Duty Rewards

By TrystramK, in Star Wars: Age of Rebellion RPG

Is there a system by which for equipment rewards where you can get a number of lesser rarity items of credit value less than an item at the reward level?

Ex: Say I just netted a Rarity 5 piece of gear award. Could I get a number of lesser rarity items/mods such that their credit value doesn't exceed the Rarity of the gear reward?

From what I've read in the AoR core, you can only get 1 item as a reward. If I am wrong, or if there is errata / dev answers for this, please point me in the right direction.

The idea is that you get one piece of gear, but this assumes that it's something significant. I don't think it would be a problem to substitute a set of minor consumables in place of permanent hardware, for example.

Given my example above then, What is to keep the player from taking the most expensive item in the rarity category owed, then turning around and selling it in order to get the credits for gear that is much less valuable, but they can get more of it.

Say you wanted a series of low cost mods to your weapons, and some encumbrance threshold boosting gear, (all rarity 0-3) that maybe costs 800 Credits all together. What's to keep you from selling that fancy new, rarity 5, laminate armor at a 50% loss and getting the credits you need to actually get the gear you want? Obviously the rebel quartermasters are going to take exception to issued gear just being arbitrarily resold, but mechanically speaking it there is nothing preventing this.

Seems to me that the 1 item reward up to rarity X might be too strict. I may just replace rarity with a credit threshold of some kind, and let them requisition gear up to that threshold.

Unless I'm misunderstanding how duty is supposed to work, and you are supposed to earn duty fairly quickly?

4 hours ago, TrystramK said:

I may just replace rarity with a credit threshold of some kind, and let them requisition gear up to that threshold.

It sounds like you're the GM, so you're welcome to handle it how you'd like.

4 hours ago, TrystramK said:

Obviously the rebel quartermasters are going to take exception to issued gear just being arbitrarily resold, but mechanically speaking it there is nothing preventing this.

If I, as quartermaster, or the commander who signed the chit, learned that a rare and valuable gift was given as a reward for merit... and promptly sold? It would be the last thing that individual/ party received, merit and mechanics be @#$%&!

The Rebellion is too strapped for resources to waste them. The gifts are not so much rewards, as resources given to further the cause. Of course they want those tools to be in the hands of their most effective allies and operatives... but not if those parties display no inclination to actually utilize those tools, but rather turn around and pawn them at a fraction of their value.

That is true, the In-Character reason would be as you stated. In fact it would be quite interesting to RP that scenario.