I thought we'd have a thread to share our Dunwich Legacy campaign results an experiences (hide spoilers, please).
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Investigato r: "Ashcan" Pete [solo]
as of: Lost in Time & Space
Unspent XP: 5
Trauma: 2 Physical 3 Mental
Story Assets
- Necronomicon
- Dr. Francis Morgan
- Zebulon Wateley
- Earl Sawyer
Investigator Deck
- Flashlight x2
- Overpower x2
-
Emergency Cache
x2The Red-Gloved Man - Unexpected Courage x2
- Perception x2
- Guts x2
- Peter Sylvester x2
-
Baseball Ball x2Close Call x2 - Bait & Switch x2
- Look what I Found x2
- Leather Coat
-
Fire Axe x2A Chance Encounter x2 - Lucky x2 (Upgraded to Level 2)
- Hyperawareness
- Working a Hunch x2
- Evidence x2
Scenario 1A : ExtraCurricular Activity
Resolution 2
- Professor Warren Rice was kidnapped.
- The Studdents were rescued.
- XP Earned: 1
Scenario 1B : The House Always Wins
Resolution 1
- The Obannon Gang has a bone to pick with the investigators.
- Dr. Francis Morgan was kidnapped.
- XP Earned: 4
Interlude I : Armitage's Fate
Armitage's Fate 2
- Add D. Henry Armitage to deck.
Scenario II : The Miskatonic Museum
Resolution 2
- The Investigators took custody of the Necronomicon.
- I gave in to the temptation of power.
- XP Earned: 3
Scenario III : The Essex County Express
Resolution 1
- XP Earned: 2
- Gained 1 mental trauma.
Duke's ability to move then investigate made this scenario fairly simple.
Spent 8 XP to upgrade cards (Lucky, Close Call)
Scenario IV : Blood on the Altar
Resolution 1
- The investigators put Silas Bishop out of his misery.
- Professor Warren Rice was sacrificed to Yog-Sothoth.
- Dr Henry Armitage survived.
- Dr. Francic Morgan survived.
- Zebulon Whateley survived.
- Earl Sawyer survived.
- XP earned: 6
Once again Duke's move-investigate was handy, and his attack saved the day in the end. Agenda had just gotten to 1B at resolution.
Interlude II : The Survivors
- Added Powder of Ibn Ghazi, Dr Francis Morgan, Zebulon Whateley, and Earl Sawyer to the deck.
Scenario V : Undimensioned and Unseen
Resolution 2 : I calmed the townsfolks; No brood escaped into the wild.
XP earned: 1
Evaded and sent one Brood back into the deck; transferred clues and managed to kill the other one but was pretty close on horror. Pete's high willpower is a big help using Esoteric Formula.
Scenario VI : Where Doom Awaits
Resolution 1: The investigators entered the gate.
XP earned: 4
Darn you -5 token! Really tough, with all the high shroud locations I had trouble making progress, an had to fight a couple tough opponents, then got stuck with both Silas and a Devotee on the Peak. Got a lucky draw to kill Silas, then evaded an Avian Thrall the next round to grab the last clue I needed to move on -- but was about 2 health and 1 horror from ending it all, and only three doom before the final Act advanced. The last Scenario is going to be pretty rough.
Scenario VII : Lost in Time & Space
Spend XP to upgrade before starting
Resolution 1: Campaign Won!
XP Earned 5 (plus some wicked trauma)
Ashcan's ability to move & investigate with Duke was key. Got lost a number of times, but eventually made it out. An easier scenario than I expected. I played a second time and had a bit harder time, but still beat it with the same resolution.
Edit: Drat, it put everything into one spoiler block. Oh well ...
Edited by Hawkstrike