Corran & Snap Shot?

By j_man_04, in X-Wing Squad Lists

Corran Horn (41) - E-Wing
Snap Shot (2), R7-T1 (3), Enhanced Scopes (1)

Just an idea I had today.The objective is Corran could get three shots every other round: Snap Shot, Combat phase, and end of combat phase.

I have to throw Enhanced Scopes on him so he moves first, otherwise Snap Shot would mostly be useless. Is Corran too expensive for this?

What would you pair with it?

Too expensive. PS 0 will get him killed quickly as entire enemy lists will be able to see where he goes and get him in arc. Snap shot on its own doesnt add much power to a ship. You usually need some way to modify the snap shot for it to be worth it (e.g. juke/m9-g8). Snap shot with R7-T1 seems counterintuitive as using the droids ability will likely put you out of position for snap shot (if you are set on combining the two, I would suggest using Ashoka to get Corran a 2nd action at combat... That way you can slow roll corran, positioning for a snap shot and then use R7-T1 at combat to give him a boost and lock.). All of that would likely be better done by a T-70 though. You are paying a premium for Corran and using him in a way that doesnt modify his ability for efficiency.

Alternatively, I've been considering a Corran with Expose and fire control system to get 4 dice for his double tap with some modification but I haven't tried it out. Likely needs Biggs in the list to protect Corran while he exposes himself, but that's a lot of firepower in one ship.

8 minutes ago, Ohnoeszz said:

Too expensive. PS 0 will get him killed quickly as entire enemy lists will be able to see where he goes and get him in arc. Snap shot on its own doesnt add much power to a ship. You usually need some way to modify the snap shot for it to be worth it (e.g. juke/m9-g8). Snap shot with R7-T1 seems counterintuitive as using the droids ability will likely put you out of position for snap shot (if you are set on combining the two, I would suggest using Ashoka to get Corran a 2nd action at combat... That way you can slow roll corran, positioning for a snap shot and then use R7-T1 at combat to give him a boost and lock.). All of that would likely be better done by a T-70 though. You are paying a premium for Corran and using him in a way that doesnt modify his ability for efficiency.

Alternatively, I've been considering a Corran with Expose and fire control system to get 4 dice for his double tap with some modification but I haven't tried it out. Likely needs Biggs in the list to protect Corran while he exposes himself, but that's a lot of firepower in one ship.

So far, I've exclusively used Snap shot with GSP's along with Juke. It's a little finnicky and their base attack is hard to generate much offense from.

Thanks, you're probably right and it's not worth the points for a 0 Ps ship. It would be fun though to get three offensive opportunities in one round... if you get it to work.

So I just threw this together for the old horndog to expose himself:

100 points

Corran Horn - Expose, Fire Control System, R3-A2

Biggs Darklighter - R4-D6, Integrated astromech

Cassian Andor - Trick Shot, Fire Control System, Tactical Jammer, Inspiring Recruit, Chopper, Pivot Wing

You still get 8 red dice in one round from Corran, but with modification (move and focus for first shot, FCS gives target lock for the second). He double stresses an important ship to deny actions or single stresses two ships to prevent k-turns. Cassian uses his pilot ability + inspiring recruit to remove both of Corran's stress at activation so he can move freely, potentially k-turning behind the enemies he stressed round 1. Biggs protects your investment in Corran while Andor supports both.

No idea how it will perform but it seems decent jousting as you get 14 red dice on target for the opener. Aces probably perform well against it but they are a smaller portion of the meta than before and Corran still threatens to double stress or eliminate one in a single round.

12 hours ago, Ohnoeszz said:

100 points

Corran Horn - Expose, Fire Control System, R3-A2

Biggs Darklighter - R4-D6, Integrated astromech

Cassian Andor - Trick Shot, Fire Control System, Tactical Jammer, Inspiring Recruit, Chopper, Pivot Wing

I like this a lot. It's got some good summery. I was messing with a few builds after giving up on Snap Shot with him and thought he would be a nice Ace to pair with the popular Rey build:

(100)

Rey (58) - YT-1300
Expertise (4), Finn (5), Kanan Jarrus (3), Millennium Falcon (1)

Corran Horn (42) - E-Wing
Crack Shot (1), R2-D2 (4), Fire Control System (2)

They'll have to pick one and the other should do some pretty good damage.