Revival of Tagge

By Undeadguy, in Star Wars: Armada

Wave 6 will be bringing another medium Imp ship and Sloane. A cheap medium ship will undoubtedly help Konstantine, as many people have been talking on about.

But I had a thought. Sloane allows squads to spend defense tokens with Acc, so a hard counter to that would be to take Tagge. Let the squads burn away your Brace, and just get it back by on round 3 and 5. Maybe your opponent decides not to attack your ships to prevent Tagge from working, or they commit. Either way you win. And if you follow the tenants to using Tie/F, it gets even better. Hide your squads behind your ships, take the brunt of the attack, lose your defense tokens, and then launch the counter attack.

I don't predict a massive spike in Tagge fleets, but I do think Tagge will be seen more often. He already has some uses:

Arqs with TRCs.
Needa+TRC+Devastator.
ECM ISDs burning away their Brace.

And the perfect counter to Sloane.

Also, running Tagge with Solar Corona means your opponent has to bring Acc generation to prevent you from using defense tokens. Otherwise you can just burn them all away. Could be one of the few ways to make your opponent pick something other than the blue objective.

Edited by Undeadguy

I love the idea behind Tagge... I've tried to make him work. If his ability worked on turns 4 and 6 it would be a lot more useful.

Currently Tagge is suceptable to a hard counter to where all my opponent has to do is delay engagement until turn 3, which is not very hard. In fact that is usaully the turn engagements usually happen from my experience. By doing this Tagge loses one of the only turns it can use his ability. So the game typically goes: engage turn 3 and destroy in turn 4 thus by the time you can use your ability again in turn 5 the ship you wanted to use it on is now space dust.

He does help deter speedy engagers like Rhymer and Demo with intel. But again all they have to do is time their engagement.

In conclusion sadly my advice is to just take Motti. Guaranteed to work. Instead of Tagges 30% of the time he works all the time.

Edited by PartyPotato

I personally would rather just had his ability trigger every turn and up his cost. I think he would be very viable then. No the idea mentioned above is not bad and it could help him out but I've tried to get to tagge list to work and I have not had really any success

I took him specifically for a Corellian Conflict campaign. I built a fleet specifically for tackling Planetary Ion Cannon base defenses as they were especially popular.

In that specific role he was solid. Otherwise his ability rarely came up.

10 minutes ago, PartyPotato said:

I love the idea behind Tagge... I've tried to make him work. If his ability worked on turns 4 and 6 it would be a lot more useful.

Currently Tagge is suceptable to a hard counter to where all my opponent has to do is delay engagement until turn 3, which is not very hard. In fact that is usaully the turn engagements usually happen from my experience. By doing this Tagge loses one of the only turns it can use his ability. So the game typically goes: engage turn 3 and destroy in turn 4 thus by the time you can use your ability again in turn 5 the ship you wanted to use it on is now space dust.

He does help deter speedy engagers like Rhymer and Demo with intel. But again all they have to do is time their engagement.

In conclusion sadly my advice is to just take Motti. Guaranteed to work. Instead of Tagges 30% of the time he works all the time.

I wonder if he works a bit better with playing objectives that help force an enemy into a spot like Station Assault or contested outpost. If your opponent tried to delay engagement they're going to hand over quite a few victory tokens.

good thinking @draco193

That was my initial thought. Build 400 points and force my opponent to come to me and if they want to delay all the better.

Rarely worked out that way. Typcally it just meant Tagges ability went unused beginning turn 3 and then things got wrecked turns 3 and 4 missing out on using it again on turn 5.

Granted I'm pretty terrible at this game, but I've sense moved on to my making Ties great again list. Can't express how excited I got when I saw Sloan. My 12 tie list was good but not great... now its going to be awesome!

Edited by PartyPotato

Yea using Tagge and running Station Assault, Contested Outpost and Solar Corona would be pretty good. Either they come to you and engage on your terms, or you out deploy them, get a defensive buff that allows you to burn your tokens effectively, and again, let's you engage on your own terms.

Never considered Tagge works well to counter Planetary Ion Cannon.

