in the direction of the lore. I mean, changing characters that already existed, yet keeping some of them the same? Hoturi should be Hoturi. Maybe FFG should have went back further in time?

As for the mechanics, I'm intrigued. The game seems sound, and it looks like they did try to address many of the problems the game has suffered over the years. Now that provinces still hold cards after being destroyed and what seems like how everyone shares a turn, going first might not be so decisive. Losing an early battle doesn't seal your fate. Honor and Dishonor are now interactive and might be viable with this interactivity(in the old game, these variants are typically strongest with the least interactivity needed). I like how the rings were integrated into the mechanics.

I'm willing to give this game a shot.

Well... I'll start the ranting...

There will be duels, just not similar to L5R duels which is not a bad thing.

If a deck furiously gets extra cards as it cares not about honour then they risk losing through dishonour themselves and they are giving their opponent resources with which to counter them.

I see no problems here. But please enjoy the other games you play as I shall certainly enjoy this I think

Edited by Matrim
11 minutes ago, Shikaku said:

So... to gain honor... I don't draw many cards. What if my opponent does the same? What will I use during conflicts?

Welcome to figuring out how to read your opponent and the art of bidding games.

12 minutes ago, AtoMaki said:

If they are ballsy, they will keep her original relationship with Kachiko :D.

Why wouldn't they? A lot of anime and manga fans are drawn to the IP. Rest assured, FFG is well aware of its peripheral yuri fanbase.

12 minutes ago, oDESGOSTO said:

My last hope on FFG for making a decent and competitive LCG was washed down the drain...

If your last hope was so tenuous as to be shattered by a marketing blog post, without any knowledge of the rules, let alone any played games under your belt, then you don't really sound like you were going to be playing the game in the first place.

9 minutes ago, Gaffa said:

Welcome to figuring out how to read your opponent and the art of bidding games.

That has nothing to do with my question. If my opponent is in a better board position, and I need to draw cards to turn the table, why would they bid anything but 1? Will the amount of honor I give up to try and turn the table be worth what I can pick up by draw a few cards? Figure, if I win the ring of air conflict, I get 2 honor... I would also have to win the ring of fire to honor a guy so I get honor for him leaving play... that's 3 gained vs... what? Giving up 2 by bidding 3 to his 1 just to draw 3 cards? So net gain 1... and I have to get to 25. There better be more ways to gain honor, and I am sure there are, but ****...

Edited by Shikaku
2 minutes ago, Shikaku said:

That has nothing to do with my question. If my opponent is in a better board position, and I need to draw cards to turn the table, why would they bid anything but 1? Will the amount of honor I give up to try and turn the table be worth what I can pick up by draw a few cards? Figure, if I win the ring of air conflict, I get 2 honor... I would also have to win the ring of fire to honor a guy so I get 1 honor for him leaving play... that's 3 gained vs... what? Giving up 2 by bidding 3 to his 1 just to draw 3 cards? So net gain 1... and I have to get to 25. There better be more ways to gain honor, and I am sure there are, but ****...

There are probably are actions we haven't seen yet that help.

Edited by C2K
2 minutes ago, C2K said:

There are probably are actions we haven't seen yet that help.

I'm sure there are... and I reread that post, it's unclear how much honor you get for the character leaving... hopefully it will be their glory... that would be better.

6 minutes ago, Gaffa said:

If your last hope was so tenuous as to be shattered by a marketing blog post, without any knowledge of the rules, let alone any played games under your belt, then you don't really sound like you were going to be playing the game in the first place.

A marketing blog post that shows me more of what the game will be.
I've played this game in '97 and since then I've been playing xCGs, and played all the FFG ones... so, based in my experience with xCG I can see that this game has little to offer me and it's a lesser product when compared with the "original" L5R.

Like the honor dishonor interaction.

Like no snowball effect which was a deal breaker for me in agot.

Like rings implementation, they are always there somehow and they impact the game.

Like fate system, really gives a different perspective lorewise and prevents massing armies for turns until someone attacks and loses the game in one turn.

Like the art, but the card design is really, really bland. Its like white and the clan colors are not visible enough.

So far, everything seems OKAY.

Edited by Dovla
8 minutes ago, oDESGOSTO said:

The Fate fade effect... is just awful from a design stand point.

If they (FFG, designers) wanted to have a finite/limiting thingy they should put an upkeep cost instead of this fading rule

Why is it awful?

And an upkeep cost is simply totally different design space to tie Fate mechanism, so why compare two different ideas?

