Which is better, Tie s/f Backdraft or Tie s/f Quick draw

By devotedknight, in X-Wing

1 hour ago, thespaceinvader said:

FCS/Sync is great. I'm really enjoying it in a range of lists. 2 /sfs and OL, 2 /sfs and a striker, 1 /fsf, Tomax and Deathfire, etc.

I'm curious as to how the list with two named bombers does. I've always assumed that this would be a struggle, am I wrong?

So if FFG wants a real tourney winner TIE/SF, it'll be a Rebel Stolen TIE version like the Sabine's Masterpiece right? I mean it was in episode 7 and the Rebels have an upgraded TIE/LN and it's making high tournament appearances whereas the Imperial TIE/LN isn't.

Just sayin'....with a hint of salt.

I've been playing around with the idea of

2x Omega Specialist, Crackshot, Concussion Missile, Chimps, FCS, Targeting Sync, Title

1x Omega Specialist, Trick Shot (because why not), FCS, Targeting Sync, Title

Its a PS5 alpha strike list that should be able to sustain high levels of modified attacks for the rest of the game. The 6/2 health agility stat line is worrisome though.

I don't think it is better than what you can do with QD, Tomax and a friend, but it's definitely interesting.

You can drop to the Zeta Specialist for a missile on everyone but no crackshot.

I'm a big fan of Quickdraw, Draw Their Fire, LWF, FCS, TS, Title. It's a pretty cool hybrid Ace/support ship. Like other people have mentioned, that you can out them out in different ways is definitely one of their strengths. It's like they are the ship the Khirazx wished it was.

2 hours ago, clanofwolves said:

So if FFG wants a real tourney winner TIE/SF, it'll be a Rebel Stolen TIE version like the Sabine's Masterpiece right? I mean it was in episode 7 and the Rebels have an upgraded TIE/LN and it's making high tournament appearances whereas the Imperial TIE/LN isn't.

Just sayin'....with a hint of salt.

Poe and Finn pilots of course.

7 hours ago, Smudger13 said:

I'm curious as to how the list with two named bombers does. I've always assumed that this would be a struggle, am I wrong?

I tried it out last week at a tournament - I had Jonus/Tomax alongside QuickDraw.

If you land the alpha strike, it is hard not to win. If you don't, you have to be very precise with your positioning so that you can get hopefully get some concentrated missile fire. I won't say it's a world beating list, but it is certainly capable of getting some wins in. I mean, I killed Asaaj in Parattani in one turn, through her double focus/evade.

But yeah - bombers struggle once they get into a furball. The dial is awful, and they don't have any inate action economy, so you really rely on the missiles - which is totally thematic and makes sense, so no problems with that.

On Wed Apr 19 2017 at 8:59 AM, haslo said:

I've flown them both a fair bit and it's hard to say which one is better. They fill different roles, and they can also be built differently. To me, must-have upgrades are Fire Control System, Lightweight Frame and obviously the title. After that, it's either Pattern Analyzer (for more flexibility and being able to fly reds) or Sensor Cluster (for more defense), or Primed Thrusters when I have one point to spend. The EPT is less obvious - VI on Backdraft is good, Adaptability on both works well, Lone Wolf works surprisingly well on Backdraft (even combined with FCS). I've flown Expertise on Quickdraw and loved it, but the meta has shifted and there's more stress now, so that's out for the time being. Currently, I'm experimenting with A Score To Settle on Quickdraw, and after flying it twice I still have no clue whether it's good or bad :D

I've flown a similar squad. I'm currently using x7 Vessery instead of OL for more consistent offense without much reduced defense - I find the points in Vessery give me more bang for the buck than in upgrades for the /SFs. But YMMV, it's certainly a really fun squad.

What uppgrades do you use on Quickdraw, Backdraft, Vessery?

I've been running that list with crack shot on all and FCS and lightweight frame on the SFs

I really like crack shot on all three ships.

I try go get Vessery R1 of my opponent and keep the SFs att R2-3 for the initial joust. That way I can K-turn with Vessery without being blocked and quickdraw can slow roll while backdraft tries to turn away to use her aux arc.