I still think the problem is he gets spikes of value depending on the match up. He will be great against Ion Cannon and Sloane, but not so well against everything else.

Maybe we can keep making up ideas to make him viable.

DCO+Contain! That's a really good combo to shut down Demo and Admo.

44 minutes ago, Undeadguy said:

With Wave 6 will be bringing another medium Imp ship and Sloane. A cheap medium ship will undoubtedly help Konstantine, as many people have been talking on about.

But I had a thought. Sloane allows squads to spend defense tokens with Acc, so a hard counter to that would be to take Tagge. Let the squads burn away your Brace, and just get it back by on round 3 and 5. Maybe your opponent decides not to attack your ships to prevent Tagge from working, or they commit. Either way you win. And if you follow the tenants to using Tie/F, it gets even better. Hide your squads behind your ships, take the brunt of the attack, lose your defense tokens, and then launch the counter attack.

I don't predict a massive spike in Tagge fleets, but I do think Tagge will be seen more often. He already has some uses:

Arqs with TRCs.
Needa+TRC+Devastator.
ECM ISDs burning away their Brace.

And the perfect counter to Sloane.

Also, running Tagge with Solar Corona means your opponent has to bring Acc generation to prevent you from using defense tokens. Otherwise you can just burn them all away. Could be one of the few ways to make your opponent pick something other than the blue objective.

Yes.

With Sloane, relay, and some assorted Ties, you can pull off a nasty Round 2 alpha on a large target to strip that ship of its defense tokens. So I do agree that Tagge's stock will rise a bit with Sloane's release.

It sounds like you also want to be pushing the engagement, so faster ships being flown at a more aggressive pace also seem desirable. Gladiators, Raiders perhaps? An ISD-I that just gets down and dirty? Heck an Interdictor with ET and Tua may do the trick. Bring that close-up-and-personal blue/black dice focused list that your opponent scrambles to put damage into, and make sure you have a viable fighter screen while you just take hits on the nose and spend braces like they're monopoly money.

1 hour ago, PartyPotato said:

I love the idea behind Tagge... I've tried to make him work. If his ability worked on turns 4 and 6 it would be a lot more useful.

Currently Tagge is suceptable to a hard counter to where all my opponent has to do is delay engagement until turn 3, which is not very hard. In fact that is usaully the turn engagements usually happen from my experience. By doing this Tagge loses one of the only turns it can use his ability. So the game typically goes: engage turn 3 and destroy in turn 4 thus by the time you can use your ability again in turn 5 the ship you wanted to use it on is now space dust.

He does help deter speedy engagers like Rhymer and Demo with intel. But again all they have to do is time their engagement.

In conclusion sadly my advice is to just take Motti. Guaranteed to work. Instead of Tagges 30% of the time he works all the time.

Tagge does more for a ship with brace than motti almost every time

28 minutes ago, Alzer said:

It sounds like you also want to be pushing the engagement, so faster ships being flown at a more aggressive pace also seem desirable. Gladiators, Raiders perhaps? An ISD-I that just gets down and dirty? Heck an Interdictor with ET and Tua may do the trick. Bring that close-up-and-personal blue/black dice focused list that your opponent scrambles to put damage into, and make sure you have a viable fighter screen while you just take hits on the nose and spend braces like they're monopoly money.

The thing is that to burn a defense token you must be able to use it, so Electronic Countermeasures is a must. As Gladiators, Raiders and ISD-I doesn´t have defensive retrofits (unless Tua of course), I've seen (or played) them many times getting destroyed without even having the opportunity to burn the Brace or any other token.

I like testing a lot and aleways trying to create different fleets, but I'm just not able to find a good use for Tagge

Just now, Tirion said:

Tagge does more for a ship with brace than motti almost every time

But you make the same fallacy I did assuming you can use his ability every time.

14 minutes ago, Lemmiwinks86 said:

The thing is that to burn a defense token you must be able to use it, so Electronic Countermeasures is a must. As Gladiators, Raiders and ISD-I doesn´t have defensive retrofits (unless Tua of course), I've seen (or played) them many times getting destroyed without even having the opportunity to burn the Brace or any other token.

