[HOMEBREW] New Reposition Idea: Slip

By mkevans80, in X-Wing

4 hours ago, Rakaydos said:

I came up with this for the CCL, but it didnt stick.

Looks a lot like Echo's lateral Decloaking options.

1 hour ago, Stefan said:

Yeah, the only hit I got was this thread. Anyway, would the idea work something like this (imperfect wording I know)?

Slip-Front-Face.jpg

Big problem with this is that there would be nothing stopping you from using "Slip" to move backwards far more than BR would allow. I'll agree the templating needs a lot of work because is this something that could only be used if you already have BR and "how do the nubs need to fit" both need to be addressed which may not leave much space on the card. For 4 points I believe it would be stronger than Engine Upgrade.

I love the idea, but I'd make it a free action for X-Wings for 0 points... as part of a title.

Make X-Wings great again. I'm an Imperial player and I own enough of everything to make almost any list, but truthfully, I'd like to see more TIE Fighters and Interceptors and more T-65s, E-Wings, ordnance YWings, and AWings on the tables. So I'm all for any idea that puts us closer to that mark.

40 minutes ago, StevenO said:

Looks a lot like Echo's lateral Decloaking options

Looks a lot more like Lt. Lorrir's barrel roll.

A LOT. As in, virtually identical.

2 hours ago, Stefan said:

Yeah, the only hit I got was this thread. Anyway, would the idea work something like this (imperfect wording I know)?

The card you posted is a bit stronger than I originally intended. The version I envisioned would only allow movement forward (barring some special ability), whereas the language of your card doesn't expressly forbid using this maneuver to move backwards, and/or turn your ship to face the opposite direction.

My idea for this action was mostly designed with a T-65 fix in mind. I suppose it could be an ability that could be added to a ship via modification (like VT or EU) but I hadn't thought that far ahead. Perhaps the wording would need to be something like "When you perform a boost or barrel roll action, you may perform a sideslip instead" to prevent using too many repositions. If that's even necessary, since ships have been able to boost+BR for ages now (including at non-standard times thanks to Adv. Sensors and BB-8) and nothing has been too strong.

Btw, Stefan, I tried to send you a message but it says you can't receive messages. Are you the same Stefan that ran a Twilight Imperium RPG on the TI3 Wiki boards several years back? If so, long time no see! This is Mike_Evans. Enable your private messages (or send me your email) so we can catch up!

7 hours ago, Forgottenlore said:

It's too late for this, but my idea has always been that the ship bases should have been octagonal, with nubs on all 8 sides. Would have radically reduced some idiosyncrasies with targeting and fire arcs, and massively increased the number of potential maneuvers that ships could perform.

But if we ever get a 2.0...

1 hour ago, benskywalker said:

But if we ever get a 2.0...

Well, really we already got a second edition of the x-wing rules with the Force Awakens core set, but I take your meaning.

Even a radically revamped x-wing probably couldn't do that though as it would require new bases for all ships and that isn't something that a miniatures game would ever do. Even GW wasn't stupid enough to invalidate people's collections when Age of Sigmar came out, you can still use square bases with it, and that wasn't a new edition of any sort, but an entirely new game.

12 hours ago, mkevans80 said:

1. Set the 1-turn maneuver template between the ship's front guides.
2. Place the ship at the opposite end of the template, but rotate 90º so that the ship is facing in the same direction it was at the start of the reposition.
3. As with a Tallon or Barrel Roll, you have some wiggle room as to where you place the ship at the end of the reposition.

This could be quite cool. I'd put it in the same class as a k-turn, t-roll or s-loop so I'd be tempted to use the speed 2 or 3 turn template instead and to add a stress after the manoeuvre. This also further differentiates it from a barrel roll.

13 hours ago, Shenannigan said:

I think slideslip would be intersting as a

"when maneuvering on a turn, you do not need to use the guides on the ship base. The template must be flush to the base and not pass beyond the ship base" (use language similar to barrel roll)

13 hours ago, mkevans80 said:

The problem here would simply be the fact that the plastic nubs would get in the way of the maneuver template and thus prevent you from keeping the base flush with the template.

Simple solution would be to let it overhang the base. But still has to be in contact with at least 1 nub. So you get a half left or half right step option.

