With only the Core Set contents to work with, but three sets worth to spread around, I've been having a lot of fun seeing just how much Blight I can spit out each turn.
The Reanimate block is a tarpit to tie up any large infantry groups and spit some blight early on. Later turns see them using their Rally+Defend to survive hits from Rune Golems.
Reanimate Archers and Ardus source most of the damage, with the Carrion Lancers playing shepherd to the Archers, keeping a protective barrier in front to stop charges and add to their already prodigious blight production. If units stop to rally from the blight, they get bogged down and killed by archers. If they charge, blight keeps them from doing much damage while the Carrion Lancers set about their bloody work.
Ardus is, as usual, a walking blender, adding his incredible damage potential to the no-mans-land in front of the three archer groups and their Carrion guardians.
Shepherds of Rot
200 Pts
Ardus Ix'Erebus (43 pts)
- 1x1 tray, 37 pts
- Reaping Blade, 4 pts
- Ancient Technique, 2 pts
Reanimates (61 pts)
- 3x3 Trays, 50 pts
- Terrifying Heraldry, 5 pts
- Support Carrion Lancer, 6 pts
Reanimate Archers (22 pts) x3
- 2x1 Trays, 18 pts
- Rank Discpline, 4 pts
Carrion Lancer (15 pts) x2
- 1x1 Tray, 15 pts