I know that we are still in Wave 0, but I've been thinking about the energy/rune mechanic (one of the most interesting ways I have seen to handle magic in a wargame, btw), and the design space that opens up. Here are some ideas I had:
1) upgrades that allow you to cast X runes by exhausting them.
2) upgrades that simply flip a rune to the other side.
3) upgrades that swap mentions of one rune on a unit for another (although Rune Golems with the potential for Brutal 4 may be a little bit too much)
4) upgrades that can be exhausted or discarded to add 1 energy of a type to the pool for the round
I'm sure we will start to see these with the command expansion and the Waiqar caster hero, but I'm excited to see what they do with it. Any other thoughts?