CCL S2: Vote for Imperial Revisions

By Babaganoosh, in X-Wing

Hi everyone, the time has come to vote for revisions to the Imperial expansions for season 2. Here's the link to the voting form: Season 2 Revisions

Thanks for submitting revisions and for voting!

And voted

The inquisitor is too expensive. That sounds like a free or 1pt crew. What a waste of a TL.

Voted.

16 hours ago, HipHoplite said:

The inquisitor is too expensive. That sounds like a free or 1pt crew. What a waste of a TL.

There are instances when this could be pretty useful. For example you have Coran Horn target locked. He has a focus token, evade token and stress token from PTL. You probably are not going to hit him anyways even if you use your target lock normally. Better to spend your target lock to add another stress so that next turn he gets no actions.

Can I review the Star Courier for a whole different ship? :ph34r:

19 minutes ago, Odanan said:

Can I review the Star Courier for a whole different ship? :ph34r:

Too late!

On 2017-04-19 at 5:00 PM, TBot said:

There are instances when this could be pretty useful. For example you have Coran Horn target locked. He has a focus token, evade token and stress token from PTL. You probably are not going to hit him anyways even if you use your target lock normally. Better to spend your target lock to add another stress so that next turn he gets no actions.

Becuase you are spending it before the attack it's not worth it. If it was after or during and you had knowledge of the attack it might be useful. The revision made it unuseable beyond zero points. The few moments it will be worth while vs a ptl ace means it's a super opportunistic card, ergo - most of the time wasted points.

I really like the imperial theme of passing stress outside of combat. A pre combat trigger to shut down Ashoka or similar effects on a ship by spending a target lock may be more worth while. For one point.

Edited by HipHoplite

I like the Inquisitor. I think people might be underestimating how powerful it is to assign someone a stress without having to hit them with an attack. Just look at Assaj.

Thanks to all who have voted so far!

Voting closes tonight; last chance to vote!

Voting is finished, the results are in. Thanks for submitting revisions and voting! You can view the stats here: STATS

Two Star Courier pilots (Draco and O-66) had their abilities changed, DRK-1 Probes are limited to R1-2, and the Inquisitor crew had a slight text change. Baradium Missiles got cheaper, and Concentrate Fire now only lets you combine the firepower of 3 ships instead of 4.

Here are the two revised Imperial Expansions, with revised cards outlined in red:

STAR COURIER IMPERIAL TERRORS

Scum expansion submissions are next in the pipe. Look for an announcement post about that soon.

48 minutes ago, Babaganoosh said:

Voting is finished, the results are in. Thanks for submitting revisions and voting! You can view the stats here: STATS

Two Star Courier pilots (Draco and O-66) had their abilities changed, DRK-1 Probes are limited to R1-2, and the Inquisitor crew had a slight text change. Baradium Missiles got cheaper, and Concentrate Fire now only lets you combine the firepower of 3 ships instead of 4.

Here are the two revised Imperial Expansions, with revised cards outlined in red:

STAR COURIER IMPERIAL TERRORS

Scum expansion submissions are next in the pipe. Look for an announcement post about that soon.

Don't love that the cheaper baradium missile with unchanged txt got through. The fact that you don't have to HIT to do a damage and stress to every ship at range 1 (including the target) could be a potential issue. 3 of these in a list could wipe out a tie swarm without hitting a single shot...

7 minutes ago, VanderLegion said:

Don't love that the cheaper baradium missile with unchanged txt got through. The fact that you don't have to HIT to do a damage and stress to every ship at range 1 (including the target) could be a potential issue. 3 of these in a list could wipe out a tie swarm without hitting a single shot...

That's true, yeah. It's a pretty hard-hitting missile but also still very expensive at 6 points. It's best, as you say, against swarms, but I'm not sure how many scenarios like the one you describe would ever happen; even if three BMsl carriers got the chance to fight a swarm, you'd have to be a pretty poor commander to fly up in a tight formation against three baradiums. And a 3-baradium list is going to lack power in other areas.

11 minutes ago, Babaganoosh said:

That's true, yeah. It's a pretty hard-hitting missile but also still very expensive at 6 points. It's best, as you say, against swarms, but I'm not sure how many scenarios like the one you describe would ever happen; even if three BMsl carriers got the chance to fight a swarm, you'd have to be a pretty poor commander to fly up in a tight formation against three baradiums. And a 3-baradium list is going to lack power in other areas.

It's also potentially good against mind link lists. Paratanni for instance (granted it's not as common after the nerf, but as an example), if you get multiple ships in range 1 of each other, you stress 1 and double stress any others with 1 missile. On top of the free damage. I know assault missile isn't used, but this is only 1point more, stresses, does damage without having to hit first like assault missiles do, AND also affects the target. So if you DO hit the target is taking an extra damage. Compared to Proton Torpedoes, which DO see some play, you lose the focus-crit conversion, but gain the free damage + stress to the target and anything at range 1. With the same attack dice and range.

Granted flying in tight formation against 3 baradiums would be a bad idea, but even if you spread out (with a swarm) you're probably going to have several ships at range 1 of each other. Lists with less ships might be able to spread out better, but it also nullifies any range 1 synergies (such as making Biggs useless)

Edited by VanderLegion
12 minutes ago, VanderLegion said:

It's also potentially good against mind link lists. Paratanni for instance (granted it's not as common after the nerf, but as an example), if you get multiple ships in range 1 of each other, you stress 1 and double stress any others with 1 missile. On top of the free damage. I know assault missile isn't used, but this is only 1point more, stresses, does damage without having to hit first like assault missiles do, AND also affects the target. So if you DO hit the target is taking an extra damage. Compared to Proton Torpedoes, which DO see some play, you lose the focus-crit conversion, but gain the free damage + stress to the target and anything at range 1. With the same attack dice and range.

Granted flying in tight formation against 3 baradiums would be a bad idea, but even if you spread out (with a swarm) you're probably going to have several ships at range 1 of each other. Lists with less ships might be able to spread out better, but it also nullifies any range 1 synergies (such as making Biggs useless)

It's definitely got some potential to be powerful, especially on a punisher with the Interdictor title. Something to keep in mind as we slowly approach the final review.

6 minutes ago, Babaganoosh said:

It's definitely got some potential to be powerful, especially on a punisher with the Interdictor title. Something to keep in mind as we slowly approach the final review.

That's why I pointed it out, just something to be kept in mind.

I think Baradium's effect may have been misunderstood by a lot of the voters. Doing damage to the target without hitting isn't something familiar to many players. My proposed change to consider in the final review would have it be an either or effect. You either do the stress and damage to the target, or to the ships at range 1. That way it has an okay effect against a list with few ships and a strong effect against a list with many ships, but still can be played around.

I don't mind it doing the damage to the target *if it has to hit first*, making it a better assault missile (hits target, plus stresses everyone in range 1) for a point more, but the ability to auto damage and auto stress a target and they literally can't do anything bout it...

It's basically a thermal detonator that you target on a ship instead of dropping a bomb token, and the opponent has no way to avoid like they can thermal detonators by just...not flying behind you (or possibly repositioning out of the area of effect). oh, and it can do up to 4 damage to the target BEFORE the TD effect.