1 minute ago, VanderLegion said:Doesn't have to land you on a rock or fly you off the table edge to hurt you. Maybe you k-turn directly in front of their destination, so you're stressed with no actions and taking range 1 shots unable to return fire. maybe you only have one ship that has any repositioning to take advantage of knowing their destination and that ship gets flown off in the opposite direction where it doesn't help any. Theres any number of ways to screw over your opponent if you get to pick one of their dials.
And how bout suggestion some situations with actual competitive squads where it won't hurt you at all? Haven't seen an 8 tie swarm do well competitively in years. And my ghost couldn't care less if your 8 tie swarm sees my dial. You probably already know exactly what maneuver I'm doing, and my engine upgrade gives me some repositioning to deal with any barrel rolls you might do as a result of knowing what I'm doing. It's not like you're getting to change all of your dials to take advantage of knowing where I'm going. There's usually multiple possible good moves for a ship to take on a given turn. If you see their dial and they get to change it, they can either keep the one they had, or pick a different one. If they ONLY have 1 possible good maneuver, you already know what they're going to do, so seeing their dial doesn't give you any advantage.
If your argument is that hidden dial information doesn't matter that much, I don't know what to say to you.
How tenable is your position when you have to dismiss a core aspect of the game in order to defend it?

