Revisiting Military Might "Endless Ranks" After Jabba's Realm

By Serox, in Imperial Assault Campaign

In the Core Campaign's Militray Might Imperial Class Deck, there is a card called "Endless Ranks" which reads "When you deploy a TROOPER reduce its deployment cost by 1." In the core campaign alone, this card wasn't valuable since the only trooper deployment cards were Stormtroopers and E-Webs. However, with the release of all the expansions up until Jabba's Realm, we got a whole lot more TROOPER deployment cards printed which led me to theorycraft. Looking at the health pool of the new TROOPER cards and their threat cost, suddenly it makes a whole lot sense to buy "Endless Ranks".

I play as imperial in my group and we play competitively. That's why , when it comes to deployments, I like to spend my threat very efficiently, meaning i like to deploy the maximum health pool of imperial units per threat spent.
Looking at the core basic figures, the rStormtroopers, Total healthpool of 9 ( 3hp x 3 figures); Threat Cost: 6 ; the health to threat ratio is 9/6 = 1.5 . This is the average ratio. Anything below this ratio, i personally consider bad. Anything above 1.5 hp/threat is good; 2hp/threat and above is REALLY good!

A Bad deployment would be an E-web Engineer ; Threat Cost: 6 HP 5. 0.83 hp/threat. An efficient deployment would be Royal Guards Threat Cost: 8 Total healthpool of 16 ( 8hp x 2 figures); 2 hp/threat + ability to Stun! Wow!

Using the same basis, Let's take a look at the trooper cards in the expansions, and apply the same math with "endless ranks".

Jet Trooper 6 Hp / 4 Cost : 1.5 hp/threat; Average. With Endless Ranks: 6Hp / 3 Cost : 2hp/threat! V. Good!

Heavy Stormtrooper 12 Hp / 6 Cost : 2 hp/threat; V. Good Already! With Endless Ranks: 12Hp / 5 Cost : 2.4 hp/threat! REALLY GOOD! Surpassed Royal Guards!

Snowtrooper 12 Hp / 7 Cost : 1.7 hp/threat; Above Average. With Endless Ranks: 12Hp / 6 Cost : 2hp/threat! V. Good!

Dewback Rider 9 Hp / 5 Cost : 1.8 hp/threat; Above Average. With Endless Ranks: 9Hp / 4 Cost : 2.25 hp/threat! REALLY GOOD!

Elite Jet Trooper 14 Hp / 7 Cost : 2 hp/threat; V. Good!. With Endless Ranks: 14 Hp / 6 Cost : 2.33 hp/threat! REALLY GOOD!

Elite Heavy Stormtrooper 16 Hp / 8 Cost : 2 hp/threat; V. Good Already! With Endless Ranks: 16Hp / 7 Cost : 2.3 hp/threat! REALLY GOOD!

Elite Snowtrooper 18 Hp / 10 Cost : 1.8 hp/threat; Above Average. With Endless Ranks: 18Hp / 9 Cost : 2hp/threat! V. Good!

Captain Terro 13 Hp / 7 Cost : 1.85 hp/threat; Above Average. With Endless Ranks: 13Hp / 5 Cost : 2.2 hp/threat! REALLY GOOD!

Conclusion:

Endless Ranks Card in core box alone seemed bad, but it is a whole new ball game with the expansion. Combining "Endless Ranks" with "Assault Armor", Especially on Heavy Stormtroopers and Jet Troopers, you will break the game by deploying 3 or more health per threat spent. I hope i have inspired you enough to revisit Military Might Deck and play the underrated "Endless Ranks" Card with the new TROOPER units the expansions and packs have given us; while watching Rebel players' eyes widen screaming "WHAAAAAT! THAT'S SO UNFAIR, THEY ARE AS STRONG AS A HERO".

9 hours ago, Serox said:

In the Core Campaign's Militray Might Imperial Class Deck, there is a card called "Endless Ranks" which reads "When you deploy a TROOPER reduce its deployment cost by 1." In the core campaign alone, this card wasn't valuable since the only trooper deployment cards were Stormtroopers and E-Webs. However, with the release of all the expansions up until Jabba's Realm, we got a whole lot more TROOPER deployment cards printed which led me to theorycraft. Looking at the health pool of the new TROOPER cards and their threat cost, suddenly it makes a whole lot sense to buy "Endless Ranks".

