Prequel ships more likely?

By Mace Windu, in X-Wing

Just now, SabineKey said:

Actually, the stat line of a Scyk seems more in line with the N-1. Not sure where you are getting 1 att from.

One of the pilots in episode 1 mentions something about the blasters not penetrating when they're engaging the separatists. Seems like a 1 attack ship...

Just now, Phoenix5454 said:

I don't understand why Leia isn't a pilot for the Falcon, she was flying it in ESB when Han and Chewie are trying to fix the Falcons Hyperdrive before they enter the astroid field. Granted its not for long but I rather have seen a Leia YT-1300 pilot card than an Leia N-1 Pilot Card.

So, a third release of the YT-13, which offers even less design options then an entire new ship.

I understand that Leia would have made better sense as a Falcon pilot, but it seems that ship has sailed. They have already used new pilots whose regular ships have previously been released to fill out the roster of another ship (see the ARC).

3 minutes ago, Phoenix5454 said:

One of the pilots in episode 1 mentions something about the blasters not penetrating when they're engaging the separatists. Seems like a 1 attack ship...

Yeah, the shields of a capital ship. When you see fighters attacking capital ships, you usually see ordinace used.

Just now, Phoenix5454 said:

One of the pilots in episode 1 mentions something about the blasters not penetrating when they're engaging the separatists. Seems like a 1 attack ship...

Fluff < Game Mechanics. Plus they were attacking a droid control ship, that's like having X-Wings engage a Super Star Destroyer, and from what I recall it took missiles and an A-Wing crashing into the bridge to do some damage to that thing. If anything you're looking for reasons not to have it.

If fluff is so important to you, nothing is stopping an N-1's generic pilot from saying something like. "The Rebel Alliance refitted these vessels with stronger armaments to deploy against the Empire as cheap, effective interceptors."

As much as I love the Falcon...we have 8 pilots for that thing already.

1 minute ago, SabineKey said:

So, a third release of the YT-13, which offers even less design options then an entire new ship.

I understand that Leia would have made better sense as a Falcon pilot, but it seems that ship has sailed. They have already used new pilots whose regular ships have previously been released to fill out the roster of another ship (see the ARC).

Never said I want a re-release of the YT-1300 just that Leia there would have made more sense.

I just don't see FFG developing an N-1 for the game when they have goodies from Episode 8 coming up.

1 minute ago, SabineKey said:

Yeah, the shields of a capital ship. When you see fighters attacking capital ships, you usually see ordinace used.

oh, then I redact my statement. 2 attack works then. I've watched episode 1 the least so I was just vaguely recalling from memory.

2 minutes ago, Ebak said:

Fluff < Game Mechanics. Plus they were attacking a droid control ship, that's like having X-Wings engage a Super Star Destroyer, and from what I recall it took missiles and an A-Wing crashing into the bridge to do some damage to that thing. If anything you're looking for reasons not to have it.

If fluff is so important to you, nothing is stopping an N-1's generic pilot from saying something like. "The Rebel Alliance refitted these vessels with stronger armaments to deploy against the Empire as cheap, effective interceptors."

As much as I love the Falcon...we have 8 pilots for that thing already.

"oh, then I redact my statement. 2 attack works then. I've watched episode 1 the least so I was just vaguely recalling from memory."

It doesn't really matter, FFG has enough new goodies coming up from Episode 8 that a N-1 is most likely not in the pipeline :P

5 minutes ago, Phoenix5454 said:

I just don't see FFG developing an N-1 for the game when they have goodies from Episode 8 coming up.

I do think Episode 8 ships will take priority. That being said with only an A-Wing supposedly being introduced that only covers one wave and we generally get two to three waves a year. I get what you are saying, and I agree with you, new stuff will always take priority over older stuff, and rightly so, Lucasfilm and FFG want to capitalise on what is current...but that doesn't rule out prequel ships when there are no more Ep 8 ships to do, or ships to have in the meantime.

Part of me wonders if the ARC-170 was them seeing how well the players reacted to a prequel ship being added. We know that they are usually a year ahead design wise, so they could have inserted the ARC-170 to see how people respond, and depending on that see is adding prequel ships would be well received or not. Depending on their results we might see prequel ships appearing in late 2017, early 2018, most likely the wave after Episode 8. This is only theory of course but it makes sense that they'd gauge a reaction first if they were concerned.

Edited by Ebak
5 minutes ago, Phoenix5454 said:

Never said I want a re-release of the YT-1300 just that Leia there would have made more sense.

