So I got the SW LCG for just the Deathstar dial and gave all the cards to some one who plays them. I'd figure it would make a better counter than the 6 numbered tokens that the core set gives us. however I notice the dial goes from 0 to 12. So I started to wonder, what about a 12 turn game of Armada (make sure you have the whole day off).
So just thinking it would probably be best for a 2v2 or even a 3v3 game. sort of like Take the Station but instead of no commanders just have teams cannot have more than 1 company of the same unique name. So you could have some interesting commander combos with this. Points are still 400 per player (or 300 for 3 v 3) and each commander chooses only one objective instead of one of each of the three colors. The rest follows as a normal game only each commander does one activation instead of the two (so 2-3 activation's per side).
So how do you think a game like this would go (besides ridiculously long)?