I like testing a lot and aleways trying to create different fleets, but I'm just not able to find a good use for Tagge

So we're looking at ISD-IIs, and Arquittens? Probably a fine build, and a Tua'd Demo couldn't hurt either.

31 minutes ago, Lemmiwinks86 said:

The thing is that to burn a defense token you must be able to use it, so Electronic Countermeasures is a must. As Gladiators, Raiders and ISD-I doesn´t have defensive retrofits (unless Tua of course), I've seen (or played) them many times getting destroyed without even having the opportunity to burn the Brace or any other token.

I think this is a wrong assumption. Tagge can shine on a ship without ECM as long as that ship doesn't have redundant tokens (Think Gladiators). Essentially now one can use redirect twice even if the brace is locked (or useless vs 1 damage)

1 minute ago, pt106 said:

I think this is a wrong assumption. Tagge can shine on a ship without ECM as long as that ship doesn't have redundant tokens (Think Gladiators). Essentially now one can use redirect twice even if the brace is locked (or useless vs 1 damage)

But if you weren't able to brace for those 2 attacks I don't think that ship would have enough shields left to justify getting back the redirect

3 minutes ago, Lemmiwinks86 said:

But if you weren't able to brace for those 2 attacks I don't think that ship would have enough shields left to justify getting back the redirect

Think one attack that strips your side shield and then a bomber doing a crit into a hull. You still have shields/have repair command incoming. Do you redirect to avoid a crit and lose redirect? (And even with two attacks there will be shields on the opposing side that you would like to use in future rounds)

Edited by pt106
20 minutes ago, pt106 said:

Think one attack that strips your side shield and then a bomber doing a crit into a hull. You still have shields/have repair command incoming. Do you redirect to avoid a crit and lose redirect? (And even with two attacks there will be shields on the opposing side that you would like to use in future rounds)

I understand what you say, I didn't want to sound like I say Tagge is useless, I'm just saying that it's really hard and not always depends on you to make those 25 points worth

1 minute ago, Lemmiwinks86 said:

I understand what you say, I didn't want to sound like I say Tagge is useless, I'm just saying that it's really hard and not always depends on you to make those 25 points worth

My only point was that one should not assume that ECM is a must to maximize Tagge usefulness. I was running Tagge in a GSD/Raider fleet and found him pretty useful even without ECM. Dont forget that ECM is at least 7 pts per ship.

Tagge should really have two charges instead of two fixed points in the game when he works.

Use him once in any turn and exhaust the card (which gets the note that it cannot refresh), and you can use him again in another turn, discarding him. Gives you some flexibility and choice, and also a possible use for that Ion Cannon upgrade...

1 hour ago, PartyPotato said:

But you make the same fallacy I did assuming you can use his ability every time.

Nope just once a game

2 hours ago, Tirion said:

Tagge does more for a ship with brace than motti almost every time

My experience has been quite the opposite.

Tagge's ability is difficult to really get serious use out and your opponent gets more say in it than any other commander ability in the game, which adds more hurdles. Even when Tagge does work I'm often left wondering why I didn't use some other commander that does more consistent work for my fleet. I feel like I'm trying to build fleets to prove Tagge is at least okay rather than building a fleet that only works as well as it does because Tagge is there.

Currently I have only used him once and never did get to use his ability. Sorta turned me off. No ship needed it turn 3, and those that could have used it turn 5 were dead.

4 hours ago, draco193 said:

I wonder if he works a bit better with playing objectives that help force an enemy into a spot like Station Assault or contested outpost. If your opponent tried to delay engagement they're going to hand over quite a few victory tokens.

As a Rebel commander this might work better. Imperial ships rarely want objectives where they have to stay on a set route for extended periods due to most of their combat ships having to attack either from a specific facing or at close range.

I can imagine Tagge being good in a large swarm of his home ship, the Gozanti cruisers. Since where you really want him is in a fleet where every ship has a single critical token to keep at all times. A big pile of Raiders might also be useful.