I picked up a copy of Runewars last night and a couple of players that had had the game for a few days walked me and another first time player through the game. My first impression was that the game played well and seems like it will offer a nice depth of play even before the expansions start rolling in. I really enjoyed the variable initiative and the rotating of which player went first.
My one beef with the game so far is that it can be kind of hard to read. The pictures that identify to which unit the dials belong were too small. I had a lot of trouble telling the dial for Kari apart from the dial for my spear men. This will probably get better when I'm familiar enough with the dials that I know who they belong to based on the content of the dials. Since dials were left on the table next to their unit for most of the game this isn't as big a problem as it would be in X-Wing where dials are picked up and moved around quite a bit.
The symbols for the runes were too busy and confusing and just look like a squiggly mess. When printed in the card text they were cramped and hard to differentiate. Historically, runes featured almost completely straight lines to make them easy to carve and chisel. I thought it was an odd design choice to deviate from the simple readability of real world runes. I had a little cognitive dissonance with the Golem because the color of his defense increase option was printed in red but used the symbol was for the blue rune. I think that ignoring all of the squiggly stuff in the middle of the runes and just focusing on their basic shape will be the way to go: blue = square, red = triangle, green = circle. The rune coins are the component that I'm most looking forward to replacing with a third party version. I'd like something a little more weighty to toss.
My last complaint about legibility is with the unit cards. The font was cramped and small. It seems like a there was a lot of dead space on the card. This is another thing I expect to become less annoying as I become more familiar enough with the cards that I stop needing to read them with any regularity.
My only other complaint with the game so far is that I wish they would have used single piece models (the Golem and Worm could have stayed the same) for the units in the core box, allowing a new box to be cracked open and ready for play in a few minutes. Keep the multi-part models for the expansions. This gives a solid, more approachable, game that can be played with just the core set while still having more complex models available for hobbyists. With a mix of expansions and core models of the same unit type, players would have models with more poses and the single piece models can fill out the back ranks of trays.