My friend and I have been plying RTL and he may have found an exploit to win the game as heroes. Can you guys comment on how to counter this tactic?
The basic premise is that he can stay in a dungeon and die over and over until the campaign level reaches gold. With the FAQ rule of only being kicked out if the OL cycles the deck twice in a LEVEL, then its easy to sit in a dungeon for 3 levels, remove armors, put your heroes in harms way and die multiple times racking up enough CT to get the level to silver and gold in very few weeks!
This exploit makes it so that the OL can only buy a couple upgrades as the number of weeks in the campaign is limited to something like 3-4. Since all I hear about is how easy it is to win the final battle, would this not almost garauntee a win?
Here is the current situation as it came up:
Heroes: Runemaster thorn with earth pact, Laughin Boldar with "something I cant remember", Mordoc with Taunt and 5 armor with the ring of protection, Grey Ker with Marksman
OL: Spider Queen with Eternal Night Plot and the trap storage upgrade.
WEEK 1 - Heroes explore starfall forest. They get to level 3 and run away. CT is Heroes 8, OL 46. OL buys silver eldritch. Heroes got some nice copper weapons and armor. A crossbow for Grey Ker, the reach weapon for a melee, the crystal shield, plate mail armor, etc...
WEEK 2 - Heroes explore Thelvans Highway. We are currently stopped in the middle of level 2, The Throne Room. They have opened the door but are staying to get the treasure. The Giant is still alive and unhurt. OL has been killing the heroes alot! Current CT is Heroes have somewhere between 19 and 25, OL has somewhere around 120 or so. The OL deck is about 6-8 cards from cycling the first time.
I hope this is enough to explain the situation. The hero player says he might as well stay in this dungeon and allow the OL to Kill his heroes as much as possible and then get to level 3 to do it again to avoid the kickout. This will mean the we will be maybe a quarter of the way into silver at the end of week 2. He can start getting silver weapons next dungeon.
If he forgoes getting training and heads to another dungeon on week 3, he now is in silver. OL only can buy 1 upgrade for the beginning of week 3 making 2 for the game so far. Even if he decided to train once that only adds one more week allowing the OL 1 more upgrade.
Heroes can now pull the same stunt, hopefully getting at least 3 chests worth of silver items and exiting in week 4 in gold level.
Now they pull the same again, getting 3 chests of gold and sparking the final battle. 4 WEEKS - only 4 OL upgrades (with one already purchased).
What can the OL do to counter this? What upgrades could he buy with only 4 weeks. This isnt even long enough to talamir rush or do the plot.
Will the heroes be able to win the final battle? Would OL buying Avatar upgrades make a difference? What about focusing on treachery upgrades?
With so few upgrades allowed to the OL, it seems a viable tactic, but if the OL is doomed to lose even in this extreme strategy, in a final fight, then how is it worth playing?
Thanks for your input on this.