I just don't see FFG developing an N-1 for the game when they have goodies from Episode 8 coming up.

Why not? Wave 8 still had room for non-TFA ships, as did Wave 10 with Rogue One.

6 minutes ago, Ebak said:

I do think Episode 8 ships will take priority. That being said with only an A-Wing supposedly being introduced that only covers one wave and we generally get two to three waves a year. I get what you are saying, and I agree with you, new stuff will always take priority over older stuff...but that doesn't rule out prequel ships when there are no more Ep 8 ships to do, or ships to have in the meantime.

Part of me wonders if the ARC-170 was them seeing how well the players reacted to a prequel ship being added. We know that they are usually a year ahead design wise, so they could have inserted the ARC-170 to see how people respond, and depending on that see is adding prequel ships would be well received or not. Depending on their results we might see prequel ships appearing in late 2017, early 2018, most likely the wave after Episode 8. This is only theory of course but it makes sense that they'd gauge a reaction first if they were concerned.

Im gauging what this all boils down to is people want an N-1 so theres a Leia pilot? I can understand that. Its only my opinion that the CW pool is tapped out.

For the record I like the ARC, I wish they had Rex as a pilot tho as he is one in Star Wars Galaxy of Heroes...

Edited by Phoenix5454
3 minutes ago, Phoenix5454 said:

Im gauging what this all boils down to is people want an N-1 so theres a Leia pilot? I can understand that. Its only my opinion that the CW pool is tapped out.

Nothing stopping them from creating their own pilots, using people who were never 'seen' flying those ships (like Nora in the ARC-170), or even just using people from the prequels who's name isn't Anakin Skywalker. A great example of this is Rhys Dallows. One of the protagonists of the Star Wars Starfighter game which is set during the events of Episode I. He was an N-1 pilot and throughout the entire game flew an N-1 Starfighter.

You may scoff at his inclusion given the time jump, however I take that scoff and I raise you Wave 11....the Scurrg. That originated in Star Wars Starfighter, and the pilot in that game, Nym is a flyable pilot for both Rebel and Scum...the precedent has been set. At the worst it means you have a 54 year old Rhys Dallows flying around...something which is not so bad when you consider we have 64 year old Han Solo flying around, as well as 200 and 230 year old Chewbacca (yes, I know alien so unfair analogy, but my point still stands).

Edited by Ebak
5 minutes ago, Phoenix5454 said:

Im gauging what this all boils down to is people want an N-1 so theres a Leia pilot? I can understand that. Its only my opinion that the CW pool is tapped out.

For the record I like the ARC, I wish they had Rex as a pilot tho as he is one in Star Wars Galaxy of Heroes...

As a fan of the Clone Wars cartoon, the Republic side alone is not near tapped out, much less the Separatist and Scum ships to be gleaned from the era.

2 minutes ago, Ebak said:

Nothing stopping them from creating their own pilots, using people who were never 'seen' flying those ships (like Nora in the ARC-170), or even just using people from the prequels who's name isn't Anakin Skywalker. A great example of this is Rhys Dallows. One of the protagonists of the Star Wars Starfighter game which is set during the events of Episode I. He was an N-1 pilot and throughout the entire game flew an N-1 Starfighter.

You may scoff at his inclusion given the time jump, however I take that scoff and I raise you Wave 11....the Scurrg. That originated in Star Wars Starfighter, and the pilot in that game, Nym is a flyable pilot for both Rebel and Scum...the precedent has been set.

The H-6 Scurrg is awesome tho. You already know that ship was over developed (wookiepedia) and is more on par with a galactic civil war period ship tech and power wise than anything from episode 1 and before.

1 minute ago, SabineKey said:

As a fan of the Clone Wars cartoon, the Republic side alone is not near tapped out, much less the Separatist and Scum ships to be gleaned from the era.

Separatists may be an issue because they really cant be a sub faction of the Imperials...

I would like to see Cad Banes ship tho since he's already been included as crew.

5 minutes ago, Phoenix5454 said:

Separatists may be an issue because they really cant be a sub faction of the Imperials...

I would like to see Cad Banes ship tho since he's already been included as crew.

Without reworking factions, the Separatists actually make the most sense as Scum.

11 minutes ago, Phoenix5454 said:

The H-6 Scurrg is awesome tho. You already know that ship was over developed (wookiepedia) and is more on par with a galactic civil war period ship tech and power wise than anything from episode 1 and before.

