CC Garm - Need C+C Please

By scottiebobottie, in Star Wars: Armada Fleet Builds

We're just wrapping up round two. Haven't won a game yet. I'm going to get approximately 50 refit points - suggestions to improve this list? Thanks in advance.

CC Garm

Faction: Rebels
Points: 400/400

Commander: Garm Bel Iblis

Assault Objective: Targeting Beacons
Defense Objective: Fighter Ambush
Navigation Objective: Intel Sweep

2 x Assault Frigate Mark II B (72 points)
- Boosted Comms (4 points)
- Expanded Hangar Bay (5 points)
= 81 total ship cost

[ flagship ] CR90 Corvette B (39 points)
- Garm Bel Iblis (25 points)
- Intel Officer (7 points)
= 71 total ship cost

MC30C Torpedo Frigate (63 point)
= 63 total ship cost

1 Jan Ors (19 points)
1 Wedge Antilles (19 points)
2 YT-2400 (32 points)
4 A-Wing (44 points)
2 VCX-100 Freighter (30 points)

Hmm... you have 100% of your points sunk into killing enemy fighters, and nothing into ships. If you fix that balance issue you will have much better luck I guarantee it. However, that is going to be a steep hill to climb at this point.

Feel free to edit as you like, but if I were in your shoes and had 50 points I would-

I would shuttle the Intel Officer to the Torp Frigate, and give it Assault Proton Torpedoes, Ordnance Experts, and Reinforced Blast Doors. That gives you a credible ship threat, and only costs 14 points. 36 points left.

Add Engine Techs and Reinforced blast doors to the Corvette B and use it as a cruise missile for taking out flotillas - set it speed 4 and double ram them to death. 13 points, 23 left.

Add a transport flotilla with boosted coms and Ahsoka, move your admiral here. Ahsoka and Garm is not to be underestimated. You can use your squadron token for instance, then Ahsoka one of your other spare Garm tokens into another squadron token for the next turn. - 22 points, 1 left to bank for next round!

With that 50 points you add the ability for you to score ship kills, and puts you in position to start scoring points and winning games.

I would let the 2 yt2400's get scarred this game so you can replace them with a couple of B-Wings to, again, add more ship threat to balance this list out. You can either use the YTs as first in to draw fire, or if they are still alive at the end of the game, just run them off the board to scar them and destroy them. As your squadron cap goes up, fill up with B-wings and after the next round add another Flotilla with Bomber command Center and Toryn far.

End result would be something like this-

Suggestion

Faction: Rebel Alliance
Points: 500/500

Commander: Garm Bel Iblis

Assault Objective: Targeting Beacons
Defense Objective: Fighter Ambush
Navigation Objective: Intel Sweep

Assault Frigate Mark II B (72 points)
- Gallant Haven ( 8 points)
- Flight Controllers ( 6 points)
- Boosted Comms ( 4 points)
- Electronic Countermeasures ( 7 points)
= 97 total ship cost

Assault Frigate Mark II B (72 points)
- Flight Controllers ( 6 points)
- Boosted Comms ( 4 points)
= 82 total ship cost

MC30c Torpedo Frigate (63 points)
- Intel Officer ( 7 points)
- Ordnance Experts ( 4 points)
- Reinforced Blast Doors ( 5 points)
- Assault Proton Torpedoes ( 5 points)
= 84 total ship cost

[ flagship ] GR-75 Medium Transports (18 points)
- Garm Bel Iblis ( 25 points)
- Ahsoka Tano ( 2 points)
- Comms Net ( 2 points)
= 47 total ship cost

GR-75 Medium Transports (18 points)
- Toryn Farr ( 7 points)
- Bomber Command Center ( 8 points)
= 33 total ship cost

4 B-Wing Squadrons ( 56 points)
1 Jan Ors ( 19 points)
1 Wedge Antilles ( 19 points)
2 VCX-100 Freighters ( 30 points)
3 A-Wing Squadrons ( 33 points)

Thanks for the feedback!