9 hours ago, Turbo Toker said:I think that a general TLT nerf may be a good thing for the game.
Agreed, its pretty obnoxious on the ghost, but where is it any better? Thug life, regenning Miranda, new Tie aggressors?
9 hours ago, Turbo Toker said:I think that a general TLT nerf may be a good thing for the game.
Agreed, its pretty obnoxious on the ghost, but where is it any better? Thug life, regenning Miranda, new Tie aggressors?
16 minutes ago, asters89 said:Agreed, its pretty obnoxious on the ghost, but where is it any better? Thug life, regenning Miranda, new Tie aggressors?
On HWKs. They become a lot stronger, but they just can't go fast all the time, so using TLT actually becomes a challenge for once.
3 minutes ago, Admiral Deathrain said:On HWKs. They become a lot stronger, but they just can't go fast all the time, so using TLT actually becomes a challenge for once.
That shows how overpowered TLT is though, that it can turn such a crummy ship into a good one. It's not wonder how good it is on Miranda and a 74 point Ghost.
5 minutes ago, Admiral Deathrain said:On HWKs. They become a lot stronger, but they just can't go fast all the time, so using TLT actually becomes a challenge for once.
If the HWK is the only thing standing in the way of a TLT nerf then I'd be more than happy to take that hit.
7 minutes ago, asters89 said:If the HWK is the only thing standing in the way of a TLT nerf then I'd be more than happy to take that hit.
How about a HWK-only tag
? I certainly wouldn't mind.
7 minutes ago, asters89 said:If the HWK is the only thing standing in the way of a TLT nerf then I'd be more than happy to take that hit.
How about a HWK-only tag
? I certainly wouldn't mind.
3 hours ago, Admiral Deathrain said:How about a HWK-only tag
? I certainly wouldn't mind.
So nice you said it twice!
15 hours ago, Archangelspiv said:What people hate about it is Hera's ability combined with Navigator.
You can choose 5K, turn it to a hard 1 or 3 then navigator it to a hard 2. This is why she kills lower PS builds, she can pretty much decide where she wants to be after you have moved and there isnt a thing you can do about it. In a higher PS game people try and kill Ashoka first to deny the action at the beginning of combat then pick apart the Ghost.
This is partly why Boba crew is back, get a crit on the Ghost, no TLT no problem.
I'd rather kill the title than the turret. You kill the second shot, it can't deploy the shuttle until it dies, and the shuttle takes a point of damage on deployment.
Give Empire Boba and then no need to nerf.
14 hours ago, PhantomFO said:I'd rather kill the title than the turret. You kill the second shot, it can't deploy the shuttle until it dies, and the shuttle takes a point of damage on deployment.
The Ghost title allows you to attach the Phantom, the Phantom title allows you to shoot in the end phase.
Phantom Title - "While you are docked, the Ghost can perform primary weapon attacks from its special firing arc and, at the end of the Combat phase, it may perform an additional attack with an equipped turret . If it performs this attack, it cannot attack again this round."
17 minutes ago, Archangelspiv said:The Ghost title allows you to attach the Phantom, the Phantom title allows you to shoot in the end phase.
Phantom Title - "While you are docked, the Ghost can perform primary weapon attacks from its special firing arc and, at the end of the Combat phase, it may perform an additional attack with an equipped turret . If it performs this attack, it cannot attack again this round."
If you don't have the Ghost title, you're not the Ghost, so the Phantom title doesn't have anything to give the second shot and extra arc to.
Just now, thespaceinvader said:If you don't have the Ghost title, you're not the Ghost, so the Phantom title doesn't have anything to give the second shot and extra arc to.
Please Space, do not bring facts into this....
I am so used to calling the VCX the Ghost I unconsciously equated the two to be the same.
The more I think about it. The perfect Nerf would be that the End shot must come from a turret on the Phantom when docked. If you want 4 TLT shots you would have to pay 12 points. 6 for the phantom and 6 for the VCX. Plus this makes fluff sense too.
Hopefully FFG will do something about it.