"The Scurrg H-6 was created five years before the Battle of Naboo by the Nubian Design Collective , who hoped to sell the design to the Naboo . However, the Naboo had no need for such a bomber and the original prototype was stolen by the Feeorin pirate Nym , who later named it Havoc . Several other prototypes were produced with only minor improvements, but the price-tag on the starfighter dissuaded a number of potential buyers from investing in it. [1] "

That is the entire entry for the Scurrg on Wookieepedia. The Havoc's entry has a bit more, but doesn't mention anything about advanced technology other than the Bomblet generator. A piece of technology that is never ever heard of again in the entire Star Wars galaxy.

Furthermore looking between the N-1 and the Scurrg, the N-1 was faster and had a better hyperdrive. It also had 2 proton torp launchers but didn't have that bomb generator.

"over developed and ...more on par with a galactic civil war period ship tech and power wise" my arse.

Edit: Plus, as has been stated before, there's nothing stopping the N-1 from being refitted or overhauled much in the same way the ARC-170 was.

Edited by Ebak
4 minutes ago, Phoenix5454 said:

Separatists may be an issue because they really cant be a sub faction of the Imperials...

I would like to see Cad Banes ship tho since he's already been included as crew.

Xanado Blood!

I dont see why people are so scared of basically what will amount to a trickle of the best CW era ships entering the game. There's never going to be a flood, and they will only be put into existing factions that make the most sense.

3 minutes ago, GrimmyV said:

Xanado Blood!

I dont see why people are so scared of basically what will amount to a trickle of the best CW era ships entering the game. There's never going to be a flood, and they will only be put into existing factions that make the most sense.

I'm actually trying to champion an idea @markcsoul said in which you replace Rebels and Empire as primary factions with Light Side and Dark Side. From there, you can align the subfaction Republic with the Light Side and its other subfactions, the Rebels and the Resistance. Same with the Dark Side. Scum basically stays the same.

8 minutes ago, Ebak said:

"The Scurrg H-6 was created five years before the Battle of Naboo by the Nubian Design Collective , who hoped to sell the design to the Naboo . However, the Naboo had no need for such a bomber and the original prototype was stolen by the Feeorin pirate Nym , who later named it Havoc . Several other prototypes were produced with only minor improvements, but the price-tag on the starfighter dissuaded a number of potential buyers from investing in it. [1] "

That is the entire entry for the Scurrg on Wookieepedia. The Havoc's entry has a bit more, but doesn't mention anything about advanced technology other than the Bomblet generator. A piece of technology that is never ever heard of again in the entire Star Wars galaxy.

Furthermore looking between the N-1 and the Scurrg, the N-1 was faster and had a better hyperdrive. It also had 2 proton torp launchers but didn't have that bomb generator.

"over developed and ...more on par with a galactic civil war period ship tech and power wise" my arse.

Edit: Plus, as has been stated before, there's nothing stopping the N-1 from being refitted or overhauled much in the same way the ARC-170 was.

Crap you're right I was thinking of the Havoc which is modified so... this is another Falcon or YT-1300 situation

Just now, Phoenix5454 said:

Crap you're right I was thinking of the Havoc which is modified so... this is another Falcon or YT-1300 situation

Well even the Havoc's stats according to Wookieepedia aren't that different. All the Havoc did was upping a class 2 to a class 1 hyperdrive and adding the bomb generator, which wasn't standard on the Scurrg. So even then it wasn't highly advanced, just a bit more advanced than the production model.

1 minute ago, SabineKey said:

I'm actually trying to champion an idea @markcsoul said in which you replace Rebels and Empire as primary factions with Light Side and Dark Side. From there, you can align the subfaction Republic with the Light Side and its other subfactions, the Rebels and the Resistance. Same with the Dark Side. Scum basically stays the same.

Wouldn't scum and imperials / first order and separatists all be on the same side then? (Dark side) seems like it may be unbalanced if that's the case... I dont think scum would be a stand alone faction if you reduce it to light and dark. Scum characters are always considered dark side (Boba Fett etc.) In other games...

12 minutes ago, Phoenix5454 said:

Wouldn't scum and imperials / first order and separatists all be on the same side then? (Dark side) seems like it may be unbalanced if that's the case... I dont think scum would be a stand alone faction if you reduce it to light and dark. Scum characters are always considered dark side (Boba Fett etc.) In other games...

