1 hour ago, MajorJuggler said:
When I did my original TLT analysis, it was at a time when generic filler ships were still cost efficient. B-wings, Z-95s, and TIE Fighters were all near the top of the game's power curve, with B-wings lagging the furthest behind within this set. The game had not yet progressed to the point of Acewing, where the best named pilots have a greater straight line cost efficiency than the aforementioned generics.
So, I analyzed TLT in the context of how good a 24 point Y-wing would be compared to a 12 point Z-95, TIE Fighter, or 22/24 point B-wing (+/- FCS). The straight-line jousting efficiency of the Y-wing + TLT is slightly lower than the B-wing, but it can get shots off significantly more often due to it's turret. As a result, its actual in-game cost efficiency (which can be quantified by applying analytics to game tape, but I digress) clearly ends up being higher than the B-wing, and is in fact even better than the Z-95 or TIE Fighter (empirical example: Dallas Parker's TIE Swarm loses in Worlds 2015 Top 16 to Quad TLT). TLT at 6 point was identifiable as power creep even before release and 0 playtesting (at least as per my analysis - note that I am not a playtester), as it rendered these previous ships largely obsolete overnight. You could still toss in a Z-95 if you had an extra 12 points laying around (i.e. Paul Heaver's 2015 Worlds list), but TLT was the far better choice to build a list around.
Vorpal Sword, who was part of the FFG playtesting group while TLT was being tested, also mathematically analyzed TLT, but we reached different conclusions. Post-release he made a public post defending TLT and explaining how its weaknesses can be exploited. Incidentally I had to correct some details of his math implementation, but it didn't really change his overall approach or conclusion. At the end of the day, tournament results are what matters, and they proved out my hypothesis that generic filler would be displaced by TLT. Vorpal may have changed his stance later, that TLT should have been costed higher, but I can't recall.
TLT should be AT LEAST 7 points for the Y-wing+TLT to be balanced relative to the B-wing, possibly 8 points. However, balancing the appropriate TLT cost as an upgrade on the Ghost where the platform costs >60 points is an altogether different balance problem than TLT on a 18 point Y-wing. In the Ghost's case you could increase the TLT cost much more and still have some viable Ghost+TLT squad lists. From a balance perspective, fixed-price upgrade cards are one of the fundamental problems with this game -- upgrades are always going to be the most effective on ships that are already more expensive to begin with, so a natural progression to "Acewing" and "Fatwing" are nearly unavoidable unless the designers are very well informed about all the potential upgrade permutations, and corresponding total ship values.
But since the B-Wing has become obsolete, why should we use it as the basis of price comparison? Like I said above, as the game has moved on, the older ships become more faulty as ways to determine value. I personally think that instead of trying to bring things like the TLT down to the B-Wing level (aka limited use), efforts should be made to raise the older material to the newer standards.