I play as imperial in my group and we play competitively. That's why , when it comes to deployments, I like to spend my threat very efficiently, meaning i like to deploy the maximum health pool of imperial units per threat spent.
Looking at the core basic figures, the rStormtroopers, Total healthpool of 9 ( 3hp x 3 figures); Threat Cost: 6 ; the health to threat ratio is 9/6 = 1.5 . This is the average ratio. Anything below this ratio, i personally consider bad. Anything above 1.5 hp/threat is good; 2hp/threat and above is REALLY good!

A Bad deployment would be an E-web Engineer ; Threat Cost: 6 HP 5. 0.83 hp/threat. An efficient deployment would be Royal Guards Threat Cost: 8 Total healthpool of 16 ( 8hp x 2 figures); 2 hp/threat + ability to Stun! Wow!

Using the same basis, Let's take a look at the trooper cards in the expansions, and apply the same math with "endless ranks".

Jet Trooper 6 Hp / 4 Cost : 1.5 hp/threat; Average. With Endless Ranks: 6Hp / 3 Cost : 2hp/threat! V. Good!

Heavy Stormtrooper 12 Hp / 6 Cost : 2 hp/threat; V. Good Already! With Endless Ranks: 12Hp / 5 Cost : 2.4 hp/threat! REALLY GOOD! Surpassed Royal Guards!

Snowtrooper 12 Hp / 7 Cost : 1.7 hp/threat; Above Average. With Endless Ranks: 12Hp / 6 Cost : 2hp/threat! V. Good!

Dewback Rider 9 Hp / 5 Cost : 1.8 hp/threat; Above Average. With Endless Ranks: 9Hp / 4 Cost : 2.25 hp/threat! REALLY GOOD!

Elite Jet Trooper 14 Hp / 7 Cost : 2 hp/threat; V. Good!. With Endless Ranks: 14 Hp / 6 Cost : 2.33 hp/threat! REALLY GOOD!

Elite Heavy Stormtrooper 16 Hp / 8 Cost : 2 hp/threat; V. Good Already! With Endless Ranks: 16Hp / 7 Cost : 2.3 hp/threat! REALLY GOOD!

Elite Snowtrooper 18 Hp / 10 Cost : 1.8 hp/threat; Above Average. With Endless Ranks: 18Hp / 9 Cost : 2hp/threat! V. Good!

Captain Terro 13 Hp / 7 Cost : 1.85 hp/threat; Above Average. With Endless Ranks: 13Hp / 5 Cost : 2.2 hp/threat! REALLY GOOD!

Conclusion:

Endless Ranks Card in core box alone seemed bad, but it is a whole new ball game with the expansion. Combining "Endless Ranks" with "Assault Armor", Especially on Heavy Stormtroopers and Jet Troopers, you will break the game by deploying 3 or more health per threat spent. I hope i have inspired you enough to revisit Military Might Deck and play the underrated "Endless Ranks" Card with the new TROOPER units the expansions and packs have given us; while watching Rebel players' eyes widen screaming "WHAAAAAT! THAT'S SO UNFAIR, THEY ARE AS STRONG AS A HERO".

I am fully agree! Endless Ranks is an awsome card!

Let me ask a question about it pls.

Imagine Endless Ranks+Agent Blase in the field.

Optional deployment with Activate Agent so I can deploy an rStormtrooper for7 threat cost?

If yes now I will ad imperial industry assault armor and combat veterans for the same card.

And I got 3 herokiller trooper for 7threat. Is that right?

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Imperial_Industry.png

Assault_Armor.jpg

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Edited by Ace_of_Spades

if I understand it correctly, you are limited to one attachment per card

1 hour ago, Jarema said:

if I understand it correctly, you are limited to one attachment per card

Whoops i never checked this. Thank you for draw this to attention. Now i am sure you can use more than 1 attachment/deployment card.

The RRG says in the 5 page:

Attachment

Some Imperial Class cards list the word “Attachment” above their abilities. These cards can be attached to Deployment cards as follows:

• When the Imperial player deploys figures to the map, he may take one or more “Attachment ” cards and place them on the figures’ corresponding Deployment card. The abilities on the cards apply to all figures in the group.

