8 hours ago, slimninj4 said:I would like to see more smaller battles. quick games, say 200-300 point builds for resource gathering or intel. Build that into the game. I do not think it can ever be thematic. Still it fun to play even with all the issues.
5
Skirmishes are an option; drawing enemy strength away (by confusing your opponents where you actually plan to commit your real force, probing them and where they're strong and forcing them to commit their forces where you could convince them they need to put), thinning out the numbers, or taking out key ships (headhunting the admiral of the sector forces XD).
Garrisons should be a thing, but it does take some time to bring in additional forces and establish garrisons. Though, the rule of thumb here when one player decides to attack a world or outpost with garrison is that the garrison is the initial force the defending player get to start with while the rest of his point allotment are in the reinforcements being called in when the garrison is under attack, arriving probably on the third round unless there's an objective that can prevent communication or divert reinforcement. The one running the game need to look at how both are set up in the campaign to determine how and where the reinforcement arrive on board for the defending player.
Edited by Alexhurlbut