So it seems some people are questioning the Strength of the Waiqar. Well here are my thoughts on this.
What do the Waiqar Bring to the Table?
Blight. Literally. ALL THE BLIGHT!!!!
If you think you have enough Blight, you are wrong. To paraphrase an old game "You must create more Blight Tokens". Blight not only boosts the meat grinder called Ardus (when in range of a Lancer) but it also makes you more survivable. Each token is 1 less die your opponent can rely on and if you can stack 2-3 tokens on a unit they will never be able to push enough damage through.
Carrion Lancer:
Ok, partial joking aside (seriously, you need more blight). Some considerations, The Carrion Lancer is one of the best units you can take. Seriously, take several. They are resilient (needing at least 9 damage to take out in one go) since they can Blight and boost Defense at the same time. It leaves the unit stationary when it does so but the advantage is pretty big.
Reanimates:
Next we have the Reanimates. The few times I have used them, I have held them back, allowing them to be charged while they are in a defense boost. Now you can get away with charging with them, you will want them to have blight tokens on an the one you are charging. Since this is Core box you wont have access to the Standard Bearer from the Infantry Expansion (see card image below), you will have to be creative with how you apply all that blight (Hmmm Carrion Lancer Special on a 4 Init Rally seems fun or 4 Init Attack seems legit if you ask me). Minimizing the amount of damage that the Reanimates takes makes them not only more survivable but with their Regeneration you can extend their ability to fight back. It makes up for their slowness.
Reanimate Archers:
These are decent damage dealers and work well in larger numbers. I like to cheat though and think that they are best in 2x1 groups with Ranked Discipline. A red and a Blue for damage is not a lot but placing more Blight, weakening your foes as they close in, and proving to be an utter pain in the butt to take down is amazing.
Ardus:
The Meat Grinder, The Whirlwind of Doom, Mr Destructo Axe and his Fabulous Antlers himself. This monster is decently easy to take down at times but if he hits the right targets (Cavalry, Hero's, and Rune Golems just to name a few) he can slice and dice his way with maddening ease. The reason you don't want to pit him against a unit like Spearman or Reanimates is because they can take all of his damage with and still maintain their capabilities to strike back. They also limit the ability of the Moral Strikes that Fab Antlers gets from a nearby Lancer. Those Mortal Strikes are great against Multi Wound models like Golems and other Hero's but unless you have an Accuracy you cant hit those Champion's that are embedded in those big bricks of Infantry.
In the End:
Watch your targets and let the Blight Flow, after all the Blight must Flow Free!