• When the last figure in a group is defeated, return any cards attached to the Deployment card to the Imperial player’s play area. He may attach these cards when deploying figures in the future, following the rules above.

1 hour ago, Jarema said:

if I understand it correctly, you are limited to one attachment per card

Nope, any number of attachments can be on a deployment group

I agree that Endless Ranks is more valuable now with the increased number of Trooper deployment cards. However, Military Might has so many good cards in it, I still don't know if I would prioritize Endless Ranks over the other cards in the deck. I haven't played Military Might in a while and don't plan on playing it anytime soon but I think my upgrade path would be something like:

  • Show of Force (0 xp) - one of the strongest starting cards
  • Sustained Fire (3 xp) - extra attack every round, amazing
  • Assault Armor (2 xp) - regular Stormtroopers with 5 health are an extremely efficient use of threat, also flexible in that it has no trait requirements
  • Combat Veterans (4 xp) - this cards combination of offense and defense is really good. Combined with Assault Armor, borderline broken.
  • Shock Troopers (3 xp) - if able to get 12 xp, I would potentially grab this last. Not an attachment so it applies to all troopers which is nice. Hard to make a ton of use out of it on some Troopers more than others but with Imperial Industry (which is already extremely strong on its own) you might convince your Rebels to never play IA again.

I could maybe see swapping in Endless Ranks instead of Shock Troopers for the last upgrade depending on potential XP remaining in the campaign, however, getting it before then would delay upgrades that I find more useful.

In general, the deck is a little too strong for me to consider in most campaigns unless facing really good Rebel players using some of the stronger heroes. It has a great combination of offensive and defensive capabilities which insanely increases the value of your threat. I personally think this is the strongest Imperial class deck.

31 minutes ago, frotes said:

Nope, any number of attachments can be on a deployment group

thank you for correcting me

37 minutes ago, machfalcon said:

I agree that Endless Ranks is more valuable now with the increased number of Trooper deployment cards. However, Military Might has so many good cards in it, I still don't know if I would prioritize Endless Ranks over the other cards in the deck. I haven't played Military Might in a while and don't plan on playing it anytime soon but I think my upgrade path would be something like:

  • Show of Force (0 xp) - one of the strongest starting cards
  • Sustained Fire (3 xp) - extra attack every round, amazing
  • Assault Armor (2 xp) - regular Stormtroopers with 5 health are an extremely efficient use of threat, also flexible in that it has no trait requirements
  • Combat Veterans (4 xp) - this cards combination of offense and defense is really good. Combined with Assault Armor, borderline broken.
  • Shock Troopers (3 xp) - if able to get 12 xp, I would potentially grab this last. Not an attachment so it applies to all troopers which is nice. Hard to make a ton of use out of it on some Troopers more than others but with Imperial Industry (which is already extremely strong on its own) you might convince your Rebels to never play IA again.

I could maybe see swapping in Endless Ranks instead of Shock Troopers for the last upgrade depending on potential XP remaining in the campaign, however, getting it before then would delay upgrades that I find more useful.

In general, the deck is a little too strong for me to consider in most campaigns unless facing really good Rebel players using some of the stronger heroes. It has a great combination of offensive and defensive capabilities which insanely increases the value of your threat. I personally think this is the strongest Imperial class deck.

I think I'd pick up Assault Armor before Sustained Fire; mainly because it's just more fun if your units survive long enough for you to use them :lol:

I agree that this is probably the strongest deck, at least early, because of Show of Force, Assault Armor, and Sustained Fire. The fact that Endless Ranks (which is an incredibly good card) doesn't look very attractive in this deck just tells you how strong the deck is overall.

I really like Military Might and have played it a couple of times. It's pretty straight forward for new IPs. One lesson I learned was that Shock troopers is a bit of a waste because I would typically have surges left over with no use for them (at least with stormtroopers). Maybe there are some newer troopers (as keyword) that would change this. It's also possible that I could have used the surge for +accuracy but I never really took advantage of this as I was typically at short range. I agree that you could couple this with Imperial Industry (which would be murder for the rebels) but it's otherwise pretty limited unless/until you do. I also agree that Combat veterans and A ssault armor were pretty great. I remember putting these on my elite sand watching them take down Biv pretty handily late in the TS campaign. I think Endless ranks has been my first upgrade because it is so powerful in providing economic stormtroopers especially early in the campaign. Typically, my strategy in this deck is to deploy overwhelming numbers of troopers. And of course the Show of Force is one of the best starting cards.

