I hate to blow up the Fleet Builds subforum, but I have two tournaments coming up, and final exams between here and there, so I'm crowdsourcing the brainpower I need to think these lists through.
So Grand Admiral Zaarin is not a commander, and likely never will be, since to my understanding a lot of the lore around the twelve Grand Admirals was not recanonized when Thrawn was, so he may be relegated to the dustbin of Star Wars history. (Long Live Legends! Anyway...) However, I keep hearing people say to the effect of, "When you bring Phantoms, you really want an Advanced to draw fire", and reasonably, seeing as the Phantoms are fourteen points apiece, but only four hull, and a keyword that does nothing to help that. (Folks at home, that's the second most expensive squadron per hull on the Imperial side, and third overall, to the Interceptors and the Lancers in first overall.) So I've got a couple ideas for how such a squadron wing would look, centered on a quartet of Advanced and a quartet of Phantoms, with a Jumpmaster to help the Advanced disengage as easily as the Phantoms can.
Zaarin's Shenanigans
Author: GiledPallaeon
Faction: Galactic Empire
Points: 397/400
Commander: Moff Jerjerrod
Assault Objective: Most Wanted
Defense Objective: Contested Outpost
Navigation Objective: Superior Positions
Gozanti-class Cruisers (23 points)
- Comms Net (2 points)
= 25 total ship cost
[ flagship ] Gozanti-class Cruisers (23 points)
- Moff Jerjerrod (23 points)
- Comms Net (2 points)
= 48 total ship cost
Victory I-Class Star Destroyer (73 points)
- Flight Commander (3 points)
- Ordnance Experts (4 points)
- Expanded Hangar Bay (5 points)
- Dual Turbolaser Turrets (5 points)
- Assault Proton Torpedoes (5 points)
= 95 total ship cost
Victory I-Class Star Destroyer (73 points)
- Flight Commander (3 points)
- Ordnance Experts (4 points)
- Expanded Hangar Bay (5 points)
- Dual Turbolaser Turrets (5 points)
- Assault Proton Torpedoes (5 points)
= 95 total ship cost
1 JumpMaster 5000 (12 points)
1 Darth Vader (21 points)
1 Zertik Strom (15 points)
2 TIE Advanced Squadrons (24 points)
1 Whisper (20 points)
3 TIE Phantom Squadrons (42 points)
This is the only four activation version of this fleet I can find I think might work. The subtle twist I'm considering drops APTs and Ordnance Experts for Flight Controllers and a decent bid.
There are two three ship versions I can think of. Both involve an Imperial as the actual anti-ship hammer, plus at least one Arquitens as extra. For this first one, I'm relying on Tarkin to help me get the extra couple squad activations on the sly, and eventually transition to engineering or CF to help the Arq and ISD mop up.
Zaarin Thought Better of It
Author: GiledPallaeon
Faction: Galactic Empire
Points: 400/400
Commander: Grand Moff Tarkin
Assault Objective: Most Wanted
Defense Objective: Contested Outpost
Navigation Objective: Superior Positions
Gozanti-class Cruisers (23 points)
- Expanded Hangar Bay (5 points)
= 28 total ship cost
Arquitens-class Light Cruiser (54 points)
- Captain Needa (2 points)
- Turbolaser Reroute Circuits (7 points)
= 63 total ship cost
[ flagship ] Imperial II-Class Star Destroyer (120 points)
- Grand Moff Tarkin (38 points)
- Skilled First Officer (1 points)
- Gunnery Team (7 points)
- Reinforced Blast Doors (5 points)
- Leading Shots (4 points)
= 175 total ship cost
1 JumpMaster 5000 (12 points)
1 Zertik Strom (15 points)
2 TIE Advanced Squadrons (24 points)
1 Whisper (20 points)
3 TIE Phantom Squadrons (42 points)
1 Darth Vader (21 points)
By contrast, this one has a pair of Arqs and an I-1 as the anti-ship beat stick, all led by Motti.
Zaarin Upgraded Further
Author: GiledPallaeon
Faction: Galactic Empire
Points: 400/400
Commander: Admiral Motti
Assault Objective: Advanced Gunnery
Defense Objective: Contested Outpost
Navigation Objective: Superior Positions
[ flagship ] Imperial I-Class Star Destroyer (110 points)
- Admiral Motti (24 points)
- Relentless (3 points)
- Flight Commander (3 points)
- Ordnance Experts (4 points)
- Leading Shots (4 points)
= 148 total ship cost
Arquitens-class Command Cruiser (59 points)
= 59 total ship cost
Arquitens-class Command Cruiser (59 points)
= 59 total ship cost
1 JumpMaster 5000 (12 points)
1 Darth Vader (21 points)
1 Zertik Strom (15 points)
2 TIE Advanced Squadrons (24 points)
1 Whisper (20 points)
3 TIE Phantom Squadrons (42 points)
Do people have opinions on the necessity of Flight Controllers here? Especially on the ISD lists, I'm not convinced the limited effect it might have is worth it, as opposed to careful engagement, and obliterating everything to disengage the Advanced. There's also the question of the Jumpmaster, whether to drop Vader to turn him into Dengar and a point, or turn him into an Advanced, or just take twelve points back, which some of these lists need more than others. I have high hopes for this fleet once the Quasar Fire drops, but for now I'm stuck up a creek with less than optimal paddles.
Edited by GiledPallaeonUnifying Grammar Convention