Rebels have X wings in Season 4, thoughts?

By rafcpl6868, in X-Wing

3 minutes ago, UnitOmega said:

I believe the technical definition of the X-Wing is a "Strike Fighter", that is a multirole fighter/bomber or attack "plane" which puts as much emphasis if not more on the ability to engage in space superiority as to engage hardened targets. The Y-Wing is a more traditional fighter/bomber. Multirole vehicles are pretty brill in SW, which is why the X-Wing is such a big deal. That, and canonically the empire has yet to produce a proper multirole spaceframe.

The TIE Defender is about as multi-role as you can get. Its lasers alone make it a threat to ships as large as the Ghost (oh, spoiler alert), and they traditionally had a missile bank to take out larger targets. They also have the speed and heavy shielding to take fire from capital ships and survive. They were multi-role, but too expensive for widespread use.

5 minutes ago, UnitOmega said:

I believe the technical definition of the X-Wing is a "Strike Fighter", that is a multirole fighter/bomber or attack "plane" which puts as much emphasis if not more on the ability to engage in space superiority as to engage hardened targets. The Y-Wing is a more traditional fighter/bomber. Multirole vehicles are pretty brill in SW, which is why the X-Wing is such a big deal. That, and canonically the empire has yet to produce a proper multirole spaceframe.

The defender doesn't count as multirole? GUNBOAT?

We haven't actually seen the Defender use anything other than it's lasers - ion cannons and missile launchers haven't been mentioned - so the Defender is still just a Superiority platform. Even then, ion cannons and concussion missiles is a bit of a low-ball, they still seem entrenched as Superiority options to destroy enemy small ships (Given how the Ghost often has a role as a transport, recon ship or even a bomber in it's own right), and superiority craft can carry some air to ground. The TIE Hunter, which has ion and torpedoes is a more strong typography of the "Multirole" position but has not appeared in canon.

46 minutes ago, UnitOmega said:

We haven't actually seen the Defender use anything other than it's lasers - ion cannons and missile launchers haven't been mentioned - so the Defender is still just a Superiority platform. Even then, ion cannons and concussion missiles is a bit of a low-ball, they still seem entrenched as Superiority options to destroy enemy small ships (Given how the Ghost often has a role as a transport, recon ship or even a bomber in it's own right), and superiority craft can carry some air to ground. The TIE Hunter, which has ion and torpedoes is a more strong typography of the "Multirole" position but has not appeared in canon.

The Rebels Defenders seem to of the /x7 prototype variety. The later production models came with ions and missiles. Of course in our mini game the Defender is indeed multirole.

Just wondering....

shouldn't rebels have Z-95 and Y-Wings first... then the X-Wing as their main fighter and finally the A-Wing, as an additional fast and light ship?

8 hours ago, UnitOmega said:

...that, and canonically the empire has yet to produce a proper multirole spaceframe.

...but what ship could possibly fill that niche for the Empire?

28 minutes ago, Schu81 said:

Just wondering....

shouldn't rebels have Z-95 and Y-Wings first... then the X-Wing as their main fighter and finally the A-Wing, as an additional fast and light ship?

The A-wing being a "late-period" design was introduced a bit late - after it had already appeared in the Star Wars Droids series. The R-22 Spearhead was introduced as a way of retconning this - but the newcanon seems to have dropped this idea, and stuck with A-wings as one of the earliest Rebel starfighters ( Ahsoka novel).

Edited by Ironlord

Probably too much to ask for them to call the flight of Xs Rogue Squadron... but I can hope. :)

The last thing I want to see is Rogue Squadron pre Rogue One. Luke and Wedge calling the Hoth team Rogue Group in ESB currently stands as a tribute to the team who gave their lives to make the Death Star attack possible. Why would you want to mess with that?

1 hour ago, Schu81 said:

shouldn't rebels have Z-95 and Y-Wings first... then the X-Wing as their main fighter and finally the A-Wing, as an additional fast and light ship?

Z-95s are prevalent throughout a massive span of history - at least 45 years (according to old-canon). The same goes for Y-wings. The reason the Rebellion had X-wings was because of a bunch of raids and deals (since they weren't standard "cargo convoy escorts" they had to be acquired sneakily). Because the X-wings were stolen/bargained for they came into widespread Rebellion use a significant time before the wide galaxy had decent access to them.

If Luke is flying anything with lasers, he should be part of Rogue Squadron, preferably alongside Wedge, Wes, Hobbie, Corran (as a Jedi Apprentice) and Gavin Darklighter, at least. They should also win the fight in a slightly shorter time and slightly more impressively than Poe does in Episode VII...

4 hours ago, Major Tom said:

The last thing I want to see is Rogue Squadron pre Rogue One. Luke and Wedge calling the Hoth team Rogue Group in ESB currently stands as a tribute to the team who gave their lives to make the Death Star attack possible. Why would you want to mess with that?

In the ESB radio drama when Red Squadron was rebuilt it was split into two, Renagade Flight under Commander Nera and Rogue Flight under Commander Skywalker. Renagade flight was wiped out in an escort mission shortly before the battle of Hoth. Luke's group then went on to be Rogue Squadron.

That's still post Rogue One. The idea of the name as a tribute still stands.

