Been having good results...

By Hystarr, in Star Wars: Armada Fleet Builds

Faction: Galactic Empire
Points: 394/400

Commander: Admiral Motti

Assault Objective: Advanced Gunnery
Defense Objective: Fleet Ambush
Navigation Objective: Minefields

Victory II-Class Star Destroyer (85 points)
- Corrupter ( 5 points)
- Intel Officer ( 7 points)
- Flight Controllers ( 6 points)
- Boosted Comms ( 4 points)
- X17 Turbolasers ( 6 points)
- Overload Pulse ( 8 points)
= 121 total ship cost

[ flagship ] Interdictor-class Suppression Refit (90 points)
- Admiral Motti ( 24 points)
- Admiral Titus ( 2 points)
- Fighter Coordination Team ( 3 points)
- Phylon Q7 Tractor Beams ( 6 points)
- NK-7 Ion Cannons ( 10 points)
- G7-X Grav Well Projector ( 2 points)
- Grav Shift Reroute ( 2 points)
= 139 total ship cost

1 Saber Squadron ( 12 points)
1 Major Rhymer ( 16 points)
1 IG-88 ( 21 points)
1 Lamda-class Shuttle ( 15 points)
1 Boba Fett ( 26 points)
1 Maarek Steele ( 21 points)
1 Bossk ( 23 points)

I have been having good results so far with this list. I know it only has 2 activations but as long as I can play the objectives I have been able to pluck off the smaller ships in a 5-2 activation disadvantage. However I was wondering what others thought about it.

11 minutes ago, Hystarr said:

Faction: Galactic Empire
Points: 394/400

Commander: Admiral Motti

Assault Objective: Advanced Gunnery
Defense Objective: Fleet Ambush
Navigation Objective: Minefields

Victory II-Class Star Destroyer (85 points)
- Corrupter ( 5 points)
- Intel Officer ( 7 points)
- Flight Controllers ( 6 points)
- Boosted Comms ( 4 points)
- X17 Turbolasers ( 6 points)
- Overload Pulse ( 8 points)
= 121 total ship cost

[ flagship ] Interdictor-class Suppression Refit (90 points)
- Admiral Motti ( 24 points)
- Admiral Titus ( 2 points)
- Fighter Coordination Team ( 3 points)
- Phylon Q7 Tractor Beams ( 6 points)
- NK-7 Ion Cannons ( 10 points)
- G7-X Grav Well Projector ( 2 points)
- Grav Shift Reroute ( 2 points)
= 139 total ship cost

1 Saber Squadron ( 12 points)
1 Major Rhymer ( 16 points)
1 IG-88 ( 21 points)
1 Lamda-class Shuttle ( 15 points)
1 Boba Fett ( 26 points)
1 Maarek Steele ( 21 points)
1 Bossk ( 23 points)

I have been having good results so far with this list. I know it only has 2 activations but as long as I can play the objectives I have been able to pluck off the smaller ships in a 5-2 activation disadvantage. However I was wondering what others thought about it.

This fleet is deceptively good, especially in the squadron game, which is why sometime in the next few weeks I want to throw my new Advanced/Phantom wing at it and see what happens. We had discussed after our last game giving the Vic NK-7s as well over OP. What changed your mind? My only other unit comment is that I would ditch Corrupter, since Rhymer's range bonus means he rarely needs Speed 5 to get on target or get someone else on target, Stele can't go any faster, and Boba at Speed 4 is a hard sell for five points, and being forced to activate him around that ship.

For objectives, Advanced Gunnery is good, Minefields is good now that a Lambda is in the mix, and Fleet Ambush is a good way to get the Vic and Interdictor deployed right in front of a victim (since if it's picked, they have to place first). What would you think of Contested Outpost to lure in enemies to a place you can place and arrange to be at (especially with Grav Shift to yank it into your deployment zone)?

Only others I had considered were Fighter Ambush or Planetary Ion Cannon. If Grab shifting obstacles came before 2nd player had to place Squadrons that would be a no brainier swap out...However I believe it comes after as the text says fleets not ships. ?. I think I would like to try it out against a few other fleet builds to look at other weakness other than the obvious activation issue, which with screening and most likely being player 2 having an objective that plays into mitigation of that.