1 hour ago, Budgernaut said:I find the argument in the blog post to be slightly inconsistent. The writer makes the point that FFG needs to knock it off with the power creep because it's driving players away, and then says that weaker ships will still sell because players tend to be collectors and buy ships anyway because its Star Wars. Seems that those people will purchase ships regardless of power creep, so if power creep gets the non-Star-Wars-fans to buy more ships, they're making more money than putting out weak ships that only the collectors are going to buy.
Or, power creep drives away the war gamers, who don't like one or two builds dominating. They're in it for the love of the game/ships and don't like power creep dictating their lists. So to some, new hotness can back fire
collectors will buy ships they like, rules be damned. So keeping the power creep down won't turn away long term thematic/casual players and will still pull in collectors
So if you think everyone's playing for optimized world champ lists... power creeps good
if the majority is casual and thematic players with collectors in tow... power creep is bad.