I touched on this in another thread, but I'll break it out so as not to promote a tangent.
Since we didn't see the back side of the Deepwood Archers card in the Guardians of the Deepwood preview , let's speculate on what formations, points, and upgrades will be available to the unit.
We know it's four trays in the army expansion box, and unless it's both pictured illegally, omitted a command dial in the box contents picture, AND breaks ranks with the format of the other armies, it'll be one 2x2 squad. So at the very least, it can field a 2x2 formation.
The closest analogue is the Reanimate Archers, the only other ranged infantry unit we have as a baseline. Reanimate Archers are fieldable at 2x1, 2x2, and 3x2 offering three options at 18, 32, and 45 points. That works out to 9 points per tray at the small/expensive end, 8 points a tray in the middle, and 7.5 at the large block.
I get the feeling that offering only three formations for the core troop doesn't make much sense. However, what we know about the Deepwood Archers does still suggest smaller units (they have precise 1!) that maneuver and skirmish rather than tarpit. As such, I don't think they could possibly be 3 ranks deep and precise 1. Nor do I think it reasonable for them to have a 4-threat option (but this is probably my weakest assertion -- 4-wide comes with a built-in tradeoff that it's harder to avoid a planned charge by using the skirmish-y sidestep options built into the unit, and it seems to be focused on being killy and mobile instead of more of a support unit the way Reanimate Archers are, so 4 threat might not be out of the question). So 3x2 is probably the maximum size, but it wouldn't surprise me if there's another formation crammed in there -- maybe a 3x1?
So if we've got 2x1, 2x2, 3x1, and 3x2... What kind of point values would we assign? They have a 1-blue melee attack, so right there they seem stronger and more forgiving than Reanimate Archers, so they ought to be more expensive, probably throughout the cost curve. Next up, would 2x2 or 3x1 be less expensive? 3x1 is more offensively powerful, but fragile compared to 2x2. Glass cannon-y does seem to fit their M.O., so I'm going to go with 3x1 being more valuable on a per-tray basis despite being fewer bodies. I'm going to go out on a limb and suggest 20 for 2x1, 32 for 3x1, 36 for 2x2, and 48 for 3x2.
As for upgrades? Honestly, I haven't internalized the upgrades very well, yet, so I'll leave that one open. I'm most curious to see whether Scions can be embedded, though.
Thoughts? Disagreements? Other theories? Fire away!