Step 1: Determine Character Concept and Background
IE5-O was a 501-Z police droid, well known for its advanced personality module. This helped the Zed to interact with other officers either organic or robotic, and its advanced module also helps the droid to get inside the mind of a criminal suspect. This allows the droid to predict where a lawbreaker might be hiding or what his next target might be. These droids are empowered to hunt down and arrest fugitives, even between far-flung planets and star systems.
A fatal error in his programming lead him to become obsessed with crime to the point of forgetting he was a police droid and seeking to become the pinnacle of crime. It also affected his personality centre badly.
IE5-O stands nearly 1.9 meters tall, and has a crimson durasteel body that is shock-resistant, but is unable to withstand sustained blaster fire. Still programmed to respond to a threat with non-lethal force only, if a scuffle does break out he will typically subdue the assailant with a truncheon or low-power stun blaster.
Step 2: Determine initial Obligation
Obsession with becoming the perfect criminal, value 15 (+5 starting xp)
Step 3: Selecting a species
Droid
Brawn 1
Agility 1
Intellect 1
Cunning 1
Willpower 1
Presence 1
Wound Threshold 10 + Brawn.
Strain Threshold 10 + Willpower.
Starting Experience 175.
Do not need to eat, sleep, or breathe.
Unaffected by toxins, poisons or force mind powers.
Cybernetic implant cap of 6.
Enduring talent rank 1.
Step 4: Choosing a career
Smuggler.
Core skills: Coordination, Deception, Knowledge (Underworld), Perception, Piloting (Space), Skulduggery, Streetwise, and Vigilance.
Deception rank 1
Perception rank 1
Skulduggery rank 1
Streetwise rank 1
Step 5: Choosing initial specialization
Thief.
Career skills: Computers, Skulduggery, Stealth, Vigilance.
Computers rank 1
Stealth rank 1
Skulduggery rank 2
Step 6: Invest experience points
180 XP
Raise Brawn to 2 (20 XP)
Raise Intelligence to 3 (50 XP)
Raise Cunning to 4 (90 XP)
Improve Vigilance to 1 (5 XP)
Improve Brawl to 1 (10 XP)
Thief Talent: Bypass Security (5 XP)
Step 7: Determining derived attributes
Wound Threshold: 12
Strain Threshold: 11
Defense: 0
Soak: 2 (my Brawn)
Step 8: Determine motivations
Expertise - being the best at crime.
Crime - just crime.
Step 9: Gear and appearance
Light Stun Blaster Pistol (150 cr)
Brass Knuckles (25 cr)
Heavy Clothing (50 cr)
Integral CommLink (25 cr)
Binders (25 cr)
Backpack (50 cr)
Utility Belt (25 cr)
Emergency repair patch x 6 (25 cr each)
Now I get 1d100 cr to start the game with
Step 10: Selecting a ship
?
Complete Character
IE5-O, droid smuggler
Obligation: Obsession 15
Motivation: Expertise / Crime
Characteristics:
Brawn 2
Agility 1
Intellect 3
Cunning 4
Willpower 1
Presence 1
Derived:
Wound Threshold 12
Strain Threshold 11
XP 0
Defense 0
Soak 4 (Brawn 2, Enduring 1, Heavy clothing 1)
Specializations:
Thief
Skills:
Coordination 0 (c)
Knowledge (Underworld) 0 (c)
Piloting (Space) 0 (c)
Computers 1 (c)
Deception 1 (c)
Perception 1 (c)
Skulduggery 2 (c)
Stealth 1 (c)
Streetwise 1 (c)
Vigilance 1 (c)
Brawl 1
Talents:
Bypass Security 1
Gear:
Light Stun Blaster Pistol
Brass Knuckles
Heavy Clothing
Integral CommLink
Binders
Backpack
Utility Belt
Emergency repair patch x 6
?? cr.