I've been thinking about a sideslip (put the relevant turn on the side facing forwards anywhere flush with the side, then put the template into the rear guides (or, put the turn in the front guides and turn 90 to face forwards, probably at the player's option to avoid rocks and blocks)) for a while. It would be a cool maneouvre to give out.

But I'd think of it as a manoeuvre rather than a repositioning action. I.e. an x-wing might get a title that says 'when you reveal a [turn] you may instead perform a [sideslip] of the same speed and direction'.

Maybe instead of calling it a slip you could call it an Aileron Roll.

I think the major question would be what would this slip do that Barrel Roll, Boost, and SLAM, does not. The correct answer is not much. In a jousting scenario it doesn't exactly get you out of firing arcs even if you are at an off set. And if you are at an angle it could be worse as that much forward movement would easily cause you to overlap thus making that said action impossible.

Now as some have suggested could it be a maneuver which could open up some more dial space since it has became so crowded we now have revers maneuvers. That could work and it could provide some interesting maneuvering options, but only if jousting against another ship with the same maneuver pair as a simple half shift to the right or left would not exactly be enough to clear a small base unless you were already half off of it.

So interesting concept, but not enough. to be fair this would have been good maybe in Wave 2 before boost was released as boost would be better but as for now it is too little too late.

@mkevans80 Oh god it has been ages. [email protected]

Wording is still not perfect...

Slip-Front-Face.jpg

4 minutes ago, Marinealver said:

Maybe instead of calling it a slip you could call it an Aileron Roll.

I think the major question would be what would this slip do that Barrel Roll, Boost, and SLAM, does not. The correct answer is not much. In a jousting scenario it doesn't exactly get you out of firing arcs even if you are at an off set. And if you are at an angle it could be worse as that much forward movement would easily cause you to overlap thus making that said action impossible.

Now as some have suggested could it be a maneuver which could open up some more dial space since it has became so crowded we now have revers maneuvers. That could work and it could provide some interesting maneuvering options, but only if jousting against another ship with the same maneuver pair as a simple half shift to the right or left would not exactly be enough to clear a small base unless you were already half off of it.

So interesting concept, but not enough. to be fair this would have been good maybe in Wave 2 before boost was released as boost would be better but as for now it is too little too late.

Aileron Roll would just be an evade though surely? Aileron rolling doesn't change your position much at all, it just spins on the axis.

The way I would see it, it's a useful option to have to play around with formations - it allows you to go from a column to a row without spending actions barrel rolling people around (and without having the barrel roll action) and it would be a useful option to have to sneak round rocks or enemy ships in unpredictable ways - you often want to go round the rock but not TURN round the rock, and this would let you do that, and the small amount of slop in the move can be the difference between landing on the rock and not. And using it at high pilot skill can give you just enough lateral movement that a subsequent boost or BR can get you out of arc.

But mostly, it would alter the movement profiles of ships with it so they felt a little more unique.

And giving it to the x-wing would make it feel more movie-like to me.

10 hours ago, nitrobenz said:

Yes! I was sure there's a Star Wars-y name for something like this.

Link: http://starwars.wikia.com/wiki/Corellian_Slip

I think the Corellian Slip would be:

At the start of the combat phase, if another friendly ship equipped with the "Corellian Slip" card is in your firing arc at range 1, and you are in it's firing arc at range 1, you may both simultaneously perform a free boost action.

About the only thing left is a straight maneuver where you turn your ship sideways at the end, right?

46 minutes ago, Stay On The Leader said:

About the only thing left is a straight maneuver where you turn your ship sideways at the end, right?

I guess if one thinks really hard there are other options. From the snark I guess you don't approve? ^^

I genuinely think that they're almost out of options that suit FFG's design philosophy of keeping it simple.

The next step is probably a new maneuver template, which is something I'm a bit surprised they've not gone to already.

1 hour ago, Stay On The Leader said:

I genuinely think that they're almost out of options that suit FFG's design philosophy of keeping it simple.

The next step is probably a new maneuver template, which is something I'm a bit surprised they've not gone to already.

I'd really like a 45 degree wedge that would allow a large ship to do a banked barrel roll. :)

14 hours ago, StevenO said:

Looks a lot like Echo's lateral Decloaking options.

Big problem with this is that there would be nothing stopping you from using "Slip" to move backwards far more than BR would allow . I'll agree the templating needs a lot of work because is this something that could only be used if you already have BR and "how do the nubs need to fit" both need to be addressed which may not leave much space on the card. For 4 points I believe it would be stronger than Engine Upgrade.

