Asajj without Latts?

By Sixter, in X-Wing Squad Lists

How important is Latts Razzi (crew) for Asajj? You hardly see Asajj in a list these days (and for awhile) without Latts filling the crew slot. Scum has a lot of great crew options, so one has to ask whether Latts is simply much better than anything else when kitting Asajj.

I have been playing some mindlinked Asajj lately (with Latts) and I have to admit that half the time I really regret relieving the opponent ship of that stress token when I could have just taken evade as my action and had either Dengar or K4 to secure the reroll on offense.

People have a tendency to jump on bandwagons. If they see someone being successful with something, then they copy it.

So yeah, that's the main reason Latts is popular on Ventress. Don't misunderstand me though, it IS effective. However its a defensive choice. If you want a more offensive focus with Ventress, then you can take K4 droid or Dengar crew.

I usually fly her with K4. Key to flying her without Latts-the-tank is to provide juicier targets. I like Dengar, or Fenn and a third to taste. She can be very good either way - it's all down to preferred playstyle.

Depends on how you fly. I'm told I'm unpredictable, I do my best to stay out of arcs period. Dont gotta defend when they aint shooting lol! With all those greens on that dial, it's just BEGGING for a k4!

I've used everything from Dengar to Ketsu, K4 droid, Gonk, Latts. They all work well as long as you build the list and the ship around it. Some obviously better than others though.

I want to try my hand with Asajj and recon specialist next. I pretty much always run her with PTL so it'll essentially give me target lock and 2 focus a turn for offensive and defensive rerolls, and gyros for mobile arc movement.

10 hours ago, blade_mercurial said:

People have a tendency to jump on bandwagons. If they see someone being successful with something, then they copy it.

So yeah, that's the main reason Latts is popular on Ventress. Don't misunderstand me though, it IS effective. However its a defensive choice. If you want a more offensive focus with Ventress, then you can take K4 droid or Dengar crew.

I am of the opinion if you want to smash face fast go Ketsu/Dengar, if your list needs a bit of longevity go Asajj/Latts.

Edited by Archangelspiv

I have an unorthodox list that features Asajj with Attani and Tactician. The worry-free double-stress really screws up a lot of pilots. It's not an ideal damage boat, but it's one of the only ways for scum to pump out double stress.

It is limited to the Range 2 band, but as long as you hit them once, the only way for them to shed that stress is to stay at Range 3 and/or outside your mobile & primary firing arcs. Both of these are very difficult to do against the Lancer.

(For those wondering what the rest of the list is: Kavil w/ Ion, Attani; Dace w/ TLT, Trick Shot, BMST)

I like the idea of Tactician. Double stress is sometimes amazing of course, but you could also choose two ships to stress in the same turn (one with Asajjs ability and one with Tactician). Too bad, the Lancer doesnt have two crew slots because Latts would be amazing with that combo...

4 hours ago, Sixter said:

I like the idea of Tactician. Double stress is sometimes amazing of course, but you could also choose two ships to stress in the same turn (one with Asajjs ability and one with Tactician). Too bad, the Lancer doesnt have two crew slots because Latts would be amazing with that combo...

I also like Tactican on Ventress.

How good is vanilla Asajj (no upgrades)? Im tempted to run an empty Asajj with a couple of stripped torpedo scouts (just extra munitions, plasmas, guidance chips), all mindlinked. Rauboats (Fenn Rau plus a couple of fully kitted torp boats) is the new thing but Im having trouble making Fenn the hunter instead of the hunted:(, so I want to try Asajj in place of Fenn.

6 hours ago, Sixter said:

How good is vanilla Asajj (no upgrades)? Im tempted to run an empty Asajj with a couple of stripped torpedo scouts (just extra munitions, plasmas, guidance chips), all mindlinked. Rauboats (Fenn Rau plus a couple of fully kitted torp boats) is the new thing but Im having trouble making Fenn the hunter instead of the hunted:(, so I want to try Asajj in place of Fenn.