You are essentially putting 70+ points into ONE ship for two attacks and you want a nerf on it?!
BTW, I say this because by the time the shuttle actually gets ejected the match is usually over for the Ghost build.
I don;t think the Ghost title needs a nerf.
TLT on the other hand...
On April 18, 2017 at 3:02 PM, eagletsi111 said:Hear me out. I flew Ashoka and Ghost at a recent tourney and I'm seeing TLT on ghost more and more. let me state, the game was truly easy mode, boost and shoot 4 times.
Should the ghost have a rule that says only turrets of 4 pts or less? With all the other nerfs to make the game more about flying, I think this one is needed for sure.
Thanks,
Ion cannon isn't OP
I haven't played against this list but doesn't it get beat by a single Fenn Rau? He can paste the tie trivially, moves at ps9 so can angle to only take tlt shots and on average rolls an accuracy corrector tlt can't hit him even tokenless because of autothrusters. It's not like he's a rare, niche, or bad pilot either.
Edited by nigeltasticNo
2 hours ago, nigeltastic said:[Fenn Rau] ... moves at ps9 so can angle to only take tlt shots and on average rolls an accuracy corrector tlt can't hit him even tokenless because of autothrusters.
Hardly. Fenn has a 24% chance to roll zero natural evades, and a 7% chance to roll Evade-Focus-Focus. An Accuracy-Corrected TLT will hit him about one roll out of three, or deal him at least one damage per turn on average if he's tokenless and it rolls four times.
He's got to get in the donut hole.
On 4/18/2017 at 0:48 PM, Squark said:Hera-gator kind of feels like the second coming of the fat turret lists that dominated the wave V-VI metagame, which isn't ideal, to be sure. However, I did notice that list does have a couple of weaknesses. Other twin laser turrets are a serious problem- Sure, you can take down a TLT Y-wing in two rounds, but that Y-wing almost certainly took away 25% of your health in the process, and if another ship was also firing you at the same time, I think you've lost that trade. Swarms are also scary- Sure, you might be able to kill a z-95 or tie fighter a turn (although that's not a garuntee), but they can take off ~25% of your health in one round.
So maybe the issue isn't the ghost with TLT specifically so much as it is the metagame combined with general-TLT issues.
Yep, Heragator wants to arc dodge and isolate ships that do get a bead on her but she's hardly invincible. I haven't flown against it myself, but I imagine RAC w/ Kylo and friends would make for a hard match up. Dengar with the Punishing One title and R5-P8 grudge punched my Heragator in the chops last month knocking me out of top 4 @ a local game store tourney. She had 3 in the hull going into combat and he put 7 damage on her in one round forcing Zeb to be ejected with one in the paint.
4 hours ago, nigeltastic said:I haven't played against this list but doesn't it get beat by a single Fenn Rau? He can paste the tie trivially, moves at ps9 so can angle to only take tlt shots and on average rolls an accuracy corrector tlt can't hit him even tokenless because of autothrusters. It's not like he's a rare, niche, or bad pilot either.
You're forgetting the start of combat boost, which is probably this list's primary gimmick. Fenn Rau at range 1 out of arc of the Ghost can suddenly turn into Fenn Rau at range 2 in arc of the Ghost. Autothrusters won't help you there.
On 4/20/2017 at 3:34 AM, Turbo Toker said:That shows how overpowered TLT is though, that it can turn such a crummy ship into a good one. It's not wonder how good it is on Miranda and a 74 point Ghost.
Are you serious?
5 hours ago, freakyg3 said:Ion cannon isn't OP
Easy now...I can see the current crowd arguing this at some point. "Ionizing your opponent is an NPE!" or some other whiny drivel.
1 hour ago, Scopes said:Easy now...I can see the current crowd arguing this at some point. "Ionizing your opponent is an NPE!" or some other whiny drivel.
That's because of how sub-par it is. You have to jump through hoops and meet a bunch of conditions to do it. If you've been ionized by something, generally your opponent has earned it.
Not just 3 bank and boost every turn with your 74 point fat turret and throw out 4 TLT attacks a turn.