Prequel ships more likely?

By Mace Windu, in X-Wing

1 hour ago, Ebak said:

With all respect, that ship sailed looooong ago when you could have Biggs (who died in episode IV) fly alongside Poe Dameron (from episode VII) alongside Corran Horn (who technically doesn't exist now because he was in Legends material). I do think they need to pick and choose ships and put ships in ones that make sense, so any ships the Rebels could use into Rebel, and any late republic stuff like the V-Wing into Imperial.

And that is a "problem" for me : No respect for fluff.

The first waves respect that (Yavin/Endor) later we got expanded universe ship (wave 4/5) and was awesome (one of the reason I play X-Wing). Of course with fews ships for the episode 7, FFG choose the best way for the first order/resistance.

But Prequel Era have enough ships to be a standalone game rather than give more factions with more problems.

Of course I respect the spirit of "play what you want" but a little more "fluff" could be cool, especially since Armada got a campaign box (hope x-wing will got this) ;)

Arc-170 for example : I imagine Rebels scavenge Arc-170 from a old clone base and totally fine for the fluff of the game. :) But V-wing for imperial ? Of course I can imagine the first years of the new order but I will be a little bugged to play v-wing alongside my interceptor tie.

May be I'm a little biased because yesterday with my friends we played a fluff game and was awesome. :P

Edited by Arkanta974

Im ok with it as long as they keep it to Clone Wars era ships that were still being used when the Galactic Civil War began such as the Z-95, Y-Wing, ARC-170, V-Wing , H-6 Scurrg, YV-666 etc. Actually a lot of ships already in the game are from before the galactic civil war period anyways...lol

I don't want to see Jedi star fighters and Interceptors in X-Wing Miniatures as those ships died off with the Jedi or soon after as the TIE Fighter replaced the Jedi Interceptor. I like to think of X-Wing Miniatures having a time period of Rouge One to Episode 9. I have nothing against Jedi ships etc. but I don't want duplicates or obsolete ships in X-Wing any more than we already have. I also think that Jedi Star Fighters, Republic Ships and Separatists Forces could have their own game because there is enough content from that era for it. For some reason i'm OK with seeing Biggs fly with Poe but not General Kenobi flying with Biggs and Poe in his Jedi Interceptor lol thats just my opinion on the matter tho

11 minutes ago, Arkanta974 said:

And that is a "problem" for me : No respect for fluff.

The first waves respect that (Yavin/Endor) later we got expanded universe ship (wave 4/5) and was awesome (one of the reason I play X-Wing). Of course with fews ships for the episode 7, FFG choose the best way for the first order/resistance.

But Prequel Era have enough ships to be a standalone game rather than give more factions with more problems.

Of course I respect the spirit of "play what you want" but a little more "fluff" could be cool, especially since Armada got a campaign box (hope x-wing will got this) ;)

Arc-170 for example : I imagine Rebels scavenge Arc-170 from a old clone base and totally fine for the fluff of the game. :) But V-wing for imperial ? Of course I can imagine the first years of the new order but I will be a little bugged to play v-wing alongside my interceptor tie.

May be I'm a little biased because yesterday with my friends we played a fluff game and was awesome. :P

A game has to work mechanically before you can consider the fluff. Yes the fluff is what dresses it all up and makes it look good, but if you take it all away, all you have are mechanics that work. To have fluff then influence mechanics can lead to restrictions when there need not be restrictions. I personally don't like the idea that choosing a ship within a faction automatically locks out other options for me. If I want to play Poe Dameron in my list, I shouldn't then be stopped from putting Wedge, Garven, or even Arvel in a list because of era restriction. You end up with the idea that if you pick a T-70, you can only use those T-70 pilots or the Falcon alongside it which severely limits list building.

As for introducing it as a standalone game, I personally think that wouldn't sell as well. I'm not saying it wouldn't sell, but given that it is a popular thing to hate on the prequels from a business perspective it would be a risk to introduce a product that people wouldn't buy. Whereas if you introduce them as X-Wing expansions you are more likely to get sales because you already have a loyal following and you can also release upgrades in those expansions that are highly desirable.

The other issue is longevity, the prequel game would end up being very short lived I think:

Starter Set: N-1 Starfighter & 2 Vulture Droid starfighters

Wave I: N-1 Starfighter Expansion, Vulture Droid Starfighter Expansion, LAAT/i Expansion, and Hyena-class bomber expansion

Wave II: Delta-7 Aethersprite Expansion, ARC-170 Expansion, Tri-fighter, and Belbullab-22 Starfighter

Wave III: V-19 Torrent Expansion, Z-95 Headhunter, Ginivex-class starfighter, and Geonosian Starfighter.

Wave IV: Y-Wing Expansion, Eta-2 Interceptor Expansion, and Rogue-class Starfighter,

Already I've run through the canon ships from the prequels. They could go into legends ships but they are perhaps even more obscure than the ones we are getting in X-Wing and this assumes the game would last that long. Whereas the Republic do have a few more ships that could be introduced such as the Nu-Class transport, the Theta-class shuttle, and the T-6 shuttle.