If I don't mess up the aproach or roll really bad most ships should die in one or two rounds of shooting.

More importantly, which one is a girl? Quickdraw, Backdraft, or both?

I have a TIE Ladies list with Echo, Juno Eclipse and the Countess, I'd like to switch a SF in there on occasion.

Edited by Kumagoro
1 hour ago, Kumagoro said:

More importantly, which one is a girl? Quickdraw, Backdraft, or both?

I have a TIE Ladies list with Echo, Juno Eclipse and the Countess, I'd like to switch a SF in there on occasion.

Ladies don't Backdraft.

11 hours ago, Smudger13 said:

I'm curious as to how the list with two named bombers does. I've always assumed that this would be a struggle, am I wrong?

The alpha is vicious but they die quick. I've since switched to DTF Quickdraw to try to keep them around longer. But I've had decent success with both lists.

On 4/18/2017 at 5:51 PM, devotedknight said:

Which is better, Tie s/f Backdraft or Tie s/f Quick draw? and what is a good build.

Your opinion on a Back Draft Build.

Back Draft Tie fight s/f (27)

Opportunist (4)

Sensor Jammer (4)

Sensor Cluster (2)

Special Ops Training (0)

Lightweight Frame (2)

Total (29)

The question is can Opportunist and Sensor Jammer work together the way I'm think it going to work.

Looks like you got plenty of responses for the first question.

Second question, how do you think Opportunist and Sensor Jammer work together in this build? If your opponent has no focus (or evade) then yes you do get to use both, but as a general opinion for 4points, Expertise will always get used and at PS7 Opportunist will only rarely get used. If you're also running RAC with Hotshot + Gunner for the rest of your list then you will get to use both Opportunist and SJ more often.

14 minutes ago, nitrobenz said:

Looks like you got plenty of responses for the first question.

Second question, how do you think Opportunist and Sensor Jammer work together in this build? If your opponent has no focus (or evade) then yes you do get to use both, but as a general opinion for 4points, Expertise will always get used and at PS7 Opportunist will only rarely get used. If you're also running RAC with Hotshot + Gunner for the rest of your list then you will get to use both Opportunist and SJ more often.

I I think his idea was they attack you, sensor hammer turns a hit to an eyeball so they have to spend their focus, then when you shoot back you get ppportunist

In that case I think it will work a little better than it does on Keyan Farlander thanks to the aux arc. If they are in BD's rear arc they probably want to save the focus regardless of whether you have Opportunist or not, so it will more likely succeed in saving you a few hits. A savvy opponent will only spend focus before the Opportunist user if they aren't afraid of return fire.

On 4/22/2017 at 9:59 AM, Rasseman83 said:

What uppgrades do you use on Quickdraw , Backdraft , Vessery ?

I've been running that list with crack shot on all and FCS and lightweight frame on the SFs

I really like crack shot on all three ships.

I try go get Vessery R1 of my opponent and keep the SFs att R2-3 for the initial joust. That way I can K-turn with Vessery without being blocked and quickdraw can slow roll while backdraft tries to turn away to use her aux arc.

If I don't mess up the aproach or roll really bad most ships should die in one or two rounds of shooting.

I'm currently using this list:

“Backdraft” (32)
Special Forces TIE (27), Veteran Instincts (1), Fire-Control System (2), Special Ops Training (0), Lightweight Frame (2)

Colonel Vessery (35)
TIE Defender (35), Juke (2), TIE/x7 (-2)

“Quickdraw” (33)
Special Forces TIE (29), A Score to Settle (0), Fire-Control System (2), Special Ops Training (0), Lightweight Frame (2)

I really like Juke on Vessery (it's rather consistent and works throughout the game), but Crack Shot on all three sounds tempting as well for some more alpha potential. As is, the first round of shooting, the SFs still are "warming up" because they haven't gotten the FCS TL yet. I'm still undecided whether Score to Settle is good, but Quickdraw has good odds of getting better use out of it than her "victim".

