5 hours ago, Turbo Toker said:Yep.
I've addressed that idea numerous times.
You pick up their dial intentionally, and your opponent gets to change one of your dials. It was worth it because you got to see where an opponent's important ship was going.
Except you're still not gaining a benefit.
You get to see where one of your opponent's ships is going, but at the same time not only does your opponent also now get to know where one of your ships is going, your ship is now going in the direction that is most beneficial for your opponent.
You wanted to cheat and now you know my ship is going to do a 2-bank instead of a 2-hard turn. Fine. I'll send the ship that you had lined up to intercept and shoot my ship in a direction that faces it's firing arc away from my ship, maybe even putting it in prime position to be shot while my ship(s) are safe from it. If I'm lucky the maneuver I choose for your ship will also stress it so it can't take any actions, thus leaving it defenseless. If it's a turret ship, I'll just pick a red maneuver to keep it from getting actions. Thanks for that advantage.
Or better yet, I'll send it on an asteroid if I can. Not only will your ship not be shooting or getting actions this round, but there's a chance it will be taking damage too. Cool, that works for me too. And if one of your ships is close to the board edge, I'll send it off, getting me both points for a destroyed ship and denying you a shot at my ships.
You say that you can look at the dial and know where your opponent's ship is going on a critical turn. But on that same critical turn you've now given your opponent the opportunity to get the advantage by knowing where your ship is going and putting it in the best position for them.
Edited by Derpzilla88