Plus there's the issue of limited design space. It might prove difficult for them to create upgrade cards and pilot abilities that aren't just rehashes of ones in X-Wing and if they were to do it, they wouldn't then put it in X-Wing because people would just complain at the reuse of items.

I do think it's better to introduce a small sample size of the prequels into X-Wing in a very careful and controlled way.

The middle ground would be to release it as a separate, but compatible core set with perhaps a third damage deck to further entice people to purchase it and then introduce single expansions.

15 hours ago, Mace Windu said:

It seems their view on prequel ships has softened considerably from a couple years ago

And the view of the fan base as well, considering last year I posted about the Clone Wars ships, and the average answer was "No prequel stuff! I said no! Kill yourself!"

I think (as I thought then) that it'll be something they'll do (and will have to do) after the new trilogy is completed and the dust has settled, so just as a plan to keep the game going for the future a few years from now, therefore nothing imminent.

I would loathe an approach that'd keep adding old ships to existing factions, though. You can do it for stuff like the ARC, that is backed up by flavor, but even if you come up with reasons why the older ships survived, that would entail having them piloted by random nobodies rather than the original characters, and it would be a shame. We already have in the game the older versions of people like Ahsoka and Asajj (just like young and old versions of Han, for instance); once you introduce the ships they used to pilot back in their youth, I'd want to see their younger versions as the pilots, not anybody else.

What makes no sense about this hatred of prequel ships is that no one freaked out about Ventress being added. She's dead before the Clone Wars even ends. Moralo Eval only seen during the clone wars cartoon. Latts Razi same.

I don't understand the "canon" aspects for people. The "what if" possibilities of these games has always been a great part of them.

3 hours ago, Arkanta974 said:

And that is a "problem" for me : No respect for fluff.

The first waves respect that (Yavin/Endor) later we got expanded universe ship (wave 4/5) and was awesome (one of the reason I play X-Wing). Of course with fews ships for the episode 7, FFG choose the best way for the first order/resistance.

But Prequel Era have enough ships to be a standalone game rather than give more factions with more problems.

I think having them as distinct factions does help solve the 'fluff' problem more than putting them into the existing factions.

A major reason to do it would be to get all the Jedi characters into the game as pilots, and once you start adding that kind of range of things into an existing faction, it would become impossible to run a viable Rebel list without mixing in some of the prequel material. And I don't think anyone wants to feel FORCED to buy prequel ships.

As distinct factions, it's easier to simply pass on buying into them if you aren't interested.

51 minutes ago, Sithborg said:

I don't understand the "canon" aspects for people. The "what if" possibilities of these games has always been a great part of them.

I feel the same way. If you want to play thematic with no era mixing then more power to you but don't restrict everyone else to that.

3 hours ago, Sithborg said:

I don't understand the "canon" aspects for people. The "what if" possibilities of these games has always been a great part of them.

Just like any miniatures games. ;)

But I think is people want a campaign box it's because something is wrong recently isn't it ? In my area we lose players because everyone was more in competition game rather than casual/fluff games....

2 hours ago, MenaceNsobriety said:

I feel the same way. If you want to play thematic with no era mixing then more power to you but don't restrict everyone else to that.

Except when you play thematic, you lost against the " era mixing power". And when you ask to try it fluff they look a you "seriously ?".

2 hours ago, xanderf said:

As distinct factions, it's easier to simply pass on buying into them if you aren't interested.

Except when FFG put a vital upgrade cards ! :P

Edited by Arkanta974
4 hours ago, Sithborg said:

I don't understand the "canon" aspects for people. The "what if" possibilities of these games has always been a great part of them.

I'm all for that, but once we say "what if Vader were alive and well in the First Order era and fought alongside his nephew?", then one should be also allowed to say "what if Vader betrayed the Emperor sooner and fought alongside his son?" Mixing existing factions in "what if "games doesn't require much more suspension of disbelief than mixing people who have been dead since decades with their descendants. In anything, it requires less.

Edited by Kumagoro

What if Disney was going to remake the Prequels.

Just now, Xerandar said:

What if Disney was going to remake the Prequels.

Ewan McGregor is still Obi Wan. If he stays, I'm fine with it.

I said two years ago that anyone who blindly accepted previous statements as immutable eternal law were fools. If they feel there's money in it it'll happen. That's always been the case. The longer X-Wing stays popular the more and more likely it is to happen (huge pool of existing designs). I also said they were waiting for the new episodes to wash the bad taste out of the mouths of those who grew up with the prequels as "their" SW. It's going to happen because 1. There's money in it. 2. People have let go of much of the hate. 3. It's a huge source of tons of good source material.

14 minutes ago, Xerandar said:

What if Disney was going to remake the Prequels.