My inclination would be VI on Vess and Adaptability on BD and QD, then spend some other points elsewhere potentially (Pattern Analysers would be ideal) - getting them all at PS8 can be very handy, as can getting QD up to PS10 in a pinch.

3 hours ago, thespaceinvader said:

My inclination would be VI on Vess and Adaptability on BD and QD, then spend some other points elsewhere potentially (Pattern Analysers would be ideal) - getting them all at PS8 can be very handy, as can getting QD up to PS10 in a pinch.

I did that for a couple of games. Took twin Ions on Vessery and a 1pt bid.

It was solid, but I prefer crack shot. The SFs will die because they're not especially defensive. So I found that the best defence is a good offence. Nuke the opponent with consentrated fire before he can kill you.

8 minutes ago, Rasseman83 said:

I did that for a couple of games. Took twin Ions on Vessery and a 1pt bid.

It was solid, but I prefer crack shot. The SFs will die because they're not especially defensive. So I found that the best defence is a good offence. Nuke the opponent with consentrated fire before he can kill you.

I'm not trying them atm, but this would be my philosophy. The basic /SF structure, especally Quickdraw, is not one geared towards a long game so your strength is in hitting hard and fast and trying to create a big enough advantage that you can win the match.


When I looked at the percentile success of SF builds on meta-wing it was interesting that those loaded with MIssiles were apparently the best setup.

Edited by Stay On The Leader

My goal running QD/BD/OL has been to ensure that either OL or BD survives to the endgame, which is usually possible, and neither of them are ships anyone wants to face in the endgame particularly, especially if you can force them into chasing BD.

Running an SF and 2 Bombers (current iteration: DTF QD plust Tomax and Deathfire) has simply been to alpha strike everything to death.

52 minutes ago, Stay On The Leader said:

IWhen I looked at the percentile success of SF builds on meta-wing it was interesting that those loaded with MIssiles were apparently the best setup.

That's interesting to know, and it makes sense, really. The S/F's bruisers, not arc dodgers or token stackers. Maim something with the alpha strike, then slug it out.

Edited by Bonza

How about..

  • Quickdraw - A Score To Settle, Fire Control System, Primed Thrusters, Concussion Missiles, Spec Ops Training, Guidance Chips
  • Backdraft - Wired, Fire Control System, Primed Thrusters, Spec Ops Training, Lightweight Frame
  • Tomax Bren - Crack Shot, TIE Shuttle, Kylo Ren, Rebel Captive (or Darth Vader... can't decide whether to hide behind stress or lash out with crits)

The missiles are going to be a lot more useful on Tomax. Then you can upgrade to Pattern Analysers or Targetting Synchronisers.

On April 21, 2017 at 6:10 PM, clanofwolves said:

So if FFG wants a real tourney winner TIE/SF, it'll be a Rebel Stolen TIE version like the Sabine's Masterpiece right? I mean it was in episode 7 and the Rebels have an upgraded TIE/LN and it's making high tournament appearances whereas the Imperial TIE/LN isn't.

Just sayin'....with a hint of salt.

Stolen Rebel X-Wing

Title: T-65 Masterpeice. This ship is everything the forums want in a T-65

I flew QuickDraw with PtL, Advanced Sensors, Pattern Analyzer, Twin Ion Engines MK II, and the title.

It was nice being able to full some stunts and still grab an action or two. Pattern Analyzer was especially awesome, because it meant you could always adjust yourself via barrel roll before moving, even when stressed.

Still fragile, but being able to insert her a little safer (I don't mind bumping, if I've already gotten my actions, for example) worked wonders.

AdvSens and Pattern Analyser on the same ship is almost certainly overkill.

Backdraft because his ability lasts the whole game.

Quickdraw will either self-damage herself into uselessness or get focus fired so quickly her ability runs out. The number of times I've seen QD lose all her shields after a single round of shooting...

Silly question about the title for the Tie S/F ... If you are going to shoot out the front and back in a round, do you get to choose which arc you shoot out of first? The way I read it is primary arc first then aux arc...