Dragonlord faction?

By xero989, in Runewars Miniatures Game

So I'm really liking the game right now it's really fun and I feel like it has a lot of depth especially when more expansions will come out, as of right now it looks like I'll probably end up playing the elves once they're released but for now I'm content with my Army of Undead. After reading the Lore book I got kind of excited and really want to see a dragon lord faction. This would depend on the success of the game but I think it could be a really cool and really fun faction. Just thought I'd share some of my thoughts, as dragon lord seem cool to me and I think it would make for a cool story in the lore if they did return to reclaim the shards.

They could have some dragonkin footman as Infantry, then have some of those Dragon Kin riding like dragon lizard things for Calvary, then a dragon as a Siege unit. There units would be expensive, but would be tough normal Infantry would have 2 armor, they would not have any Archers, but most units would be able to do a short range breath attack. In relation to that breath attack you could spend surge icons to give the unit you're attacking a burning name and when you melee attack you could spend surge icons to inflict a wound to a figure with burning, or it could be if you have a burning bane at the the end of the activation phase suffer one wound, and discard a burning bane. This is all just fun speculation, but once I saw the possibility for a dragon Lord faction I could not help myself.

Could have a small dragon as the siege unit.

Other games in the universe that are "contemporary" to Runewars generally depict the vast majority of dragonlords as being defeated. However, a few dragonlords seem to have survived and have some minions being dragons, dragonkin, and various cultists among other followers. They are not (as far as we know) nearly as powerful as Waiqar or the Uthuk, but you might seem them eventually. However if we're being realistic, it's more likely that you'll see Orcs and Dwarves as factions next. Dragonlords might be possible if they do more factions after that point.

I could imagine FFG bringing in dragons from across the sea. As far as I understand it, the Ru Steppes, Mistlands, Aymhelin, and Terrinoth are all on the same continent. Perhaps there are unknown dragons on the other side of the world that come to Terrinoth during the war because they sense the power of the dragon runes.

Dragons would likely me sort of a mercenary unit I would think. I think they may come out with Neutral Units but I can't point to an evidence of it.

The dragons on the main continent pretty much went extinct in the First Darkness due to their civil war.

The Dragonlords coming from another continent were eventually defeated, their armies broken.

But I am curious, shouldn't their home continent still be teeming with whatever dragonkin that didn't make the trek?

54 minutes ago, Dusty27 said:

Dragons would likely me sort of a mercenary unit I would think. I think they may come out with Neutral Units but I can't point to an evidence of it.

Evidence would be that both Battlore and (I believe) Runewars the board game included dragons as neutrals.

That being said, I would rather seem them be a proper faction than neutrals in this game, but that's just because I don't want neutrals in this game.

7 minutes ago, Willange said:

Evidence would be that both Battlore and (I believe) Runewars the board game included dragons as neutrals.

That being said, I would rather seem them be a proper faction than neutrals in this game, but that's just because I don't want neutrals in this game.

How come you dont want neutrals in the game?

37 minutes ago, Cultiststeve said:

How come you dont want neutrals in the game?

My opinion is based on these points:

1. A faction's theme is often watered down by neutral units. You may say, "Well then don't include them" but I have no control over what my opponent does. Do I want to play against the Daqan that have beastmen neutrals (which were present in the board game)? No, I think that looks silly. Also, point 2.

2. Neutrals, when overpowered, can show up in any army making them a lot more of a problem and they can quickly make the meta more stale. Now you could say, "Well then FFG shouldn't make them overpowered" but the fact is that if they make enough neutrals, then eventually one of those will be overpowered. When you have an OP unit in just one faction, then it doesn't show up as often and causes less problems overall.

3. They give a tool to every faction. For example, the initial box of Latari elves has no cheap melee infantry. They might get them in an expansion at some point, but for now that's part of their identity and playstyle. In the future, they will probably get Darnati warriors, but those are likely to be beefier than Reanimates or Spearmen. If you make a cheap infantry unit that is neutral, then suddenly Latari have part of their identity taken away and they could end up playing much more like Waiqar by using the neutral as a cheap tarpit unit with archers just sit in the back. I mean, it's impossible to say what will or won't be fair about hypothetical units, but I think we can say that the differences between factions are what make them cool.

4. Some neutral units might as well just be given to a certain faction because no one else will ever use them. Often, games will make neutrals balance more on the side of underpowered due to fear of point 2. That means that the neutral often only shows up in certain niche armies/decks/whatever in 1 or 2 factions. When they do, it's often to fill a gap as mentioned in point 3. If you want to give a faction a new tool, then just give it to that faction.

Edited by Willange

My only knowledge of Terrinoth is the first 1/4 of the lore book from this game, but I'd be all in on a Dragonlord faction immediately. They just sound awesome to me.