Q: I'm Imperial, I intend to attack Jynn. I activate and Jynn chose to use Quick Draw.
Jynn shoots and scores 1 damage and then use that to move 1 step.
She is no longer in my line of sight so I can't do my planned attack without movement.
What happens? Did I lose my one attack or do I still have 2 actions and can chose to move into position and then attack her? (since she interrupted before I got to do any actions)
Interrupt action, forfeit action?
Quick Draw interrupt happens on a unit's activation, not action. So the quick draw should have occurred after you activated your figure. Thus you would still have two actions remaining.
I'm pretty sure that by the rules, if you already took an action, it's too late for Jyn to quick draw.
Yes, that's what I figured and how we played it, just wanted to make sure that I didn't cheat a player out of a clever move.
You activate groups by activating each ready figure in that group in the order of your choosing.
Quick Draw must be decided as soon as a figure activates. However, you can't just rush to perform an action, you have to declare the figure activation so Jyn has a chance to make the decision.
It is usually fairly easy to activate figures in a suitable order so that Jyn does not have line of sight to the activating figure. (Unless she has Trick Shot.)
Edited by a1bert
5 hours ago, a1bert said:It is usually fairly easy to activate figures in a suitable order so that Jyn does not have line of sight to the activating figure. (Unless she has Trick Shot.)
We call this "the Stormtrooper Dance."