Konstantine list need C+C

By Corinthius, in Star Wars: Armada Fleet Builds

Faction: Galactic Empire
Points: 399/400

Commander: Admiral Konstantine

Assault Objective: Opening Salvo
Defense Objective: Fire Lanes
Navigation Objective: Intel Sweep

Victory II-Class Star Destroyer (85 points)
- X17 Turbolasers ( 6 points)
- Leading Shots ( 4 points)
= 95 total ship cost

Victory II-Class Star Destroyer (85 points)
- X17 Turbolasers ( 6 points)
- Leading Shots ( 4 points)
= 95 total ship cost

[ flagship ] Interdictor-class Suppression Refit (90 points)
- Admiral Konstantine ( 23 points)
- Projection Experts ( 6 points)
- Overload Pulse ( 8 points)
- Targeting Scrambler ( 5 points)
- G-8 Experiemental Projector ( 8 points)
= 140 total ship cost

Gozanti-class Cruisers (23 points)
- Comms Net ( 2 points)
= 25 total ship cost

4 TIE Interceptor Squadrons ( 44 points)

Ideas simple, Konstantine and the interdictor try and lock a ship in place while the victorys move in for the kill. The interdictor can also put 2 free shields on a friendly ship a turn with advanced projectors and the flotilla providing engineering tokens, and the targeting scrambler should help mitigate incoming fire. Not sure if the fighter screen is too light, and whether 2 decimators would be better than the interceptors.

Let me know what you think!

I'd probably change the focus of the list from a combat interdictor to an objective one and squadron vsds. Konstantine is already giving you good movement control so G8s may be a bit more than needed. I think you'd get by with just a phylon.

Switch to VSD1s to act as carriers, maybe ordnance experts if points allow. Grav shift and Grav well on the interdictor. I wouldn't bother with overload pulse, maybe SW7s if you want anything on it.

That should free up a bit of points for squadrons. I'd try grab a lambda for strategic and switch opening salvo for station assault. You should be able to win the objective game fine with that which puts you 70-80 points up.

If you really want a combat interdictor with konstantine, pair it with an ISD.

Two words

Slicer Tools

Ok dropped them down to VSD I's, kept the g8 just because phylons cant affect large ships, as I only have mediums. Not sure what you mean when you're talking about a combat interdictor vs objective, as I'm running the interdictor as mainly a support to the victorys to make them much harder to hurt. Also dropped the gozanti for a better fighter screen (so no slicers), and wulff can do the same job feeding the interdictor engineering tokens. Tried to put a lamda in, but not sure what I'd drop. Also I don't own the CC box so I don't have the station assault card.

Faction: Galactic Empire
Points: 400/400

Commander: Admiral Konstantine

Assault Objective: Opening Salvo
Defense Objective: Fire Lanes
Navigation Objective: Intel Sweep

[ flagship ] Interdictor-class Suppression Refit (90 points)
- Admiral Konstantine ( 23 points)
- Wulff Yularen ( 7 points)
- Projection Experts ( 6 points)
- G-8 Experiemental Projector ( 8 points)
- Targeting Scrambler ( 5 points)
= 139 total ship cost

Victory I-Class Star Destroyer (73 points)
- Warlord ( 8 points)
- H9 Turbolasers ( 8 points)
= 89 total ship cost

Victory I-Class Star Destroyer (73 points)
- Skilled First Officer ( 1 points)
- X17 Turbolasers ( 6 points)
= 80 total ship cost

1 Dengar ( 20 points)
1 Soontir Fel ( 18 points)
1 TIE Advanced Squadron ( 12 points)
1 TIE Interceptor Squadron ( 11 points)
1 "Mauler" Mithel ( 15 points)
1 "Howlrunner" ( 16 points)

Let me know if you think that's an improvement!

Edited by Corinthius