The ship itself is pretty darn good. Too good actually, and that's coming from a scum main (who flies Asaj in his tournament list lol!) I fly mine with mindlinks as well so always getting a free focus. You don't need gyro as long as you fly into battle properly. Basically, just leave the mobile arc hanging to one side and use those speedy green 3 banks and turns to keep the fight at your side. Then just circle around the fight the whole game. Tractor beam doesn't do anything for Asaj, except MAYBE throw a lower ps ship into a rock so it can't shoot back next turn. I find however that 75% of the time that my opponent either spends all his tokens to evade Asaj shots not wanting to get tractor beamed, leaving his ship naked for my other ships shots (tlt palob and ps6 protectorate pilot.) Omg not Fenn I'm such a nub lol! Yaya I prefer my ps skills to be synced for stress trade offs (protectorate talon rolls, Asaj does a green right after and all is good for next turn. Or if she ACTUALLY lands a tractor beam, he benefits WITH tlt palob) But that's also the other thing, if I actually manage to hit a ship, he usually just dies before I get to tractor beam him. So not too important to have, I maybe use it once a game. Sure does help and is fun to have, but not needed. But here's the big thing though with a naked Asaj. Without dengar or k4, your shots are weak. Without latz, you're not gonna survive much longer then fenn. So you've gotta choose between tl or evade as action, either one leaves you lacking in the other department. So doable? Yes, the ship itself is pretty solid. Powerful? I don't think so, just my 2cents worth in a huge report lol!

Thanks for the input, I really appreciate it.

Im going to take the advice and keep Latts on Asajj for survivability. I will drop the extra munitions on the boats and stick Boba and 4-Lom in the crew slots. The boats are not guaranteed to get off their second torp before dying, but I will still miss the extra munitions:

Asajj/mindlink/Latts 40 pts

Contracted Scout/mindlink/plasma/Boba/Guidance 30 pts - Contracted Scout/mindlink/plasma/4-Lom/Guidance 30 pts

19 hours ago, Sixter said:

Thanks for the input, I really appreciate it.

Im going to take the advice and keep Latts on Asajj for survivability. I will drop the extra munitions on the boats and stick Boba and 4-Lom in the crew slots. The boats are not guaranteed to get off their second torp before dying, but I will still miss the extra munitions:

Asajj/mindlink/Latts 40 pts

Contracted Scout/mindlink/plasma/Boba/Guidance 30 pts - Contracted Scout/mindlink/plasma/4-Lom/Guidance 30 pts

I fly this list exclusively since late March preparing for Worlds. Very efficient and very tanky. I suspect it to be Tier1 Scum squad in the near future.

I've started with idea of vanilla Asajj (only Mindlink) with 2x 31 pts double Plasma u-boats, but quickly changed one Plasma to Protons with Boba Fett crew.

List proven to be capable during local tournaments:

http://lists.starwarsclubhouse.com/get_tourney_details?tourney_id=2741

http://lists.starwarsclubhouse.com/get_tourney_details?tourney_id=2759

During tests it came that its very rare to be able to unleash 2 torpedoes from single u-boat. So second extra ammo became Latss Razzi crew on Asajj.

http://lists.starwarsclubhouse.com/get_tourney_details?tourney_id=2772

List is extremely efficient. 10-1 tournament record so far, and only one loss is against my clubmate Dydu and his infamous PS9 Scum Aces (PTL Fenn, VI Teroch and VI Zuckuss) and it was very close game lost not because lists weaknesses but my mistakes.

The real test of the list incoming within 2 weeks ;)

1 hour ago, Oldpara said:

I fly this list exclusively since late March preparing for Worlds. Very efficient and very tanky. I suspect it to be Tier1 Scum squad in the near future.

I've started with idea of vanilla Asajj (only Mindlink) with 2x 31 pts double Plasma u-boats, but quickly changed one Plasma to Protons with Boba Fett crew.

List proven to be capable during local tournaments:

http://lists.starwarsclubhouse.com/get_tourney_details?tourney_id=2741

http://lists.starwarsclubhouse.com/get_tourney_details?tourney_id=2759

During tests it came that its very rare to be able to unleash 2 torpedoes from single u-boat. So second extra ammo became Latss Razzi crew on Asajj.

http://lists.starwarsclubhouse.com/get_tourney_details?tourney_id=2772

List is extremely efficient. 10-1 tournament record so far, and only one loss is against my clubmate Dydu and his infamous PS9 Scum Aces (PTL Fenn, VI Teroch and VI Zuckuss) and it was very close game lost not because lists weaknesses but my mistakes.

