3 hours ago, Darth Meanie said:Sorry, but you missed my point, mostly. It's not about the fun that can be had--it is true that the players bring that to the table.. It's about the idea that dining room play should be DIY if the game is not living up to your expectations.
Let's frame it differently. What if all the DRPs (dining room players) just decided "Eh, screw it. If I have to make up scenarios, new rules, and point adjustments, why don't we all just go over to Shapeways and get all the ships we wish we had and make the cardboard up on Strange Eons." Screw FFG, they are not supporting us anyways, so who needs them."
So, now that the DRPs are making their own ships and cards, they happy as clams, right? Oh wait. Every gaming group has That Guy. "I want Hera's B-Wing superblaster, and since it took out an Arquitens, I think it should do 15 dice. Oh, and it's 3 points." Or "Well, now that we're not playing official X-Wing, I want to use some of the ships from Star Trek cuz I luv the Bird of Prey." Or, no one has any time to make up next week's scenario, so it's back to 100/6. Or, That Guy playing Imperials makes up the next scenario and says it's 400 points vs. 200 points because it only makes sense that the Rebels are badly outnumbered and your objective is to destroy the Omen cuz he saw that online and it's keeeeeeeewwwwlllll but, well he won't pop for a cool model cuz he was able to make a wedge the exact same size out of 2x4s and duct tape.
Then, you go home after another night of DIY XWM and you wife says "did you have fun?" and you say "#&(&^%$ That Guy *&%$*^(%$%!!!!!!!!
And you wife says, "Well, if he's such a jerk, why do you play with him?"
And you say "Cuz we need 4 guys. And That Guy is a complete ##^#&^%$^%^**,
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but he is my friend."
So, FFG first loses you as a customer because you start using 3rd party's products to make a better SW game, and then they permanently lose you as a customer because you get tired of all the extra DIY work to make the game "good" and quit the game.
OTOH, FFG could start making official stuff for casual play. DRPs buy it, and the game grows. That Guy is now wearing Official RAW Binders because FFG created the material. The other DRPs can just sit down an play. DRPs can even take the material to the FLGS, and since it is official, DRPs can play with new DRPs in a FLGS. No prep, no third party product, no redos on unbalanced ideas; just good ole XWM. Casual, like.
I think there will always be those people who aren't happy with the game as conceived. They want to "make it better", correct what fhey perceive as problems or give a needed boost to a favorite ship or build. There's really nothing that FFG can do to make them happy. Just look at recent threads about giving the X-wing four attack or a "slip" maneuver. And while an official campaign would be nice it's not necessary for a game.
There are those of us that take what has been given and use it to work to our advantage. Tired of the 100/6? Try a one on ond mirror match to see who flies better. Build a squad of all three factions and use it. Too much time wasted on early positioning moves? Shorten the board. Use orphaned pilots and off the wall builds. Try a "Top Gun" scenario where one ace flies against three or four adversaries in lesser ships. Start with two and add more until you get beat. Swap sides and replay.
I think some of the younger players (referenced to my age) don't use their imagination. Too many video games don't require imagination on the part of the player. An imaginary world was laid out for them. All that was really required was headphones and a joystick and BANG! You're immersed in an alternate reality.
There probably aren't too many that remember ZORK. A text based adventure game. No graphics just a computer program that "understood" about 300 words. It kept me entertained far longer than most first person shooters that I played. It required you to think and fill out "the reality" of the game in your head.
No matter how well a game is constructed there will be those that aren't satisfied. They tweak, push and fiddle to suit themselves. The complaints of the Wookie ship getting the Reinforce Action and why it isn't on the X-wing are examples. Two camps. One complaining about Epic actions comming to regular play the other bemoaning the fact that the X-wing doesn't have it. FFG can't please all the players all the time. The DRPs that choose to leave are a very small subset of casual players.