Hi all
I know Contact Networks got some rules in Endless Vigil , but although I quite liked their basic functionality - using scope/expertise as characteristic/skill - I wasn't too taken with the suggested methods of building them up (beyond simply being a "reward"). Especially since I have a player who is very anxious to be the "guy who knows people" guy, and who wants to make building networks of contact very much a part of his experience.
However, it occurred to be that "building" is just another word for "crafting", and that's something we have rules for. Pick a template, pay financial and temporal costs, make skill check (probably Streetwise, in this instance), apply Threat and Advantage - lovely little system, and it seems like it could very easily be something that could be applied to contact networks.
So, here are my questions:
- What's wrong with this idea? Where are the pitfalls?
- How could this idea be taken further? (For example, what are the templates? And how would expanding a pre-existing network work?)
Thanks in advance.