Quote

The Honour betting vs card draw is just horrible

Again, why?

Seems like a really interesting idea to me, tying card draw (vitally important to playing the game in general, and in having cards to add to conflicts) to a honour cost (a victory condition) is fascinating. And then on top of that, the player interaction created by the bid and how the two bids interaction is great.

Quote

This tells me one thing, there will be no Dishonour decks like Shadowlands (Spider) or Scorpion; or it they will surface they will be the most powerful decks in the game since they will not care about Dishonour and will keep drawing cards.

Again, why does it tell you that?

Firstly, dishonour is a victory condition, so there absolutely will be dishonour decks.

Also, the way honour is tied to card draw, means that dishonour will be a viable tactic as the less honour they have to bid the less cards they can draw.

And decks won't be able to 'not care about dishonour, since it's a lose condition! And if you constantly losing honour through your own actions or your opponent's then you're in trouble because you're getting few cards.

2 hours ago, Tetsuro said:

Back to Clan Wars, with some of my favorite old characters like Savvy Politician! What memories we two made.

The nostalgia is flowing!

Lol

3 minutes ago, Dovla said:

I like the honor dishonor interaction.

I like no snowball effect which was a deal breaker for me in agot.

I like rings implementation, they are always there somehow and they impact the game.

I like fate system, really gives a different perspective lorewise and prevents massing armies for turns until someone attacks and loses the game in one turn.

I like the art, but the card design is really, really bland. Its like white and the clan colors are not visible enough.

What is this snowball effect people keep talking about in AGoT? Honestly, I have no idea what you are talking about... and I play the game. ><

4 minutes ago, Shikaku said:

That has nothing to do with my question. If my opponent is in a better board position, and I need to draw cards to turn the table, why would they bid anything but 1? Will the amount of honor I give up to try and turn the table be worth what I can pick up by draw a few cards? Figure, if I win the ring of air conflict, I get 2 honor... I would also have to win the ring of fire to honor a guy so I get honor for him leaving play... that's 3 gained vs... what? Giving up 2 by bidding 3 to his 1 just to draw 3 cards? So net gain 1... and I have to get to 25. There better be more ways to gain honor, and I am sure there are, but ****...

There is an assumption is that your opponent wants the extra honor over cards in hand. And an assumption that cards in hand are worthwhile for a conflict. Its an interesting system for being able to regularly draw cards.

Also, note with the trading of honor, it actually becomes more of a risk towards the end if your opponent is close to winning with honor and you need cards to kill them. I'm hoping/guessing it will be "if you have 25 honor at the end of the turn" so you can redeem yourself.

Also, depending on whether or not proclaiming/gaining honor from entering leaving play is sort of an automatic thing, this puts a clock on the game. If everyone is constantly gaining a little honor (And no normal way of losing it too), eventually it will get to the point where you all are both close to 25.

1 hour ago, Gaffa said:

So you won't buy a game you're interested in? What a fascinating way to get into games you say you want to play.

And it's not BS; it's their marketing model, it's been proven financially successful for them for over ten years now, and you do not need multiple core sets to play the game. Which is why the majority of their sales for their core LCGs are to people who do not buy any further product in the line -- which is, again, why they distribute it the way they do.

Correct i don't buy into games when i disagree with the business model behind it. Even if i am interested in it. I don't want to spend money on stuff i can pretty much just throw away after buying it. Netrunner is one of the biggest offenders. Where you had to buy a third core set just for a handfull of cards.

FFG is willing to change their business model. Runewars is the perfect example. With the exception of the core set (and that is just for 2 out of the 4 races) you can completly focus on just one army instead of having to buy everything like you have to do in X-Wing. If they can change that i am sure they can change their LCG model as well. And until that happens i will have to skip every single one of them.

1 minute ago, Mirith said:

There is an assumption is that your opponent wants the extra honor over cards in hand. And an assumption that cards in hand are worthwhile for a conflict. Its an interesting system for being able to regularly draw cards.

Also, note with the trading of honor, it actually becomes more of a risk towards the end if your opponent is close to winning with honor and you need cards to kill them. I'm hoping/guessing it will be "if you have 25 honor at the end of the turn" so you can redeem yourself.

Also, depending on whether or not proclaiming/gaining honor from entering leaving play is sort of an automatic thing, this puts a clock on the game. If everyone is constantly gaining a little honor (And no normal way of losing it too), eventually it will get to the point where you all are both close to 25.