The real test of the list incoming within 2 weeks ;)

Thanks for the insight Old Para, its very generous to share your thought process on this.

Is the inclusion of Boba/Protons aimed at anything specific in the meta (Kanan/Biggs, etc) or do you simply feel Boba earns his worth in general on a torp boat?

Also, do you feel the current meta (bombs, stress, etc) is too hostile towards Fenn Rau since you have decided to go with three tanky ships instead?

Good luck at Worlds in any case!!!

34 minutes ago, Sixter said:

Thanks for the insight Old Para, its very generous to share your thought process on this.

Is the inclusion of Boba/Protons aimed at anything specific in the meta (Kanan/Biggs, etc) or do you simply feel Boba earns his worth in general on a torp boat?

Also, do you feel the current meta (bombs, stress, etc) is too hostile towards Fenn Rau since you have decided to go with three tanky ships instead?

Good luck at Worlds in any case!!!

I included Boba Fett crew to counter mainly: stress bot (y-wing and Braylen to some extend), Kannan TLT, Kylo crew on Decimator. Besides there are lot of upgrades you will find beneficial to destroy making your life easier - TLT, Mindlink, Sabine crew, Latss crew, PTL etc.

Having one Scout equipped with Proton + Boba Fett makes him first target for an opponent, and if you know enemy's target priority, you are somehow in advantageous position, if you can capitalize this knowledge.

Although I find Fenn Rau one of the best Scum ships right now I feel that if you face Miranda or other bombers on the other side of the table he's more a liability than an asset. Playing Asajj makes me comfortable against bombers. And meta is heavy Mirandish :)

If meta wouldn't be so filled with bomb/stress I would stick to Parattanni as it's still viable and more fun to play than Fenn+Scouts or triple Scouts.

Edited by Oldpara

I've been enjoying expertise and Dengar crew on asajj. Hits like a truck even without actions and can take an evade most turns to bolster defense. Pair it with a tug boat and ptl fenn rau and she usually gets ignored long enough to put in a lot of work. Latts crew is clearly good but against non-mindlink lists it's not much better than an evade token usually so you really have good options.

12 hours ago, Oldpara said:

I fly this list exclusively since late March preparing for Worlds. Very efficient and very tanky. I suspect it to be Tier1 Scum squad in the near future.

I've started with idea of vanilla Asajj (only Mindlink) with 2x 31 pts double Plasma u-boats, but quickly changed one Plasma to Protons with Boba Fett crew.

List proven to be capable during local tournaments:

http://lists.starwarsclubhouse.com/get_tourney_details?tourney_id=2741

http://lists.starwarsclubhouse.com/get_tourney_details?tourney_id=2759

During tests it came that its very rare to be able to unleash 2 torpedoes from single u-boat. So second extra ammo became Latss Razzi crew on Asajj.

http://lists.starwarsclubhouse.com/get_tourney_details?tourney_id=2772

List is extremely efficient. 10-1 tournament record so far, and only one loss is against my clubmate Dydu and his infamous PS9 Scum Aces (PTL Fenn, VI Teroch and VI Zuckuss) and it was very close game lost not because lists weaknesses but my mistakes.

The real test of the list incoming within 2 weeks ;)

So, obviously how you fly depends on what your against, but in general, what are you doing to maximize the torps? And are people really not going after Asajj??

9 hours ago, CubsFanSean23 said:

So, obviously how you fly depends on what your against, but in general, what are you doing to maximize the torps? And are people really not going after Asajj??

I don't focus on torps at all. There are games I don't fire single torpedo - dancing around asteroids with big based ships with good action economy is usually enough to chew through enemy's defense in current meta.

And if enemy is going after Asajj, it's beneficial - she can tank a lot of dmg with focus/evade/stress-to-evade :)

Honestly, people play Assaj with Latts because Assaj with Latts is ludicrously hard to kill, and there aren't many other options that approach that level of efficiency for her. Dengar or K4 are the other two strong considerations. Functionally if you want a ship that's actually going to work well, you need to either maximise her tankiness or her damage.

Maaaaaaybe Tactician, but for my money the best way to double stress people with her is Rigged Cargo Chutes.

I go 5 stress off one chute the other day on Vassal it was great.