To Reroll, or Not to Reroll

By BrobaFett, in Star Wars: Armada

A lot of it comes down to how many options I have for dice modification. For example if I'm using Screed I'll be much more aggressive with Ordnance Experts, because if two hits turns into hit/blank I can spend one and add a crit. So with him or something that says "spend a die to..." I'm a lot more likely to reroll a decent result and hope for a better one. I only reroll red dice if they come up blank (or excess accuracy results) because the odds of improving from one hit to two are pretty low.

If I'm shooting at anything that can scatter I'll reroll any dice that could show an accuracy symbol. All the double damage results in the world are useless if I don't block the scatter token. Scatter tokens aren't found on anything especially durable so even if I lose a lot of raw damage in the process I'm still going to be close to killing the target.

It depends on opponent's tokens, how much I need the extra damage, and dice color.

Reds and blues, I never reroll unless I really need that accuracy. Then I hold a few back so they have to just the token I'm afraid of.

Blacks, never reroll damage unless you need the cripples, in which case reroll them all.

10 hours ago, pt106 said:

I would stop right there cause it's an amazing result for a 4 dice attack ;)

I think what we've really learned here is that regardless of my views on re-rolling, you should really, really ignore my views on literacy.

:P

You can re-roll the entire game by flipping the table

1 hour ago, D503 said:

You can re-roll the entire game by flipping the table

well technically, pieces and ships will be broken or destroyed, so you can't really reset the entire game unless you re-buy your fleet.

1 hour ago, Muelmuel said:

well technically, pieces and ships will be broken or destroyed, so you can't really reset the entire game unless you re-buy your fleet.

I dunno. The CR90, the Raider, and the Neb aren't the toughest, but the rest are pretty durable. I have two Glads; one has been kicked across a room by a six year old (accident), and I got $30 that says you couldn't tell which. Same for which ISD plummeted off a kitchen table and needed a shield dome reapplied.

On 4/15/2017 at 1:04 PM, GiledPallaeon said:

I dunno. The CR90, the Raider, and the Neb aren't the toughest, but the rest are pretty durable. I have two Glads; one has been kicked across a room by a six year old (accident), and I got $30 that says you couldn't tell which. Same for which ISD plummeted off a kitchen table and needed a shield dome reapplied.

I've a vsd that was knocked off a table, same deal (didnt even scratch my paint at that). A dropped ISD too, no marks.

They are durable beasts.

Edited by Darthain
5 minutes ago, Darthain said:

I've a vsd that was knocked off a table, same deal (didnt even scratch my paint at that). A dropped ISD too, no marks.

They are durable beasts.

The shield dome failed so cleanly (inside the recess it was installed in), I have to look very carefully to tell which ISD is which, and I know which shield dome to check, and how far it's off (two millimeters tops). And the paint was perfectly fine. If anything, the fall improved the arc of that ship's bow. The ship is first gen ISD print and it has a huge arc (noticeable, but not quite terrible) in the vertical for the forward quarter of her bow.

Edited by GiledPallaeon

Generally I re-roll only if the result was so bad to start with it couldn't get much worse, or if I have no choice. Re-rolling because you want 7 damage instead of 6, isn't always a great plan. My usual experience is I end up with 5 lol.

Question one: What do I *need* to accomplish?
Question two: Did this roll do that and if not what adjustments do I need to make?
Question three: Which dice arent serving my purpose?
Question four: Which dice will most likely break even or do better?

Once I figure that out, life is gravy. In the case of your black dice question an 'average' roll would end up with one blank, two hits, and a hit/crit combo. Same base damage... but was I trying to proc a black crit upgrade? Then I better reroll. Do I just plain *need* six damage to kill this ship outright? Then I better reroll two or three dice.

On 4/15/2017 at 1:04 PM, GiledPallaeon said:

I dunno. The CR90, the Raider, and the Neb aren't the toughest, but the rest are pretty durable. I have two Glads; one has been kicked across a room by a six year old (accident), and I got $30 that says you couldn't tell which. Same for which ISD plummeted off a kitchen table and needed a shield dome reapplied.

22 hours ago, Darthain said:

I've a vsd that was knocked off a table, same deal (didnt even scratch my paint at that). A dropped ISD too, no marks.

They are durable beasts.

What about the Vic antennae? I lost that before it came out of the package.

7 minutes ago, Undeadguy said:

What about the Vic antennae? I lost that before it came out of the package.

I don't count those, they're long gone, and I don't think I've ever seen a Vic where that wasn't case. And the rest of the ship is still pretty tough.

Just now, GiledPallaeon said:

I don't count those, they're long gone, and I don't think I've ever seen a Vic where that wasn't case. And the rest of the ship is still pretty tough.

I've got one Vic with it still intact!!!!! Ahh.

(Gives you an idea how little I've played the Vic)

You all miss a final question.

If I cant kill it with these dice, will my trc corvette definitely finish it off? Follow up threat.

Yeah Gink, that is looking at the larger picture which is definitely important. I just figured I would got for a gut impulse decision on the matter in-the-moment, and I think I got a pretty good picture. Evidently people way more conservative than me, I have a habit of rerolling EVERYTHING that isn't a perfect result, but it's been biting me hard lately, and I wanted to see what others thought. Turns out I got some good info, shifted my perspective, and now will keep some of those results at the average dice output instead of rerolling it hoping for the big swing.

I reroll everything.

I also tell my opponents what their best move is. It freaks them out. :)

For me Rerolls are all math and statistics.

I know, before any given die is rolled, what the "average" roll is for that die. Then, if I have a reroll, I use it if that roll is on the wrong side of average.

What is the "average" roll of a Red die? .75 damage (+ .25 critical results). So if we roll a blank or an accuracy (unless we are fishing for accuracy results) we can safely reroll. Otherwise we hold.

What is the "average" roll for a Blue die? .75 damage (+.25 critical results). So again, if we get a hit we hold. Accuracy results are rerolled. Unless we have a Blue Critical upgrade that is worth more than a single extra point of damage if it hits.

What is the "average" roll for a Black die? 1.00 damage (+.25 critical results). Here, we can reroll hits all day long to fish for that critical result. Once we get it though, hits are good enough to hold.

On defense we do much the same. We obviously want to reroll every blue hit - worst it can do is roll a hit into a critical result. We also want to reroll any Red hit. Sure, we could reroll into a double, but we are far, far more likely to roll a miss. Every 4 dice we reroll drops our damage by an expected full point! For Blacks, we only want to reroll the doubles on defense, especially if we are trying to prevent a critical effect. After all, a single hit is actually below the average for Black, if you consider critical effects, and exactly average if you don't.

Salvation is a special case.

Multiple Rerolls feel like too much diminishing returns for the cost.

14 hours ago, Undeadguy said:

What about the Vic antennae? I lost that before it came out of the package.

I tend to remove those, they don't fit the SD aesthetic. The bridge looks much better without them.

15 hours ago, Ginkapo said:

I reroll everything.

I also tell my opponents what their best move is. It freaks them out. :)

I always want to say what the next best move is. But I also want to win.

15 hours ago, Ginkapo said:

I reroll everything.

I also tell my opponents what their best move is. It freaks them out. :)

I do it even playing chess. :D

I seem to re-roll my blanks with more blanks in every 8 sided die game.

But I always re-roll them.