Just had a number of games in quick succession and I got to admit the shiny paint on this game is starting to come off.
- The dice are already starting to slide from their original spots, really is shabby
- The combat feels like noughts and crosses (Tic Tac Toe for americans) There is an optimal solution based on the available options (and a random element) and once you find it the combats become stagnant and far too long and a simple dice roll would be better. My opposite number just look at the chits then say yeah 3 points to you 1 to me etc etc
- The combats take far too long for more than 2 players, I couldn't imagine sitting there for that long if the other two players were fighting (1 as themselves and 1 as the monster obviously)
- Randomness can pretty much kill you with very little you can do with it. Things like the need to min max to beat a hard scenario (undead dude with only two players swatting zombos) then you draw the sorcerers card where all your attacks are useless and you just about go into headbutt mode to get anywhere.
- The game I think is stuck between two worlds a lot of the time. Let me give you an example. The game is too long and too short, It's too long as physically it take a few hours for a game even after a few recent games so no need to touch the rulebook and it's still too short in that I don't feel in all that time my character has progressed and with no campaign play this is all the more stark a contrast. I like long games and short games but having a game that's so long feels shabby.
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I didn't play any of the previous runebounds but let me compare it too two other games
- Runewars, it feels like the summer phase with the Heroes turns of that game plus some extra mechanics for combat/shopping etc. But with long boring combats and none of the awesome armies bit.
- Mage Knight. This is in reality what it's competing with and frankly it fails against it mainly because where mage knight battles procedure take ages once you get it down its as quick as showing your cards against an already visible enemy and some fights where you just turn over the token being a case of risk management. Runebound has no risk management there is luck which pushing it squarely into the Ameritrash arena, but then the story isn't there for it to thrive there, the best Ameritrash is about mitigating risk and great stories but not here.
All in all it feels like an incomplete experience, my hope is the new big expansion will be the expansion that everyone says you need it to make it a complete experience so I'm not giving up on it yet and there is talk of a new combat system for team play so we will see oh and I hope that I can find some 3rd party dice.
Anyone else have similar issues with the game/think I am talking Gash?