Never gonna happen

6 hours ago, Phoenix5454 said:

Im ok with it as long as they keep it to Clone Wars era ships that were still being used when the Galactic Civil War began such as the Z-95, Y-Wing, ARC-170, V-Wing , H-6 Scurrg, YV-666 etc. Actually a lot of ships already in the game are from before the galactic civil war period anyways...lol

I don't want to see Jedi star fighters and Interceptors in X-Wing Miniatures as those ships died off with the Jedi or soon after as the TIE Fighter replaced the Jedi Interceptor. I like to think of X-Wing Miniatures having a time period of Rouge One to Episode 9. I have nothing against Jedi ships etc. but I don't want duplicates or obsolete ships in X-Wing any more than we already have. I also think that Jedi Star Fighters, Republic Ships and Separatists Forces could have their own game because there is enough content from that era for it. For some reason i'm OK with seeing Biggs fly with Poe but not General Kenobi flying with Biggs and Poe in his Jedi Interceptor lol thats just my opinion on the matter tho

This argument went out the window when Resistance and FO ships were introduced. Those ships are from 30 years after the Galactic Civil War. The Clone Wars began 22 years BBY.

7 hours ago, Phoenix5454 said:

I don't want to see Jedi star fighters and Interceptors in X-Wing Miniatures as those ships died off with the Jedi or soon after as the TIE Fighter replaced the Jedi Interceptor. I like to think of X-Wing Miniatures having a time period of Rouge One to Episode 9. I have nothing against Jedi ships etc. but I don't want duplicates or obsolete ships in X-Wing any more than we already have. I also think that Jedi Star Fighters, Republic Ships and Separatists Forces could have their own game because there is enough content from that era for it. For some reason i'm OK with seeing Biggs fly with Poe but not General Kenobi flying with Biggs and Poe in his Jedi Interceptor lol thats just my opinion on the matter tho

My thoughts exactly.

27 minutes ago, Xerandar said:

What if Disney was going to remake the Prequels.

What if Disney hired George Lucas to remake the sequels.

Just now, eMeM said:

What if Disney hired George Lucas to remake the sequels.

Or JJ Adams. Because you just know Zachary Quinto's gonna yell NOOOOOOoooooo at the end.

15 hours ago, xanderf said:

Given the runaway success of the game, I doubt FFG would try to shoehorn in the Republic/Separatist stuff into the existing factions .

...

ahem...

swx53_layout.png

oh because it is in rebels it is not a prequel ship? Sorry never saw the show (nor do I intend to). However my final proof that it is a prequel ship...

Prequels ships are in X-wing. Deal With It .

Just be grateful they haven't added Jar Jar Binks... Yet.

Edited by Marinealver

For that matter Captain Kagi - all right, hes in a 'modern' ship, but the only time his name is mentioned is revenge of the sith.

The thing is, disregarding the prequel trilogy, a lot of people have grown up with clone wars and rebels being "star wars" every bit as much as the films. If people want to add clone wars stuff, go right ahead. I'd rather -as suggested - add it to current factions: so rebel N1, Imperial Vwing and maybe scum vulture (refurbished droids as per aphra's work)

You don't necessarily need an imperial astromech icon - in a similar vein to the havoc, you can have a card add the astromech slot but prohibit unique astromechs, and then you've got the r2, r5, r7, any "imperial only"generic and I guess r3 if you can come up with a bloody use for it!

2 minutes ago, Magnus Grendel said:

The thing is, disregarding the prequel trilogy, a lot of people have grown up with clone wars and rebels being "star wars" every bit as much as the films. If people want to add clone wars stuff, go right ahead. I'd rather -as suggested - add it to current factions: so rebel N1, Imperial Vwing and maybe scum vulture (refurbished droids as per aphra's work)

Thrawn novel also had vultures used by pirates early on, as I recall.

4 minutes ago, Magnus Grendel said:

For that matter Captain Kagi - all right, hes in a 'modern' ship, but the only time his name is mentioned is revenge of the sith.

The thing is, disregarding the prequel trilogy, a lot of people have grown up with clone wars and rebels being "star wars" every bit as much as the films. If people want to add clone wars stuff, go right ahead. I'd rather -as suggested - add it to current factions: so rebel N1, Imperial Vwing and maybe scum vulture (refurbished droids as per aphra's work)

You don't necessarily need an imperial astromech icon - in a similar vein to the havoc, you can have a card add the astromech slot but prohibit unique astromechs, and then you've got the r2, r5, r7, any "imperial only"generic and I guess r3 if you can come up with a bloody use for it!

I think it would be better just to make a new upgrade type than trying to restrict to non-unique astromech. I mean if that was the case why didn't they did that with scum instead of making salvaged astromech? Also havoc prohibits non-unique astromech but the Scruug is more of a Scum ship. They just have the top pilot that is also a rebel pilot which does make it multi-faction. The question is how much of a difference will that make? I'm not too sure I think rebel players would rather fly Miranda instead.

6 hours ago, weisguy119 said:

This argument went out the window when Resistance and FO ships were introduced. Those ships are from 30 years after the Galactic Civil War. The Clone Wars began 22 years BBY.

What argument? I just stated my opinion...

40 minutes ago, Phoenix5454 said:

What argument? I just stated my opinion...

It makes no sense to be OK with ships 30 years past the GCW but not ships from 22 years before, but to each their own. Besides, you could just, you know, not buy the ships you have a personal problem with and allow those of us who do like them to enjoy them.

8 hours ago, eMeM said:

What if Disney hired George Lucas to remake The Holiday Special ?