7 hours ago, Ironlord said:

The A-wing being a "late-period" design was introduced a bit late - after it had already appeared in the Star Wars Droids series. The R-22 Spearhead was introduced as a way of retconning this - but the newcanon seems to have dropped this idea, and stuck with A-wings as one of the earliest Rebel starfighters ( Ahsoka novel).

Sort of wonder where that 'A-Wing was a late arrival' thing even came from - even the LucasArts PC games had the A-Wing as one of the fighters immediately available to the Rebel faction.

And, as you note, the 'Droids' series covering a time period before C-3PO and R2-D2 were associated with the Rebellion also saw A-Wings around. Not canon, though, but in the pre-'Legends' era it certainly still established them as a fighter that was available pretty early .

11 minutes ago, xanderf said:

Sort of wonder where that 'A-Wing was a late arrival' thing even came from - even the LucasArts PC games had the A-Wing as one of the fighters immediately available to the Rebel faction.

And, as you note, the 'Droids' series covering a time period before C-3PO and R2-D2 were associated with the Rebellion also saw A-Wings around. Not canon, though, but in the pre-'Legends' era it certainly still established them as a fighter that was available pretty early .

The late arriving A-wing thing was due to WEG attributing its invention to general dodanna after Yavin in the SW D6 RPG, and the EU/Legends never three anything out when contradicted. Thus A 'looks just like an A-wing but it is not' was invented later (the R-22 spearhead) to retcon the Lucas arts games and the droids show.

Personally I always hated that back story. Way too convoluted. And we were to believe dodanna invented it and distributed the plans in the the handful of days between taking down the deathstar and his capture when the empire hit Yavin base?

Edited by mithril2098

And then you add in the X-wing/TIE fighter computer games which had the A-wing becoming available shortly before Yavin.

18 hours ago, T70 Driver said:

You might want to look at Hera's X-Wing again. It's not any old astromech that's on her fighter. It's Chopper.

All right FFG, Hera as a X-Wing pilot and Chopper as an Astromech....make it happen.

Missed my point. I wasn't saying the Astro mech with Hera in the trailer wasn't Chooper.

I was saying, think about the current Hera piloting ability, in an X-wing with a Standard R2 unit.

Hera' pilot ability is great for VCX, not for a t-65. Likewise Chopper crew is ok on a ship with lots of HP, but not a t-65.

They need new abilities. I like the idea of a countess ryad type ability for Hera, any straight maneuver can be a k turn.

Chopper Astromech should reflect his 'veteran' status and also capture his attitude.

What he should be? I'm not sure. But Somewhere in the 3-4 point range and something good enough to make him competitive.

Edited by BlodVargarna

Well, chopper would be a different slot, so similar to Artoo and Artoo, as an [Astromech] upgrade he'd probably be similar but different. Different pilot abilities for the same has so far been predicated on different factions/sub-factions not just a different ship, so we'll see if that's a hard design rule for FFG or not.

I agree though, stand-alone Hera isn't great in an X-Wing, she'd be better as an A-Wing pilot. Now, Sabine's pilot ability in an X-Wing would be GREAT. Give her BB-8, you could Boost+BR+Focus/TL on a green.

It really is amazing though that we have a Star Wars game where Luke Skywalker, Wedge Antillies etc. don't see any play, but fan favorite characters like 'Miranda Doni' and 'Manaroo' do.

9 minutes ago, UnitOmega said:

stand-alone Hera isn't great in an X-Wing

What? Pop an R2 Astro on there and turn my 1 forward to any 1 or 2 speed?

That would be incredible on an X-Wing!

Especially as Hera would almost certainly get an EPT in an X-Wing so could be VI'd up to PS 9. Who needs post manoeuvre repositioning when you can just adjust your dial in response to what the other ships on the table have done?

Personally I'd like to actually make the X-Wing pilots we have competitively viable (Luke Skywalker anyone?) rather than just creating new ones with the same problems.

The X-Wing doesn't do anything apart from have Biggs flying it. That's what any fix will have to adress.

47 minutes ago, jimmius said:

Personally I'd like to actually make the X-Wing pilots we have competitively viable (Luke Skywalker anyone?) rather than just creating new ones with the same problems.

The X-Wing doesn't do anything apart from have Biggs flying it. That's what any fix will have to adress.

Agreed, there are some great T-65 pilots that are only held back by the ship they are flying.

2 hours ago, BlodVargarna said:

Hera' pilot ability is great for VCX, not for a t-65. Likewise Chopper crew is ok on a ship with lots of HP, but not a t-65.

They need new abilities. I like the idea of a countess ryad type ability for Hera, any straight maneuver can be a k turn.

Chopper Astromech should reflect his 'veteran' status and also capture his attitude.

What he should be? I'm not sure. But Somewhere in the 3-4 point range and something good enough to make him competitive.

Actually, with R2 Astromech, Hera's current ability might work out just fine on an X-Wing.

A Chopper Astromech will definitely have a different ability, though based on R2-D2, it may be similar effects with less repercussions.

8 minutes ago, SabineKey said:

Actually, with R2 Astromech, Hera's current ability might work out just fine on an X-Wing.

A Chopper Astromech will definitely have a different ability, though based on R2-D2, it may be similar effects with less repercussions.

If Hera has to take an R2 instead of Chopper then that's pretty bad design. There should be decent synergy between her and Chopper.

Even with an R2 she's only getting good choice of greens but 1 choice of red.