There was a lot of talk on the old forums about various theories as to how to come up w/ stats for the Inquisitors in a campaign. Also there exists the perfectly valid view that the stats for an inquisitor should stay undefined and his/her abilities be whatever is narratively appropriate.
I have run both of the characters whose stats are listed below in such a fashion in previous sessions. However, awhile back I decided I wanted to figure out with specificity the profiles of the four main Inquisitors that will be making an appearance in my game. So far I have (mostly) completed two. (Except for equipment, which is only just started for either)
I would post Names, descriptions, background and the like, but as both of these guys are integral to the plot pf my campaign (and I don't have faith that my players will notice my admonition not to read this until they've already seen too much) so unfortunately all I have here are quick nicknames to distiguish the two and the raw stats [with a few small items that are far too distinctive redacted].
Could other GM's (or whoever) out there give me feedback on this? Particularly as to power level (but remember these are two full-blown veteran Inquisitors), completeness, or any other area you think needs attention.
The Thin Man |
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Main Profile |
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WS |
BS |
S |
T |
Ag |
Int |
Per |
WP* |
Fel |
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43 |
41 |
3 |
9 |
3 |
8 |
4 |
5 |
5 |
7 |
5 |
1 |
6 |
8 |
4 |
6 |
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*unnatural characteristic
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Movement: 4/8/12/24 |
Wounds: 16 |
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Skills: Awareness +20 (Per), Blather +20 (Fel), Charm +20 (Fel), Chem Use+10, Ciphers (Acolyte) +10 (Int), Ciphers (Occult)+20 (Int), Common Lore (Adeptus Arbites)(Int), Common Lore (Administratum)+10 (Int), Common Lore (Ecclesiarchy)+10 (Int), Common Lore (Imperium) +10 (Int), Common Lore (Imperial Creed) (Int), Common Lore (Machine Cult) (Int), Common Lore (Tech) +20 (Int), Deceive +20 (Fel), Dodge +10 (Ag), Drive (Ground Vehicle) (Ag), Drive (Hover Vehicle) (Ag), Evaluate +10 (Int), Forbidden Lore (Archeotech) (Int), Forbidden Lore (Cults)+20 (Int), Forbidden Lore (Daemonology) +20 (Int), Forbidden Lore (Heresy) +20 (Int), Forbidden Lore (Inquisition) +20 (Int), Forbidden Lore (Mutants) +20 (Int), Forbidden Lore (Psykers) +20 (Int), Forbidden Lore (Warp) +20 (Int), Forbidden Lore (Xenos) +10 (Int), Interrogation +20 (WP), Inquiry +10 (Fel), Invocation +20 (WP), Literacy +20 (Int), Lip Reading +10 (Per), Logic +20 (Int), Medicae +20 (Int), Navigation (Stellar) +10 (Int), Psyniscience +20 (Per), Scholastic Lore (Archaic) (Int), Scholastic Lore (Astromancy) +20 (Int), Scholastic Lore (Bureaucracy) (Int), Scholastic Lore (Cryptology) +20 (Int), Scholastic Lore (Heraldry) +20 (Int), Scholastic Lore (Imperial Creed) +20 (Int), Scholastic Lore (Judgment) (Int), Scholastic Lore (Legend) +20 (Int), Scholastic Lore (Occult) +20 (Int), Scholastic Lore (Philosophy) (Int), Scrutiny +20 (Per), Secret Tongue (Acolyte) (Int), Secret Tongue (Administratum) (Int), Secret Tongue (Ecclesiarchy) (Int), Speak Language (High Gothic) +10 (Int), Speak Language (Low Gothic) +20 (Int), Tech Use +20 (Int), Trade (Copyist) +20 (Int), Trade (Soothsayer) +20 (Fel) |
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Talents: Melee Weapon Training (Primitive, Power), Pistol Weapon Training (Las, SP, Bolt, Plasma), Basic Weapon Training (Las, SP, Bolt), Air of Authority, Arms Master, Binary Chatter, Blind Fighting, Catfall, Crack Shot, Dark Soul, Die Hard, Discipline Focus (Telepathy, Divination), Favored by the Warp, Fearless, Foresight, Hard Target, Jaded, Light Sleeper, Logis Implant, Master Sorcerer, Meditation, Mental Fortress, Nerves of Steel, Paranoia (x2), Peer (Astropaths), Peer (Insane), Power Well x3, Psy Rating 6, Psychic Spite, Psychic Supremacy (Telepathy), Psychic Vampire, Resistance (Psychic Powers), Sorcerer, Step Aside, Strong Minded, Swift Attack, Total Recall, Touched by the Fates (6 Fate Points) |
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Traits: Unnatural Willlpower (x2) |
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Psy Rating 6 [8] |
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Minor Powers: Call Creatures (9), Call Item (5), Chameleon (7), Déj vu (8), Distort Vision (8), Dull Pain (8), Endure Flames (8), Fearful Aura (7), Flash Bang (6), Float (8), Forget Me (6), Inflict Pain (8), Inspiring Aura (6), Knack (7), Lucky (6), Precognition (6), Resist Possession (6), Sense Presence (7), Spectral Hands (10), Suggestion (9), Torch (5), Unnatural Aim (8), Weapon Jinx (8), White Noise (8), Wither (6) |
