So I've been working up a little scheme for my PC's. Since they're such a wretched hive of scum and villainy, and I'm such a gambling man, I've thought about putting the two together and giving them a chance to get there hands on some serious loot, or lose it all of course. I think Sabaac is perfect for this scenario but I don't want the card play to overshadow the dice mechanic. A little summary of the Sabaac rules is there are two pots the Sabaac pot and the Main pot. Intially everyone antes into the Sabaac pot and the Main pot after which two cards are dealt and another phase of betting begins. Before betting a player may draw/dismiss a card, or place a card face up in their disruptor field. The Sabaac pot in now closed and all future bets go in to the Main pot. After each round of betting, there is a chance for a "Sabaac Shift" to occur where the values of all cards not in a disruptor field are changed. After 4 rounds of betting (the building phase) the pot can be called. Winning conditions are having the total value of the cards in your hand equal 23 or -23 which is known as a "pure Sabaac" which wins both the Main pot and the Sabaac pot, or with an "Idiots Array" which is having the "idiot" card (value of zero) a 2 of any suit and a 3 of any suit (making it 023). The "Idiots Array" trumps the "Pure Sabaac" and also wins both pots. If no one has a Pure Sabaac or an Idiots Array, the player with the hand closest to 23 or -23 wins the main pot and game play continues. So my idea so far is this:
1) Build a Sabaac deck with two standard poker decks (jokers removed) making for a total of 104 cards, then remove 32 cards at random and place 4 jokers back in to the deck (the "idiot" cards) for a total of 76. With spades and clubs as negative values, and diamonds and hearts as positive values, and jokers being zero.
2) Make the buy in for the Sabaac pot their most valuable asset (their ship).
3) Have the GM (me) roll a Despair dice after each round of betting with Despair meaning a "Sabaac shift" occurs and they draw new cards from the deck for all cards not in the disruptor field.
4) Have them play against a Hutt crime boss, a Black Sun Vigo, and a couple Dandy gamblers, with opposed Charm, Deceit, maybe even intimidation checks when the PC's try to raise/bluff against the other players.
5) The PC's may spend Destiny points to draw new cards or perhaps even use them to cheat (a couple idiot cards up their sleeves with appropriate stealth checks i.e.)
6) Force sensitive players may use the force die to mind trick opponents to believe the card values are different than they really are. ( i.e. the two light points roll would Add two points to the "perceived" value of any card, dark side rolls would Subtract from it)
7) Figure out what to do if my PC's go in to their normal murderous "Terms of En-rampage-ment" mode, and try to blast there way out with the money.
If anyone has actually run a Sabaac game, I'd be very interested to hear how it was done. All advice is welcome. Thanks!