The Strength of the Core Waiqar

By Lyraeus, in Runewars Miniatures Game

Once your line is engaged, archers give out consistent blight that your opponent will find hard to get rid of especially if you are striking at 4 and he is going for the power hit at 7. I mainly use the blight for the mortal wounds for my flanking carrion lancers and Ardus. If I can remove a blight to reduce my opponent's attack it is just gravy

On 17/4/2017 at 3:36 PM, Lyraeus said:

I disagree. Several Init 6 Lancer's Double and triple Blighting targets is a HUGE threat. You can only remove so much Blight a turn.

when the main enemy units are engaged with lancers or others, I don't think so. But the time will clarify that

On 4/17/2017 at 8:36 AM, Lyraeus said:

I disagree. Several Init 6 Lancer's Double and triple Blighting targets is a HUGE threat. You can only remove so much Blight a turn.

Separate units? Nothing indicates you can use the same action multiple times off one command dial reveal, no matter how many lancers you got its still a single action, which adds 1 blight token.

Worth noting, Rally does remove ALL banes on a unit.

Still, forcing a unit to Rally isn't exactly bad.

1 hour ago, Vineheart01 said:

Separate units? Nothing indicates you can use the same action multiple times off one command dial reveal, no matter how many lancers you got its still a single action, which adds 1 blight token.

They are all Init 6

Two separate worms blighting is enough to shutdown the attack of most units. Now, you need them to be fielding big expensive units to offset the loss of two worms spamming blight.

3 hours ago, Tvayumat said:

Worth noting, Rally does remove ALL banes on a unit.

Still, forcing a unit to Rally isn't exactly bad.

If you are forcing a unit to Rally it is not charging, it is not defending, and it is not doing a Reform.

Edited by Lyraeus

Blight is also spent to get the dice reduction though. Unless you somehow get lucky with the archers i dont see blight tokens completely ruining more than 1 attack.

1 hour ago, Vineheart01 said:

Blight is also spent to get the dice reduction though. Unless you somehow get lucky with the archers i dont see blight tokens completely ruining more than 1 attack.

The Sigil Combat Ingenuity that is coming out drops the Surge cost to 1. So on a 2 Surge or a Surge on the dial and die you could place up to 4 tokens

You guys are acting like the worms are expensive or something. They are only 15 points. I think most 200pt lists will have at least 2 solo worms if not 3. Remember Erebus has to be with in range 3 to use the worms ability so you will need a couple to make his movement less predictable. Their role will be a cheap annoying support unit that is surprisingly hard to remove from the table.

Also everyone keeps saying blight isn't that big of a deal because you can just rally......sure do that and be predictable. Just like all of the other flight path games the most predictable person usually loses.

I think overall the problem people are having with the Waiqar is that they are getting caught up in the "undead niche" of other fantasy games. They go "look undead" and just mindlessly throw them at the opponents army thinking they will win by attrition. This isn't how Waiqar works. Waiqar is clearly intended to be a synergy army and just like with many other games, synergy armies tend to have a steep learning curve with a high skill cap.

Edited by Imwookie2
On 4/19/2017 at 6:00 AM, Imwookie2 said:

You guys are acting like the worms are expensive or something. They are only 15 points. I think most 200pt lists will have at least 2 solo worms if not 3. Remember Erebus has to be with in range 3 to use the worms ability so you will need a couple to make his movement less predictable. Their role will be a cheap annoying support unit that is surprisingly hard to remove from the table.

Also everyone keeps saying blight isn't that big of a deal because you can just rally......sure do that and be predictable. Just like all of the other flight path games the most predictable person usually loses.

I think overall the problem people are having with the Waiqar is that they are getting caught up in the "undead niche" of other fantasy games. They go "look undead" and just mindlessly throw them at the opponents army thinking they will win by attrition. This isn't how Waiqar works. Waiqar is clearly intended to be a synergy army and just like with many other games, synergy armies tend to have a steep learning curve with a high skill cap.

Very much agree. Contrary to skeletons in games like Warhammer, while Waiqar is "cheaper" cost wise giving them the impression of throw away units, this army is actually extremely specialized. You live and die by the synergies of the army, really to be successful at least with the core sets you MUST leverage Blight and Panic else you are at a very severe disadvantage across the board. The Human Army is faster, more maneuverable, more defensive (harder to kill) and hits harder not to mention more flexible. They effectively have an advantage in every single category there is in this game, but because of the synergies of Panic and Blight, they become machines of death and can not only overcome their "base" stats but turn them into a major advantage.

In Runewars, the tables are turned, the Human army is the "throw it at the enemy" army, while the undead are the specialists.

in Runewars, waiqar are the imperials from xwing :D

10 hours ago, vtarin said:

in Runewars, waiqar are the imperials from xwing :D

Or the Rebels from Armada.

16 hours ago, vtarin said:

in Runewars, waiqar are the imperials from xwing :D

I would have said they are the rebels of X-Wing due to rebels use synergies much more often than imperials do. Imperials are either cheap or aces. Synergy isn't theirs.

Edited by tkundnobody

Blight, Blight, and Blight!