How do you use Sarco?

By RedBarron, in X-Wing Squad Lists

I've been toying with the idea of the Quadjummper. I haven't been able to play though. Has anyone found a good use of Sarco? Below is my idea basically people avoid range 1 because of Snap and Range 2 because of Tactician. Also you can use Tracto Array to force an enemy ship into range 2. Thoughts?

StarViper: · Guri (30)
Push The Limit (3)
Autothrusters (2)
· Virago (1)
Fire Control System (2)
Glitterstim (2)

Protectorate Starfighter: · Fenn Rau (28)
Push The Limit (3)
Autothrusters (2)
Concord Dawn Protector (1)

Quadjumper: · Sarco Plank (18)
Snap Shot (2)
Spacetug Tractor Array (2)
Tactician (2)
Pattern Analyzer (2)
-- TOTAL ------- 100/100p. --

Despite his lack of use by most I quite enjoy using him. His ability won't come up that often but I figure his price increase is more for the higher pilot skill, at least for me anyway.

I generally Sarco with this build;

Quadjumper (Sarco Plank)

Ketsu Onyo

Pattern Anaylzer

Spacetug tractor array

Adaptability (ept is usually points dependent though. If I can afford better I go for it)

And I almost always run the Quad with the Shadowcaster for extra fun stress and tractor beam mechanics.

Use Expose and Dengar crew.

Even lowering your agility you can you can use his ability for your agility roll. Dengar adds modification :P

9 hours ago, Sir13scott said:

Use Expose and Dengar crew.

Even lowering your agility you can you can use his ability for your agility roll. Dengar adds modification :P

Too bad that action conflicts with the spacetug. Not many would run him without it. Worth a shot though.

2 hours ago, Rolotamasi said:

Too bad that action conflicts with the spacetug. Not many would run him without it. Worth a shot though.

No I'd rather just fly the jakku tug boat any day. I think that's just a fun little combo that gives you some shenanigans