I haven't played this deck against Verena, I wonder how it'd work out. I think she'd like it:)

I think the fact that Endless Ranks is such a good card and still isn't necessarily a must by just goes to show how solid Military Might is.

It's a fun deck to play, and not overly frustrating to play against.

I've been using Blaise with Nemeses and dropping Jet Pack Troopers for 3 and it's pretty awesome. If he's standing on the deployment point he can shoot, generate a threat from the shot, then call in the troopers to block for him.

Also had the Rebels face a surprise tank right on top of them in the middle of the round thanks to his Activate Agent. He's pretty awesome all around, but he's fragile enough he can be tough to use effectively.

6 hours ago, Jarema said:

thank you for correcting me

To be clear, this is only for campaign, where you can have eStorm+Combat Veteran+Assault Armor + 501 training...

in skirmish you're still restricted to 1 attachment/skirmish upgrade per deployment card (so you cannot have eJet + Targeting computer + Vader's finest)

10 hours ago, machfalcon said:

I agree that Endless Ranks is more valuable now with the increased number of Trooper deployment cards. However, Military Might has so many good cards in it, I still don't know if I would prioritize Endless Ranks over the other cards in the deck. I haven't played Military Might in a while and don't plan on playing it anytime soon but I think my upgrade path would be something like:

  • Show of Force (0 xp) - one of the strongest starting cards
  • Sustained Fire (3 xp) - extra attack every round, amazing
  • Assault Armor (2 xp) - regular Stormtroopers with 5 health are an extremely efficient use of threat, also flexible in that it has no trait requirements
  • Combat Veterans (4 xp) - this cards combination of offense and defense is really good. Combined with Assault Armor, borderline broken.
  • Shock Troopers (3 xp) - if able to get 12 xp, I would potentially grab this last. Not an attachment so it applies to all troopers which is nice. Hard to make a ton of use out of it on some Troopers more than others but with Imperial Industry (which is already extremely strong on its own) you might convince your Rebels to never play IA again.

I could maybe see swapping in Endless Ranks instead of Shock Troopers for the last upgrade depending on potential XP remaining in the campaign, however, getting it before then would delay upgrades that I find more useful.

In general, the deck is a little too strong for me to consider in most campaigns unless facing really good Rebel players using some of the stronger heroes. It has a great combination of offensive and defensive capabilities which insanely increases the value of your threat. I personally think this is the strongest Imperial class deck.

10 hours ago, Stompburger said:

I think I'd pick up Assault Armor before Sustained Fire; mainly because it's just more fun if your units survive long enough for you to use them :lol:

I agree that this is probably the strongest deck, at least early, because of Show of Force, Assault Armor, and Sustained Fire. The fact that Endless Ranks (which is an incredibly good card) doesn't look very attractive in this deck just tells you how strong the deck is overall.

I would also get Assault Armor first. You are making sure your units will survive to next round, so that's an indirect Sustained Fire.

My Military Might builds will be:

  • THE STANDARD BUILD (Total 12xp OR 11xp)
  • Show of Force (0 xp)
  • Assault Armor (2 xp)
  • Sustained Fire (3 xp)
  • Combat Veterans (4 xp)
  • Shock Troopers (3 xp) OR Combat Medic (1xp) + Riot Grenades. (1xp)
  • THE TROOPER SPAM (Total 11xp)
  • Show of Force (0 xp)
  • Assault Armor (2 xp)
  • Endless Ranks (2 xp) - This will be at 2nd threat-level-3 or first threat-level-4 where you can start dropping jet troopers and dewback riders for 3 and 4.
  • Sustained Fire (3 xp)
  • Combat Veterans (4 xp)
7 hours ago, ricope said:

To be clear, this is only for campaign, where you can have eStorm+Combat Veteran+Assault Armor + 501 training...

in skirmish you're still restricted to 1 attachment/skirmish upgrade per deployment card (so you cannot have eJet + Targeting computer + Vader's finest)

oh, that must have been the source of my mistake, messing campaign and skirmish rules. thanks