Not necessarily. Fenn Rau isn't Dark Side, Ventress ends up on the fence, and one of the Quadjumper pilots was a Constable.

As for characters like Boba Fett being lumped in with Dark Side in other games, you have hit upon one of the biggest pet peeves I have about Star Wars games. Boba Fett has taken contracts for Rebels too, yet it always lumped in with the Imps. They're for hire, not evil. Same with Mandalorians. They are their own culture that comes into conflict with both the Light and the Dark Sides. Why should they be confined to one side?

and finally, the idea still works with the current faction system, requiring something as simple as a brief section of a FAQ. Trying to force Scum in as a subfaction for either side (both, with some of the characters) would require extensive retooling, rebalancing, and a heck of a lot of explaining. Best to go with the simpler solution.

Edited by SabineKey

This is where I disagree from SabineKey. I think you should keep the factions as they are, further splitting them to Light Side / Dark Side could potentially be asking for trouble in the future.

If they do introduce the N-1, Rebel ship. Fit ships from the prequels into the current factions. Rebels and Scum have a lot of ships that cross over...yet the Empire only has had the Firespray crossover (and the TIE if you count the Rebel TIE). I'd introduce the V-Wing as a cross faction Imperial/Scum ship. That being said its hard to find a design space for that ship that already hasn't been taken up by the Z-95, M-3A, and the TIE Adv. Prototype.

This is where I think the Rebels could do with a ship in a similar vein to those examples, thus the N-1. Now the only way that you could fix that is to make the Z-95 a much more worthwhile yet cheap missile carrier. Then again...maybe the V-Wing can be the first extremely cheap torpedo vessel? Currently, the cheapest ship that can equip torpedoes is the M3-A, and even that costs 16 points to do so (not including the torps themselves). The next one up from that is 18s where we see the Y-Wing, and 20's when we start to see Protectorates, Kihraxz's and X-Wings.

All the swarm ships tend to have no secondary weapon slot, or a missile slot. Maybe the V-Wing can be the first cheap torpedo ship, and the first Imperial Astromech ship while also introducing more astromechs for Scum?

4 minutes ago, Ebak said:

This is where I disagree from SabineKey. I think you should keep the factions as they are, further splitting them to Light Side / Dark Side could potentially be asking for trouble in the future.

If they do introduce the N-1, Rebel ship. Fit ships from the prequels into the current factions. Rebels and Scum have a lot of ships that cross over...yet the Empire only has had the Firespray crossover (and the TIE if you count the Rebel TIE). I'd introduce the V-Wing as a cross faction Imperial/Scum ship. That being said its hard to find a design space for that ship that already hasn't been taken up by the Z-95, M-3A, and the TIE Adv. Prototype.

This is where I think the Rebels could do with a ship in a similar vein to those examples, thus the N-1. Now the only way that you could fix that is to make the Z-95 a much more worthwhile yet cheap missile carrier. Then again...maybe the V-Wing can be the first extremely cheap torpedo vessel? Currently, the cheapest ship that can equip torpedoes is the M3-A, and even that costs 16 points to do so (not including the torps themselves). The next one up from that is 18s where we see the Y-Wing, and 20's when we start to see Protectorates, Kihraxz's and X-Wings.

All the swarm ships tend to have no secondary weapon slot, or a missile slot. Maybe the V-Wing can be the first cheap torpedo ship, and the first Imperial Astromech ship while also introducing more astromechs for Scum?

That works short term, but then you still have to make hard decisions as who gets what, because in all honesty, the Empire should get most if not all the Republic ships and characters because the Empire is the Republic, albeit twisted. Unless there is an example of the Rebels using it (like the N-1), it would be extremely limited, like the Rebel ARC, if at all.

The reworked faction classifications gives FFG the freedom to bring in whatever they want without worrying about who should get what and how to justify it, and does not close off the possibility of Imperial V-Wings or Rebel N-1's

39 minutes ago, SabineKey said:

I'm actually trying to champion an idea @markcsoul said in which you replace Rebels and Empire as primary factions with Light Side and Dark Side. From there, you can align the subfaction Republic with the Light Side and its other subfactions, the Rebels and the Resistance. Same with the Dark Side. Scum basically stays the same.

Here's a crazy idea. Let the ships be made, and then let the PILOTS be Separatists, Republic, Rebels, Imperials, Scum, First Order and/or Resistance. Mix them all in the same blister pack and let the player sort them out.

Edited by Darth Meanie