Im an x wing and now runewars player and a friend came by to do an armada demo. after playing we started talking about the games similarities to ww2 battles and how the games core mechanics can easily be re-skinned to make this a historical miniatures game.we were playing around with ideas for upgrades and release packs here are some rule changes /ideas:
based on carriers of course
once you "launched" your fighters they could only have so many rounds of fuel before they need to return to the carrier, if they do not make it, they ditch their planes in the sea and the opposing player gets the points
plane types including: torpeedo, dive bombers ,sea planes and fighters(so many different historic munitions to use here as upgrade cards as well as extra fuel tanks)
squadrons that use munitions will need a firing arc to aim or some other way to aim bombs and torpeedoes, i like the system warmachine/hordes uses for magic deviation
submarines that "decloak" like ships in x wing or some other clever way to hide where they begin their movement
commands and movement would go unchanged that was the main inspiration for all this
defense tokens represent where in the ships you send your crews to help out, and spending the red token would be like sending your men to sacrifice themselves for the ship
islands (larger pieces of cardboard punch like asteroids and runewars terrain)
mats of actual maps/satellite images of the ocean
i sent fantasy flight a much more brief email about this, they said thank you for your inquiry we appreciate your feedback, thanks for letting us know how you feel,
what do all of you think of it? please submit feedback and any ideas the community have, and also would you play this game?