I think it is because you are "doing it backwards." I think the maneuver needs to start with the 1 turn in the front nubs, and then you can set the ship anywhere along the side base. Then, you are defininitly moving forward.

14 hours ago, Forgottenlore said:

Looks a lot more like Lt. Lorrir's barrel roll.

A LOT. As in, virtually identical.

No, I think that uses the 1 bend, therefore you change facing.

8 hours ago, Sasajak said:

This could be quite cool. I'd put it in the same class as a k-turn, t-roll or s-loop so I'd be tempted to use the speed 2 or 3 turn template instead and to add a stress after the manoeuvre. This also further differentiates it from a barrel roll.

With a 2-3 speed template, it is no longer much of a "slip," but rather a full move.

5 hours ago, Stevey86 said:

I think the Corellian Slip would be:

At the start of the combat phase, if another friendly ship equipped with the "Corellian Slip" card is in your firing arc at range 1, and you are in it's firing arc at range 1, you may both simultaneously perform a free boost action.

I would read this maneuver as an attack vector. My version would be:

At the start of the combat phase, if an enemy ship is in your firing arc at range 1, and you are in it's firing arc at range 1, you may perform a free boost action immediately after attacking.

I think a cool one that would be different from Barrel Roll, Boost, and SLAM would be one that just rotates your base 90degrees in place, without moving anywhere. Might be too strong though? Especially paired then with PTL boosts and barrels. Maybe after doing so, receive 1 stress. Call it a swoop or a wobble or a bobble.

8 minutes ago, Darth Meanie said:

I would read this maneuver as an attack vector. My version would be:

At the start of the combat phase, if an enemy ship is in your firing arc at range 1, and you are in it's firing arc at range 1, you may perform a free boost action immediately after attacking

Depends on if you view the "slip" as past your wingmate before the shot, or past the enemy after it. I read it as the former.

I think the Correllian SLip reads more to me as 'I need to give this guy the slip. Will you give him the slip for me?'

It's not so much a specific manoeuvre as a slang term for your ally shooting the dude tailing you.

10 hours ago, thespaceinvader said:

Aileron Roll would just be an evade though surely? Aileron rolling doesn't change your position much at all, it just spins on the axis.

The way I would see it, it's a useful option to have to play around with formations - it allows you to go from a column to a row without spending actions barrel rolling people around (and without having the barrel roll action) and it would be a useful option to have to sneak round rocks or enemy ships in unpredictable ways - you often want to go round the rock but not TURN round the rock, and this would let you do that, and the small amount of slop in the move can be the difference between landing on the rock and not. And using it at high pilot skill can give you just enough lateral movement that a subsequent boost or BR can get you out of arc.

But mostly, it would alter the movement profiles of ships with it so they felt a little more unique.

And giving it to the x-wing would make it feel more movie-like to me.

Well also since there is no air it would be impossible but face it we all know Star Wars was WW2 in space and X-wing is nothing more than Star Wings of War.

Yeah for theme maybe bu for mechanics no. Now sure mechanics don't always trump theme but both mechanics and theme should complement each other. You could take a look at S-foils and how that is not an action although there are at-least 5 ships which could have that action or something similar (7 if you include models with physically movable wings). But again no mechanics that fit the theme and likewise.

On 4/17/2017 at 1:16 PM, mkevans80 said:

Option 1:
1. Set the 1-turn maneuver template between the ship's front guides.
2. Place the ship at the opposite end of the template, but rotate 90º so that the ship is facing in the same direction it was at the start of the reposition.
3. As with a Tallon or Barrel Roll, you have some wiggle room as to where you place the ship at the end of the reposition.

Option 2: Instead of placing the maneuver template between the ship's front guides, instead place it on the side of the ship, with the opposite end facing forward, then place the ship in its new position with the template centered between the ship's rear guides. That means the wiggle room would happen at the beginning of the reposition, rather than the end.

How about something like this:

6KknnVW.jpg

Edited by Bullox
Tweaked the wording.
11 hours ago, Stay On The Leader said:

About the only thing left is a straight maneuver where you turn your ship sideways at the end, right?

Something like this?

Edit - Darn it, I was working so fast I missed multiple typos. I'll fix it later.

Q1m9Mjj.jpg

Edited by Bullox
Grammer