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Telepathy: Beastmaster (13), Compel (17), Dominate (24), Inspire (9), Mind Scan (23), Projection (21), Psychic Shriek (18), See Me Not (14), Seed Mind (26), Soul Killer (25) Telepathy (11), Terrify (13), Zone of Compulsion (19) |
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Divination: Far Sight (17), Glimpse (18), Precognitive Dodge (11), Preternatural Awareness (9), Psychometry (16) |
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Telekinesis: Catch Projectiles (16), Precision Telekinesis (23), Push (13) |
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Minor Arcana: Death’s Messenger (15), Healer (9), Mask of Flesh (13), Open Wounds (11), Revelation of Truth (13), Space Slip (13), Spasm (9), Staunch Bleeding (10), Time Fade (15), Touch of Madness (13), Trick (7), Wall Walk (8), Warp Howl (10), Weaken Veil (11), Whispers of the Warp (11) |
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Major Arcana: Agony (15, p. 29), Daemon Wrack (23, p. 118), Douse Flames (18), Fire Bolt (13), Flesh Like Iron (20, p. 29), Personal Augury (16), Precognitive Strike (17), Regenerate (25), Seal Wounds (12), Soul Sight (25), Telekinetic Shield (23),Time Distortion (20) |
The Old Guy |
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Main Profile |
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WS |
BS |
S |
T |
Ag |
Int* |
Per |
WP |
Fel |
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43 |
41 |
2 |
9 |
3 |
4 |
4 |
1 |
5 |
8 |
5 |
5 |
5 |
5 |
4 |
8 |
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*unnatural characteristic |
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Movement: 4/8/12/24 |
Wounds: 13 |
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Skills: Awareness +20 (Per), Barter+20 (Fel), Blather +20 (Fel), Carouse+10 (T), Charm +20 (Fel), Chem Use (Int), Ciphers (Acolyte)(Int), Ciphers (Inquisition)(Int), Ciphers (Secret Society-Hetaireia)(Int), Ciphers (Tenebrae Collegium) +20 (Int), Ciphers (Underworld)(Int), Command+10 (Fel), Common Lore (Adeptus Arbites)+20(Int), Common Lore (Administratum)+20 (Int), Common Lore (Ecclesiarchy)+10 (Int), Common Lore (Imperium) +20 (Int), Common Lore (Imperial Creed) (Int), Common Lore (Machine Cult) (Int), Common Lore (Tech)(Int), Common Lore (Underworld)+10(Int), Common Lore (War)(Int), Concealment (Ag), Deceive +20 (Fel), Disguise+20(Fel), Dodge +10 (Ag), Evaluate +10 (Int), Forbidden Lore (Archaeotech) +10 (Int), Forbidden Lore (Black Library)(Int), Forbidden Lore (Cults)+20 (Int), Forbidden Lore (Heresy) +20 (Int), Forbidden Lore (Inquisition) +20 (Int), Forbidden Lore (Mutants) +20 (Int), Forbidden Lore (Psykers)+10 (Int), Forbidden Lore (Xenos)(Int), Gamble +10 (Int), Inquiry +20 (Fel), Interrogation +20 (WP), Lip Reading (Per), Literacy +20 (Int), Logic +20 (Int), Medicae +10 (Int), Navigation (Stellar)(Int), Pilot (Civilian Craft)+10 (Ag), Scholastic Lore (Archaic) (Int), Scholastic Lore (Astromancy)(Int), Scholastic Lore (Bureaucracy)+10 (Int), Scholastic Lore (Chymistry)(Int), Scholastic Lore (Cryptology) +10 (Int), Scholastic Lore (Heraldry)(Int), Scholastic Lore (Imperial Creed) +10 (Int), Scholastic Lore (Judgment)+10 (Int), Scholastic Lore (Legend) +10 (Int), Scholastic Lore (Occult)+10 (Int), Scholastic Lore (Philosophy) (Int), Scholastic Lore (Tactica Imperialis)+20 (Int), Scrutiny +10 (Per), Search +10 (Per), Secret Tongue (Acolyte)+10 (Int), Secret Tongue (Administratum)+20 (Int), Secret Tongue (Gutter)+20 (Int), Secret Tongue (Tenebrae Collegium)+20 (Int), Security +10 (Ag), Silent Move (Ag), Sleight of Hand +10 (Ag), Speak Language (High Gothic) +20 (Int), Speak Language (Low Gothic) +20 (Int), Tech Use +20 (Int), Trade (Copyist)+20(Int) |
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Talents: Ambidextrous, Arms Master, Basic Weapon Training (Las, SP), Counter-Attack, Die Hard, Disarm, Electro-Graft Use, Exotic Weapon Training (Digital Weapons, Needle Pistol, Web Pistol), Furious Assault, Heightened Senses (Sight, Hearing), Hip Shooting, Imperial Conditioning, Labyrinth Conditioning, Light Sleeper, Master Orator, Melee Weapon Training (Primitive, Power), Mental Fortress, Nerves of Steel, Orthoproxy, Paranoia, Peer (Academic, Adeptus Arbites, Adeptus Mechanicus, Administratum, Ecclesiarchy, Government, Middle Classes, Nobility, Underworld, Workers), Pistol Weapon Training (Las, SP, Flame, Melta, Plasma), Rapid Reaction, Resistance (Fear, Psychic Powers), Street Fighting, Strong Minded, Talented (Deceive, Inquiry, Interrogation, Logic), Total Recall, Touched by the Fates (3 Fate Points), Unnatural Intelligence, Unremarkable |
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Traits: Imperial World – Sinopia (Blighted Origins, Decayed Society, Superior Origins); Brotherhood of Thollos; Scholar of the Colleges Hetaireia Lexis; Bonded Emissary, Tyrantine Shadow Agent, Legate Investigator |