System Open Champion - Garm Wins!

By AllWingsStandyingBy, in Star Wars: Armada

Results from the Armada event at the System Open Championship.

Total Players: 48
Rebels: 26
Imperials: 22

Winner:
Greg Thompson (38 pts in Swiss) - 395
Commander: Garm Bel Iblis
Most Wanted / Contested Outpost / Minefields
GR-75 + Garm Bel Iblis
Nebulon Escort + Raymus + TRC + Salvation
4x Nebulon Escort + Intel Officer + DTT
4x Z-95

Runner-Up
Jeff Costas (36 pts in Swiss) - 387
Commander: Screed
I don't know the objectives
Gozanti + Screed
Gozanti
Glad-1 + Intel Officer + OE + APT + ET + Demo
3x Raider-1 + OE + EL
1x Saber Squadron
3x TIE Interceptor

Edited by AllWingsStandyingBy

I think the lesson here is that both Garm and the Nebulon-B are much better than the masses typically give credit...

I can't sigh hard enough.

Edited by BrobaFett

April Fools, Garm sucks

:):D

4 minutes ago, AllWingsStandyingBy said:

April Fools, Garm sucks

:):D

13 days late

That winning list has too many points. Are the Neb-B's Support Frigates and not Escort?

Just now, itzSteve said:

That winning list has too many points. Are the Neb-B's Support Frigates and not Escort?

yeah, it doesn't add up just from a quick look at it

8 minutes ago, AllWingsStandyingBy said:

April Fools, Garm sucks

:):D

I don't even know what to say to you

Besides, I think Garm is pretty good in fleets where you want to spam one command (like engineering or squadron commands). It lets you do navs and CF which is still pretty darn useful

(delayed) April fool aside, it looks a fun list (to make points, the Zs would have to go).

1 minute ago, GammonLord said:

(delayed) April fool aside, it looks a fun list (to make points, the Zs would have to go).

Naw...just change the Escort Frigates to Support Frigates and the points work out...395

Aye, but then you lose the extra blue for flak. Would rather bin the Z95s and keep the Escorts!

Just now, GammonLord said:

(delayed) April fool aside, it looks a fun list (to make points, the Zs would have to go).

Honestly, if you swap Garm out for Madine, Nebulons aren't awful-awful. They just really suck against Rebels and Flotillas. If ships want to run from them and fight at long range, the Nebulons really start to suffer. Against stuff that has to come in and get close to them, the Nebulons can have a chance. Otherwise it's too hard to focus fire from all the nebulons onto the same targets, and if you can't do that you're not gonna outshoot anything. They are also terribly vulnerable to fighters, especially Rhymer, who can bully those weak sides with ease.

Didn't Gink or someone on here run a block of Nebs using interlocking flak arcs with quite some success?

@Ginkapo did. It's a really interesting fleet.

Edited by BrobaFett

Top ten at Waterloo

Author: Ginkapo

Faction: Rebel Alliance
Points: 398/400

Commander: General Rieekan

Assault Objective: Advanced Gunnery
Defense Objective: Hyperspace Assault
Navigation Objective: Sensor Net

Nebulon-B Support Refit (51 points)
- Salvation ( 7 points)
- Spinal Armament ( 9 points)
= 67 total ship cost

Nebulon-B Escort Frigate (57 points)
- Yavaris ( 5 points)
- Fighter Coordination Team ( 3 points)
= 65 total ship cost

[ flagship ] Nebulon-B Support Refit (51 points)
- General Rieekan ( 30 points)
- Dual Turbolaser Turrets ( 5 points)
= 86 total ship cost

Modified Pelta-class Command Ship (60 points)
- Adar Tallon ( 10 points)
- Fighter Coordination Team ( 3 points)
= 73 total ship cost

1 Green Squadron ( 12 points)
1 VCX-100 Freighter ( 15 points)
1 Luke Skywalker ( 20 points)
1 HWK-290 ( 12 points)
1 Rogue Squadron ( 14 points)
1 Biggs Darklighter ( 19 points)
1 Dagger Squadron ( 15 points)

Card view link

3 hours ago, AllWingsStandyingBy said:

Honestly, if you swap Garm out for Madine, Nebulons aren't awful-awful. They just really suck against Rebels and Flotillas. If ships want to run from them and fight at long range, the Nebulons really start to suffer. Against stuff that has to come in and get close to them, the Nebulons can have a chance. Otherwise it's too hard to focus fire from all the nebulons onto the same targets, and if you can't do that you're not gonna outshoot anything. They are also terribly vulnerable to fighters, especially Rhymer, who can bully those weak sides with ease.

The get wrecked by arqs

1 hour ago, Tirion said:

The get wrecked by arqs

Side note: Isn't it so neat how different ships with 3 red die for output can feel so waaaaay different. A Vic I, and Arq, and a Neb B are so radically different in terms of getting shots to the opponent and keeping output going.

I love the Arq's but Neb's are so fickle sometimes. And don't get me started on the Imperial Brick.

Having that many double blue dice ships works wonders against fighter swarms, but if that were the intention he would have put Toryn Farr in there somewhere.

I did experiment with a 4 neb list, for all it was fun it just did not work, to easy to threaten the flanks,forcing u to make poor choices...