Alternatively, if you ever accrue 25 honor, you have proven yourself the more honorable clan in conflict and immediately win the game.

4 minutes ago, oDESGOSTO said:

A marketing blog post that shows me more of what the game will be.
I've played this game in '97 and since then I've been playing xCGs, and played all the FFG ones... so, based in my experience with xCG I can see that this game has little to offer me and it's a lesser product when compared with the "original" L5R.

Fascinating. I played L5R since the days of Imperial (Lion for life!), and a tons of other games since then, and I know darn well the information given in this blog post isn't enough to know how to rate this game compared to any other game, including the original version of L5R.

You made your mind up before FFG's post was ever uploaded. That's fine, but don't try to convince us that you were ever going to give the game a fair shake, given that you're discounting the game as a "lesser" product without knowing the full rules, how it plays, and (important for an LCG) how it develops.

WEWT!

3 minutes ago, Shikaku said:

What is this snowball effect people keep talking about in AGoT? Honestly, I have no idea what you are talking about... and I play the game. ><

Military in L5R Flavor 1 denied their opponent continuing resources. As you destroyed provinces, they got less Dynasty draws, which decreased their options while the military deck could still hire a full four provinces worth of dudes and stuff. That right there is a snowball that starts small and keeps rolling bigger and bigger downhill, and has always been a problem with L5R's design.

The minor trolls will have their say then disappear into the night forever...

2 hours ago, Kubernes said:

I really love the new artwork in this game. Even the components are just fantastic.

I also love the fact that there's "generic" characters, despite what many said in other threads.

To quote the dude from The Last Samurai regarding cherry blossoms. "They are all perfect." Well done FFG.

1 minute ago, Gaffa said:

You made your mind up before FFG's post was ever uploaded. That's fine, but don't try to convince us that you were ever going to give the game a fair shake, given that you're discounting the game as a "lesser" product without knowing the full rules, how it plays, and (important for an LCG) how it develops.

Wrong!
If you followed the thread I've opened on BGG you would see pretty much the opposite.

L5R was my last bet on FFG to present me a good game after the Conquest flop. The design team they (FFG) choose for this made me cringe when they presented it on GAMA. From then on I was with a mixed-feeling of excitment and distrust. Today distrust won. You can think all that you want, it's your opinion anyway.

5 minutes ago, Reaver027 said:

Correct i don't buy into games when i disagree with the business model behind it. Even if i am interested in it. I don't want to spend money on stuff i can pretty much just throw away after buying it. Netrunner is one of the biggest offenders. Where you had to buy a third core set just for a handfull of cards.

FFG is willing to change their business model. Runewars is the perfect example. With the exception of the core set (and that is just for 2 out of the 4 races) you can completly focus on just one army instead of having to buy everything like you have to do in X-Wing. If they can change that i am sure they can change their LCG model as well. And until that happens i will have to skip every single one of them.

Do you play any card games at all ? I can't think of one that would have a business model you'd approve of. Maybe Ashes?

Not being inflammatory. I'm genuinely curious.

3 minutes ago, Mirith said:

There is an assumption is that your opponent wants the extra honor over cards in hand. And an assumption that cards in hand are worthwhile for a conflict. Its an interesting system for being able to regularly draw cards.

Also, note with the trading of honor, it actually becomes more of a risk towards the end if your opponent is close to winning with honor and you need cards to kill them. I'm hoping/guessing it will be "if you have 25 honor at the end of the turn" so you can redeem yourself.

Also, depending on whether or not proclaiming/gaining honor from entering leaving play is sort of an automatic thing, this puts a clock on the game. If everyone is constantly gaining a little honor (And no normal way of losing it too), eventually it will get to the point where you all are both close to 25.

No my assumption was that because my opponent has board position and doesn't need to draw cards, he can afford not to... keeping his bid low. I have to bid higher because I am in an inferior board position and if I do nothing, that position will continue to degrade. If I have no cards in hand, I have to bid higher to draw into something in this situation, if I have many cards in hand but none will help and I have cards that will do so, I have to bid higher to get to them... seems like it is counter productive to an honor running deck... which makes it even more of an issue when the victory condition you are going after is not honor... say province breaking... you absolutely need cards to turn the table given this scenario and if you aren't gaining honor... there comes a point at which you can't bid high at all because you are too close to dropping to 0 honor... what do you do then?

The storyline is not rebooted at the clan wars which started in 1126, but in 1123 or before, for the scorpion coup, since Hantei XXXVIII is still alive. There is a lot that we don't know about that time.