25 Quest cards, 25 Reward cards. Coincidence?

By ckessel, in Runewars

The game states that decks get reshuffled when empty, but I'm wondering if that was really the intent with the questing system. In our first game we went through all 25 quests and that was with everyone only have 1 hero for most of the game (one guy had 2 for a while). Granted, some cards and events let you trade in quests so you go through more of those than rewards. I don't think we quite got through all 25 rewards, but it was close.

Given you get a reward on a completed quest, I'm wondering if it makes more sense to simply be out of quests after the 25 are completed. An uncompleted quest stick around, like ones you discard rather than complete. Similarly, reward cards never get reshuffled either. If you turn 3 of them into a rune token those 3 are gone from the earth.

Firstly, there should only be 24 quest cards compared to 25 reward cards. I would think reshuffling the quest discard pile (including completed quests) makes sense as that way players still have a choice on which quest to complete for the remaining reward cards. It would be unfair if say two players held the last 6 quest cards in their hands, depriving the other two players of a chance to gain reward cards for no real good reason.

Span Argoman said:

Firstly, there should only be 24 quest cards compared to 25 reward cards. I would think reshuffling the quest discard pile (including completed quests) makes sense as that way players still have a choice on which quest to complete for the remaining reward cards. It would be unfair if say two players held the last 6 quest cards in their hands, depriving the other two players of a chance to gain reward cards for no real good reason.

Well, one, it wouldn't be "for no good reason". Each player chose what to focus on.

Two, it doesn't deny the other players the chance to gain reward cards as there is always dueling. Only 6 quest cards lefts means 19 reward cards in play. Either the player without quest cards already has a crap load of rewards or his opponents have reward cards he can steal.

You are right about the 24 quest cards, in addition, I forgot you remove ones that are for map bits not placed that game. That does complicate my idea a bit...

It seems to me going through all 24 quests in a single game is a bit... much. Unless you are using all your Rally Support stuff to get Quest Cards (instead of Influence or Neutrals or Tactics), I'm not sure how you could do that easily, especially with only one hero going for quests. Maybe in a 4-player game, I guess, but even then, it seems you'd have to be focusing far too much on quests.

sigmazero13 said:

It seems to me going through all 24 quests in a single game is a bit... much. Unless you are using all your Rally Support stuff to get Quest Cards (instead of Influence or Neutrals or Tactics), I'm not sure how you could do that easily, especially with only one hero going for quests. Maybe in a 4-player game, I guess, but even then, it seems you'd have to be focusing far too much on quests.

4-player game, we pretty much ripped through them. About 3 out of 4 heroes quested every summer, so that's 18 cards there in the game even if you never buy another hero. Then various events allow you to draw quests as I recall. One player had the hero that allows them to draw a new quest card each summer.

In short, it's pretty easy to rip through them. I think we had to shuffle the deck after the 4th year.

Wow, all 3 of your heroes were able to quest every year? In the games I've played, it was usually only one quest every other year, due to the travel time it took to get there.

I guess if you are really quest-heavy you can go through them a lot. In my most recent game, it certainly wasn't a fast process :) But maybe each game is just different then!